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  Weekend Update 07:29 PM -- Fri January 6, 2006  

Ah, the weekend is here. So is the new year, or didn't you notice? Everybody does resolutions and whatnot, so here's what's happening with me for the new year:

We started on an exercise thing, as usual (though it's really just a coincidence that it's the new year - we started because Sol picked up a $1 book that had an exercise routine in it). That's going okay, we all know where it WILL go eventually, but we surely do try.

I finished reading Getting Things Done a month or so ago and semi-vowed to try implementing it. It's a system, ironically, not for getting things done, but rather for knowing what all you have to get done. You collect all the stuff in your life and keep track of it (and more importantly, decide what the very next action needed on it is), so at any given moment, you can just look in your files and see exactly what tasks could be done, were you not so lazy. It sounds pretty easy, not too pushy, and just plain useful. So I will give it a go.

Last year, I tried to read 50 books over the course of the year. I kept a nice excel spreadsheet (I keep nice excel spreadsheets of everything - there's nothing more fun than making a spreadsheet) detailing that, even rating the books. I only ended up finishing 34 books. But what I found was that I tended to avoid reading long books as much as possible, since I knew it would hurt my total. That was lame. So this year, I've tweaked it: I have the goal of reading 15,000 pages. That's 50 300-page books, using 300 pages as a reasonable average. According to the wonderful Excel, my 34 books from last year averaged 347 pages, so I'm being a little lenient, but maybe I'll make it this time! I just have to shy away from books with tremendously large pages and tiny print, I guess (I can go for words read next year, though that may be hard to track). To keep it more fun, I will share what I'm on with you and you can hear how much I hated it. For example, last year, I really hated everything by Eric Van Lustbader. He's a terrible writer.

Here are the books I rated 8/10 or higher last year:
  • A Theory Of Fun For Game Design, by Raph Koster (the only 10, the rest were all 8's)
  • Masters Of Doom, by David Kushner (not as good as others have said, though)
  • Stardust by Neil Gaiman
  • Good Omens by Neil Gaiman and Terry Pratchett
  • Dancing Barefoot and Just A Geek, both by Wil Wheaton
  • Da Vinci Code and Angels & Demons, by Dan Brown (I actually hated them both for manipulating me into enjoying them... they're not good books in ANY WAY. It was like the fun of watching bad horror movies, only it made me feel unclean)
  • Children Of God, by Mary Doria Russell (interestingly, I rated The Sparrow a 7 and this an 8. I don't know if that is meaningful, or just different moods)
  • The Hugo Winners, volume something or other, edited by Isaac Asimov (one of many sci fi short story collections I read, thanks Thom!)

So there you go. This year begins with Cryptonomicon, by Neal Stephenson, an 1100 page monster that would never have made the cut last year, Year's Best SF 8, edited by David G. Hartwell, yet another sci-fi short story collection, and Mastery, by George Leonard. Actually only started on the SF collection so far. I never find time to read. Just a little bit in bed. That's why when I make a schedule, I always try to work in some. Good for the brain and whatnot.

And that's about all I'm trying to do this year. I'd like to be vastly more successful in business and in life, but not really doing anything special there, other than pandering to the fans with a Loonyland sequel! I figure that's got to sell. And I may add a 3rd in the series next year. I've had an idea for the final chapter of it for years now, a huge world-changing twist to the whole story (and explaining so very much! If only you guys knew the truth!), but a pretty major thing to create. Since it is a finale, it will work fine after any number of normal Loonyland adventures. Maybe one day, we shall see Valentine Valley, or Easter Island. Maybe my turn-based game will be Loonyland Tactics. Who knows?
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  Sneak Peek: Loonyland II: Winter Woods 06:52 PM -- Wed January 4, 2006  


Still doing skills! Most of the day today I spent adding in graphics. Up until now I've done all the skills with no graphics at all (in fact, if you threw an axe, it would just toss a bunch of randomly cycling sprites from the original Loonyland!). But I really wanted to get the latest bunch of skills to have proper graphics so I could see how they really worked. So I made a few new graphics, all of which are represented, to some extent, in the montage above.

