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  It's Been A Long December... 01:15 PM -- Thu December 3, 2009  

Okay, it's only the 3rd of December, but the Counting Crows know what's up because it's already been long! I got home from a Minnesota trip for Thanksgiving to find myself ill with, I am pretty sure, H1N1 (the symptoms match, and really if you get sick nowadays, and have those symptoms, the huge pandemic is probably the most likely bet). Today I am feeling cured, but that's a good 3 days of my life shot, and shot very very slowly... lots of sitting and staring at the wall. And today I don't intend to do much either, it's recovery time. But hey, it's time after that big break to figure out where we are and what's to come! I feel at a loss for what I should be doing at the moment.

In the grand scheme of things, I think December will be spent primarily getting the website to something more like 100%. There are quite a few things I need to upload too (worlds, fan art, etc). There is also a Ludum Dare 48-hour game development contest coming up next weekend, December 11th. I really want to participate in that one hardcore-style... it'd be nice to make something new just for fun! So that's December.

Then the new year means back to Loonyland Tactics, and Behind The Dumb, right? I'm not that excited about either one. It's mainly the need to comb my hair that makes me hesitant to do Behind The Dumb. Tactics is suffering from "really old code I forgot about that's overly complex and ugly" syndrome, as well as "how did I make that art?" and "I was excited about turn-based strategy at one point...". Feels like hard work. I think I am going to try to scale back Behind The Dumb into more of a 'video log' than an entire television show (of sorts), so it's a bit less overwhelming. Actually, much like LL:T, I can't remember how I made Behind The Dumb either!

Beyond that, what's to come? I'm so confused by all the new ways to make games (for me, mainly Flash and Unity), all of which feel more awkward to work with than C++. But they open up new opportunities that make it seem ridiculous to keep making Windows-only, downloadable games. Seems like some soul-searching is in order! After the Great Pumpkin's Field adventure, I'm deeply intrigued by the idea of MMO gameplay and how it doesn't seem that hard to achieve. So who knows... a small project would sure be nice to stick in between, though. I really think there will need to be an extended period of just plain learning some stuff first. Maybe mini-games made to learn with.

In addition to that though, the site itself is a key part of the Hamumu world now. I have several features I want to add, to keep it exciting and more involving, fun stuff to do. I'm kind of hoping to add 'something of interest' each month, but how you define 'something of interest' is up in the air. Doesn't seem too crazy to think that I would add the first one this month. Though I suppose that would entail actually creating it.

So that's what should go on, sometime... maybe. Or not. It's all potential.
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