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  Nano Write Mo' 07:44 PM -- Mon November 28, 2011  

I gots ta write mo'! November has just about concluded. There are two days left, and I am giving up entirely on making games for them (as I have for the last couple days, recuperating from my Thanksgiving vacation!), so I can make it to the dreaded 50,000 words for Nanowrimo! I'm not actually officially competing because I'm not doing a single novel. And I do understand why that's the rule. It makes sense - keeping yourself on that one solid task for the entire month is a monster achievement. I'm not achieving that. But I am surely going to get 50,000 words of something down! I have to write just under 4,000 words tomorrow and the next day to pull it off. Today I wrote around 4,800 so it's clearly possible. But on the other hand, that's the first time I ever came close to that all month (which is of course why I have so many words left to go!). There were some days where I wrote none at all.

So that's my focus now for the next couple days! If it's all I'm working on, I gotta be able to pull it off right? Nothing works quite like enforced creativity. What I've done with my 40,000+ words so far is about 22,000 words of a novel (a very bad fantasy novel - my theory was that in fantasy, you can just make stuff happen as they go along on a quest, and just keep writing because you can always have something else attack them. Turns out it's still hard to write), a bunch of started halves of short stories of various lengths, and then just a handful of stories written all the way through. Most of those would qualify as flash fiction because I did them in a single day, making them under 2,000 words and some under 1,000. Some of those, just a select few, I think are gonna work! Somebody somewhere might like them, if I edit them up nicely. So I feel like I got something out of this month of labor. Maybe.
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  Witch Game: The Movie: The Game: The Movie 06:50 PM -- Mon November 21, 2011  


Wow, that preview image is shocking looking. The actual video is much less bright, click it to play! Witness the cool explosions I borrowed from FrankieSmileShow (who graciously created them as free art for the Assemblee competition on Tigsource). And other stuff.
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  It's Been A Long November 09:22 PM -- Sun November 13, 2011  


I bet I've used this title before. So, behold something sort of like gameplay in Witch Game! That orange rose is a skeleton blowing up, with a very cool explosion that I borrowed from the Tigsource Assemblee stuff. Free art, very nice (This one is by Frankiesmileshow, to give some credit). So, skeletons limp around, and you throw your broom at them to blow them up. It's nice.

Progress is slow, because the focus this month is on Nanowrimo. I'm only a little behind on that, but I've hardly worked at all on game development. It's not the best break overall because it's nonstop work (750words.com is an evil trap!), yet at the same time, so unproductive. I laze out a lot and play a lot of WoW because I'm trying to simultaneously avoid my two obligations. No TV, though. We're trying to do a No-TV November, and as of today are holding strong. Well, holding, anyway.

I've also created the first boss for Witch Game, though he's not fully implemented. You'll get to see it some other time. It is kind of disturbing, but in a way that you'd need to see it in action to truly appreciate (much like that explosion, which is really great in motion).

Maybe the game really should be called Witch Game, so people can have conversations like "Have you seen that game?" "Which game?" "Exactly!"
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  I want my baby back baby back baby back 05:32 PM -- Thu November 3, 2011  


BARBEQUE SAUCE

This is the silliest thing I've ever put in a game. I don't know that I'm actually going to keep it, because it really looks pretty idiotic. But on the other hand, it's quite original! All I've implemented is it walking around (just trying out different settings to see how it would look), but in theory you could attack it and each hit would knock out two rows of ribs (because that's how big one "piece" of him is), shrinking him down until you defeat him. He's certainly easy to hit!
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  Nanomumu 12:38 PM -- Tue November 1, 2011  

You have no idea how hard it was to title this entry without a B.H.E. acronym.

Ah, I have just finished awarding all the Halloweenie trophies. I'm so sad - like every year, I made a new Halloweenie trophy for people who kept making BHEs for all the consecutive years it existed (we're up to 5!), but this year nobody got one! Quite a few 4-timers, but nobody has hit 5. All that beautiful effort gone to waste.

So, that's all over now! The site is back to its usual boring self once again, unless there are still remnants I've forgotten to clean up, like leftover party streamers. That was an exhausting month. And now I have so much I have to do today to get started on the next month. As the title of this entry implies, I am changing my focus for the month. It is November, after all, and that means it's time for Nanowrimo! I'm going to participate in that, but my goal is to write a bunch of stories rather than a novel, so I'm not officially participating. Just trying to write 50,000 words worth of somewhat quality writing. Or at least writing that will warm me up to get better at writing. In fact, this month has been declared (not by me, but by Powers Beyond My Control) an official No-TV month, which is a scary prospect. So, no TV, got some books at the library to get me feeling literary, and 50,000 words ahead of me.

I'm not taking the month off from witch-game development, but the focus is definitely on writing. I will only be doing game work when all the writing for the day is done. But not today! Today I have so many other things to get done, with bills and royalties and charity and all that fun first of the month stuff! I guess I have to do a newsletter too, and Indie Indie Conversation, and a new T-Shirt of the Month. Yikes. I'm exhausted again.
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  Broom Handler Esmerelda Braves Hauntley's Estate! 11:42 PM -- Mon October 31, 2011  

Danger: work-in-progress, unfinished, crappy shot below.

When my dungeon game petered out, I thought I'd just make a quickie platformer for Halloween, a real simple concept I've had for years and always wanted to do. The idea is pretty simple: you're a witch, and you run and jump and all that, but the unique mechanic is that you can throw your broom, and call it back to you once thrown. At its basic level, this is your attack. But as you see in the screen above, it has more exciting uses - stick it into the floor, and you can stand on the bristles. Stick it in a wall and you can stand on the stick. Stick it in a ceiling and you can hang from it. So you need to employ those techniques (and a couple others) to platform your way around. Simple enough.