Upper-left is the Flame skill. It causes any successful hit with your axe to create a flame, which adds a little damage to the current guy, but more importantly, sits there for a while so other guys can step on it. Notice the one bear flat on his face. That's one of their attacks, they pounce on you like Werewolves.

Upper right is the Stone Spike spell. It's the first spell I've done. I meant it to be an attack skill (jumping and pressing jump again would slam you down to the ground, launching the spikes), but it was so powerful and interesting, I decided I'd move it to the spells instead. You probably recognize its style - Zombie Lords used to do it, and they learned it from Bjorn the Yeti. Each point in the skill adds 1 more spike at a time, so this shot is at level 6 (there's one heading straight down you can't really see).

Which left me an empty spot in the attack skills. So with a bit of thought, I decided that when you jumpjumped, you'd slam down and create a shockwave that knocks away, stuns, and damages all enemies around you. It's pretty Diabloesque, and it's called the Stomp skill. Like Stone Spike, it's way powerful. It costs a ton of Stamina to use (did I mention before that axe skills use up Stamina and magic spells use up Magic? It's true. Although the Flame skill actually costs Magic), and it's worth it. The shot of it is at level 6, and you can see how far away the victims are falling down. The ones still standing are the survivors. They're stunned. I really like how the ring looks (in action that is), but it doesn't get any bigger as you level it up, which is a bit odd. Those bears are collapsing without being touched by it.

The axes you see on the ground are actually either coins or equipment to collect. I don't know which, because currently all items are drawn as axes. That's some more graphics I haven't done. I also haven't put in the titles for the different zones, as you can see in the lower right.
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  Sneak Peek: Loonyland II: Winter Woods 10:16 AM -- Mon January 2, 2006  


Nobody guessed it! Lots of talk along the right lines, though. In Loonyland 2, things change from the 'zelda' style of collecting powerups to a much more RPG style. You gain XP from killing monsters (actually most of them are evil animated toys for plot reasons), level up, and earn Skill Points. You spend the skill points upgrading 40 different skills. You never get enough skill points to come anywhere near maxing out all of the skills (as you can see in the picture, an individual skill can go up to 10), so you really have to decide what you want to focus on. The one nod to non-RPG style is that you have to find or earn a Skill Scroll before you can put points in a skill.

The skills are divided into 4 sets: Passive (boost stuff generally - skills like Strength, Endurance, and Dodge), Attack (special attacks and modifiers for your normal axe attacks - skills like Axe Mastery, Stun, and Poison), Throwing (special attacks and modifiers for throwing your axe - skills like Multishot, Ricochet, and Piercing), and finally of course Magic (magic spells like ... well, I don't have them in front of me, but you can imagine, it's magic).

In the shot, you can see how the skills look. I'm excited because I just implemented Stun, and it's fun to stun guys. I'm going through and implementing all the skills in order before doing anything else. As you can see, attacking costs Stamina, which recovers quickly, but if you upgrade your skills too much, your attacks will be very expensive. So you'll need to upgrade Endurance to counteract that. Another way to help it is to upgrade Toughness, which gives you more life, because your maximum Stamina is always your current life (so getting injured weakens your ability to attack - but upgrading Endurance lets you keep more of your Stamina as you get injured, too). So there are a lot of skills to interact with and decide on.

And by the way, in Loonyland, they celebrate Festivus, not Christmas!
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  Winter Waitingness 07:29 PM -- Thu December 29, 2005  

I just got the fixes on the 2nd to last WW world. There's just one more I'm going to give a little more time. I hope it comes in, because I hate having to put parts of it out after the pack happens. So that's the WW status as it stands.

