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  The Owls Have Risen 12:34 PM -- Tue August 12, 2008  

Rise Of The Owls is here! It's a freebie, and it's short, sweet, simple, and strategic! It actually is, I swear. You may find that it's easy to win, but can you get the top score? My record is only 570,000, but there are isolated reports of over two meeellion points!

As you may know, I on occasion take 48 hour games and make them into something more. Such is my plan for Rise Of The Owls. However, I'm releasing it as is - that's Rise Of The Owls. Rise Of The Owls 2 (The Risening? Owlectric Boogaloo?) is a whole different story.

This is the plan I am thinking of right now.
  • Step 1: Learn to program Actionscript (flash).
  • During Step 1: Make Rise Of The Owls 2 in flash.
  • Step 2: ??????
  • Step 3: Profit!
Perhaps I should add some details to step 2 to help clarify it. I want to make Rise 2 a flash game, which you need to be logged into your Dumb Account to play. You'll earn and unlock new heroes by getting trophies! And other hidden ways. It'll truly be integrated right into the site in that way.

Don't want to get your heroes the hard way? Lucky for you! There is also a downloadable Rise 2 which either gives you all the heroes right away, or maybe has you unlock them in simple in-game ways, like accomplishing simple goals like "Get 10 kills with Archie". That costs money.

So if you like free stuff, you can play the free version (good news from my end: to get all the heroes, you'll have to buy my other games! Can't earn all the trophies without owning some of the games, right?). If you like easy stuff, you can buy the pay version.

Such is my plan for Rise 2. I think it's good to be learning worthwhile skills like flash development instead of endlessly iterating over that same dead old codebase. I think I'm going to spend this week on some of that learning mumbo-jumbo and see at the end of the week if I think I'm better off continuing that full time until it's done, or getting back to HPG and considering flash something for my spare time. Tomorrow I'll blog about some of the features of Rise 2. It will be at heart the same thing you see here, same type of game for sure, but major key upgrades that make it all worthwhile.
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  Welcome To The Journal 04:51 PM -- Fri August 8, 2008  

We've got fun and games! Actually we don't at the moment. I have not blogged in quite some time. Next week, I will endeavor to fix that, but for now, I will just tell you that another fine LD48 contest is coming up this weekend, and I shall rip it to shreds with great panache by making something that makes WoW look like Atari 2600 Adventure. Or, I'll make Guess The Number. We'll see on Sunday.

The monster maker is done now, except for loading, saving, and testing (in any form). Loading & saving is nothing, I just haven't bothered since there's nothing worth loading or saving yet. That's because the testing is held up by the same thing everything else is - I need to make monsters actually function! Right now the guy in the tank can only walk in circles, no matter what kind of moves you give him. I need to implement the whole concept of the creature choosing and executing the various attacks. It's actually going to only take a couple of hours, but nonetheless it is what remains between me and functional adversaries.

As always with summer, it's been pushed around by other things, like helping the lady get her classroom set up, the occasional minute or two spent on WoW, preparations to embarrass myself at PAX, family, and general summeryness. It's pretty frustrating to have things moving along so slowly, but at least it feels like it is getting made. Someday it will be done, we just don't know when!
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