But as I started coding, I really got into the way it played and the Ghouls n' Ghosts type of look. So I went one step further! This game is going to bridge the gap between my big adventure/RPGs of yore and my action platformers of recent times. What it is, is my homage to Castlevania: Symphony Of The Night. Normally these games that feature a specific new mechanic are nothing more than that mechanic. But I thought, why? Why can't you have a fun and new mechanic attached to all the usual RPG/collection/exploration/upgrade elements? So it's an epic adventure, all in one giant castle (and the graveyard out front, the caves underneath, etc). It's got lots of juicy RPG elements (very minimally implemented so far):


What I have implemented is the random item generator, and it's way cool. Diablo-style random items with various stats and procs. I'll be sharing more info on all this stuff in the near future, because I'm gonna talk about this game a lot! I'm very excited about it.

Oh, and I don't know what the title is. I have one idea, but I feel like it's the world's most narrow parody that nobody will ever recognize. Let's just say it's the witch game for now. I'm gonna talk more about plans and things in the coming days, so stay tuned. For now, I go to sleep.
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  Battle Hogs Electronically 06:24 PM -- Mon October 31, 2011  


I attempted to make a really special BHE game this year. I failed. But it's still here in very-partial working order, and I'm not done working. You can't try it, though, because I never implemented the lobby that lets you join the game. It currently plays with a group of people who are all Jamul, instead (and only on my local PC).

So as you can guess from what I said, it's an online game! It's kind of the next step up for the Great Pumpkin's Field. More accurately, it's a top-down rendition (using your website avatars) of a WoW dungeon run. Up to five people can team up to head into a dungeon and slay monsters. Each one has a few special abilities, and you need to employ them to keep everybody alive and make the monsters dead. You click to move (that's what the green circle is, I've clicked there), and there are keys for your different abilities (the numeric keypad, or the QWEASDZXC if you prefer that side of the keyboard).

What you see in the screenshot is of course a bunch of temp art. I drew the pigs especially for it, and they're even animated, but I have no idea why I made pigs. I just didn't know what kind of monsters I wanted.

What's the future of The Hamumu Dungeon Game Adventure Experience? I really intend to make it, but I had major major issues getting it working. Not so much technical problems as motivational ones. Dealing with all-new code problems in an all-new language, with massive painful restrictions (no global variables allowed!), and making gameplay that is an entirely new style, and having to spend several hours a day on B.H.E. events... it was all more than a little overwhelming. So I stopped working on that a couple weeks ago, and moved on to something more appropriate. But I intend to come back to this project, in small bits. I don't want to commit to getting anything particularly done on it, but it's a project I've long wanted to do, and so I want to keep giving it a shot until it's either a miserable failure, or it gets its hooks in me and drives me to finish it up. I think I'll fire it up for a couple weeks in December and see if I get anywhere. In the meantime, I have other things to do...

What else did I work on? Well, that's not done either, but tune in later today to hear all about it.
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  Beaten, Horses Escape. 06:09 PM -- Mon October 31, 2011  

The Great Pumpkin's Field was exciting as always (you can still enjoy it for the next twelve hours or so!). But this year, there was a prize! Every pony defeated earned a raffle ticket for everybody who helped destroy it. The top ticket-holder was Redbone, with 55 victories under his belt (10% of all the tickets!). SpaceManiac was a close second with 50. Most people had just one or two tickets. Yet, in the end I ran a raffle, and they didn't win it... the winning Ponyslayer this year was...

DARKGUYHADES!!

Yahoo! He had 20 tickets, so not a major upset there. Darkguyhades, send me an email with shipping information and enjoy your new Loonyland CD!
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  Best Halloween Entries 10:17 AM -- Mon October 31, 2011  

First off, let me remind everybody that today is at last the Best Halloween Ever, so share your surprises!

But mainly this post is here to lay down results for the many assorted contests which end today!

Bite Here, Enjoy had three entries, so they all win! In first place, it's .Blue Dwarf. with his Pumpkin Goo! Second place is Happystikbeaver with Mallow-Mushrooms. Third place is Megadog's Marzipan Ghost. Congratulations + yum.


Behold Hamumians Enrobed is also over! The top costume of the year by far was The Red Baron by Happystikbeaver:


In second place was Megadog's Punk Bunny, and third place was Boneheads1999's Bouapha!

And now we know who the Best Hamumian Ever is (scores are at the bottom of that page, yeah kind of awkward and I should've added an anchor for them)! Wouldn't you know it, it's ME! But anyway, in terms of people who aren't me, first place goes to BryanSNK who just barely edged out Cheeselord in second, and third place is Megadog. Congratulations folks, and monster cards are coming your way today.

Now that's not all, because I still have to run the raffle for The Great Pumpkin's Field, so let me go get that set up, among many other things, and get back to you! From this moment on, the field no longer awards raffle tickets, so enjoy it in fun! The ponies are super scary for Halloween. You will need your friends, as well as the enormous amount of firepower the field is currently dishing out (you are welcome to idle on the page today, it gives out a weapon every 30 seconds).
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  Braggarts Handled, Everybody! 10:50 AM -- Sun October 30, 2011  

Brag Here, Everybody is now over, and after a quick randomizing, the prize has been raffled off. The winner is Cheeselord, netting him the most amazing Monster Card of them all, the Microfish. Enjoy!
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