Very close to nothing is getting done this week. And I don't mind. It's vacation, I daresay. Here's something wondrous: I got Guitar Hero for Christmas. If you don't know, it's a game where you play guitar. Simple as that. It's awesome. Imagine Dance Dance Revolution, but instead of stepping on the arrows, you hold down colored fret buttons on a plastic guitar and hit a strum bar. It even has a whammy bar to let you bend the notes. I have now finished Normal difficulty, although two songs in it have yet to be completed - Unsung is LUDICROUS. It's harder than any other song in the list, and it's only in the 3rd set out of 5! I even was able to do Cowboys From Hell, which incidentally is truly impossible (my first five tries, I didn't even get to the lyrics), but Unsung? No sir. It's that horrible lightning fast back and forth between red and yellow notes. It's murderous.

The great thing in Guitar Hero is that you truly experience getting better. I have just gradually gradually gotten better, and I can go back and check out the Easy mode songs I had so much trouble with initially, and just flat out wail on them. Even songs from the beginning of Normal mode, which were rather mind-blowing when I first saw them, are now just plain easy. I'm terrified to think how it can get even harder than it is, but somehow I think I'll actually just keep getting better. It's a magical game.
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  Festivus For The Rest Of Us 11:01 PM -- Fri December 23, 2005  

It's amazing just how much there is to do during the holidays. For example, there's spending days tending to your sick wife instead of working. That, and all the more common holiday madness, really slashed into my work plans. I had a secret project (see the Sneak Peek page!) that I really hoped (but didn't expect) to get done by Christmas as a big surprise. Well, it's not very far along at all. It's got some cool stuff in it though, and it will get done quickly when I finally do have time to do some work again. Then it's back to the usual projects, but I'm glad to do this one anyway. Such a nice feeling diving back into this old stuff. It's great.

Sadly, I am afraid that Winter Wackiness will not come out until at least Tuesday. I will be gone over the weekend, so no work to be done then. They're looking great from what I have played though. So consider the Sneak Peek to be the holiday treat you get. I know it's something many people have been pestering me for a lot. Winter Wackiness is a late Boxing Day present. Or an early New Year's one.

Have a nice time amongst yourselves, and I will plot more ideas for the secret project.
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  Sneak Peek: Guess! 10:53 PM -- Fri December 23, 2005  


Here's a montage of different parts of the big surprise game that was supposed to be out for the holidays and very very much wasn't. It's not very close to done at all, but give me a month or two and it'll be just about there.

So what IS it!? Good question! Feel free to guess. It should be pretty easy to figure out, but you have to guess the entire title, not just the easy part. Let's see if anybody can get it! Happy Holidays to all!
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  Birthday Update 07:04 PM -- Sat December 10, 2005  

To celebrate, I finally finished Sick Classic Mode in THUG2, and then proceeded to get the very last of the gaps (there was a FAQ involved, to be sure)! Hooray!!

There's also a 48-hour contest going on right now, and I have a really intriguing and weird entry partly done, but I think I'm going to drop it. I've done enough of it to see that it's weird and wacky (and I'll put it up sometime so you can see how funky it is), but not really worth pursuing when I have much more important things that NEED to get done. So much to do this holiday season...
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  Winter Fun 05:06 PM -- Wed December 7, 2005  

Work is proceeding at a breakneck pace right now for various super secret reasons. This weekend there's a 48-hour contest again, which I am really looking forward to, but I'm thinking I might not be able to enter, because I do need to keep plowing away at what I'm doing. I don't know, we'll have to see. Either way, I will be immersed in serious work at an intense pace. So that's why I am neglecting this journal now, and will be neglectful in the near future as well. I'll be back in time, with gifts!

Speaking of neglect, I haven't finished my novel, and haven't been writing an hour a day like I should. But this stuff I'm doing is important! On the other hand, I'd hate to lose my inertia and get lost as to what I should be doing. So I need to make time for that too... it might be a draining couple of weeks! Back to the grindstone. I'll try to be less sneaky about my projects in the future, but just let me have this one last shocker. I enjoy surprising people.
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  On Reuse 06:31 PM -- Thu December 1, 2005  

A lot of people think of living with recycling, reuse, simplification, etc, as living in misery. That is, you deny yourself everything fun and good for the sake of the world. And you can definitely do that, and it would be the best for the world, I am sure. But you don't have to do that. People like to think of that kind of misery and go "forget it!" and just continue on throwing trash everywhere.

But the right way to reuse and recycle is not that. Don't beat yourself up, don't go nuts and try to restore the world in one afternoon. It's about changing attitudes. There is no recycling where we live now, and it makes me uncomfortable. I don't feel right throwing away plastic bags and bottles and cans. I've recycled all my life, I was raised doing it. And that's the key. To develop your mindset such that you feel comfortable and happy doing the things that are good for the world. Not to deny yourself what you like, but to learn to appreciate and like things that are good.

The example that made me think of this issue: Today I was thinking about wrapping christmas presents. I thought of doing it in something reusable. In the past, once or twice, I've given things (to my wife) wrapped in a towel. It does the job, and you don't waste anything. I've also used junk mail quite regularly. Of course, I will end up using wrapping paper (maybe junk mail, but if we've already got wrapping paper as I think we do, it would be a waste not to use it!), and that's fine. I'm not denying myself the wonders of wrapping paper. Rather, I have the mindset that appreciates the craftsmanship and fun of wrapping things in junk mail, and feels good about the savings (not the biggest savings ever, more like a matter of principle - I'm lethally cheap).

There's lots of ways this kind of "appreciation of the bad" manifests in every life. My wife drives half an hour each way to get to work. But she appreciates the view (which is quite amazing on that road), and the time to think. Not that she doesn't often wish she could just teleport to work, but the drive is a small sacrifice for the great place to live (sure beats the city!). Another really simple example: I love ramen! It's very good. I eat it like 3 times a week.

So don't pity me and my ramen. I eat it because I like it. If I could, I'd recycle because it doesn't feel wrong like tossing recyclables does. I live my life the way I want to, because if I didn't... well, I'd be really stupid. So when it comes to doing the "right" thing, don't force yourself. Find the good in it, see if you can appreciate it enough to make it worthwhile. If not, I'd say you should find some other right thing to do, because forcing yourself to do things just doesn't work.

But there's so much fun and good feeling that comes from doing things that you know are good. I think most of the time, if you give it a try, you find you like it better than not doing it, even if just because of the feeling of doing good. A lot like exercise. And a lot like exercise, you'll often fall out of the habit and back to your slobbish ways. That happens too. But it doesn't change the fact that you really enjoyed the exercise, recycling, and ramen!

(One last example: I really appreciate my vegetarianism, because it's easier on my semifunctional stomach, cheaper, broadened my food horizons dramatically, stopped me from worrying about what's in my cutting boards, kept me from having to prepare gross raw meat, and it's a healthier diet. I could whine about the meat I miss the flavor of, but I almost never remember it - I'm too busy eating what I do have! Very busy, he said, patting his big belly)
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  November Ends 07:49 PM -- Tue November 29, 2005  


I'm proud! I printed out the certificate and pinned it to the wall already. I normally eschew such sillyality, but you know, I wrote 50,000 words in one month that all connect into a coherent tale (a crappy one, but each word does relate to the others!). I feel like I really accomplished something! Of course, on the other hand, the story isn't actually done. It's really close... I'm right in the middle of the climax, but it could be another 10,000 words before it's completely rounded up. And then it needs decades of editing before it's readable. But I did it!! I'm a nano winner!

I'll slow that down now... one hour a day should be good. Then when I finally finish I can set it aside for a couple months and pretend it doesn't exist, which would be for the best.

I got an early birthday present! It's a keyboard (the musical kind)! It's super cool and I am trying to be musical on it. I'm trying to learn some music theory, though I have no actual resources for doing so.

Spent all day today doing non-work things, but they were good. Christmas shopping! I love that I can do that while sitting here at my computer. Yesterday was Ninja work, got some stuff done there on the Ninja Skill system, which is how you earn belts. Belts serve no purpose other than to allow you to access harder levels (and that's only the first few, then the rest are just for fun). Ninja Skills are kind of like Gallery Goals, there are 99 of them, although many repeats like "Earn 100,000 total points" and "Earn 200,000 total points".

Wow, I feel like something is done. It's a weird feeling.
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