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  Much To Do About This Thing 04:55 PM -- Fri September 29, 2023  

Okay, so this is zoomed way out to make it an appropriately sized image (yeah, I could've done a thumbnail and let you zoom in... but then you'd see what it says!):

That's my awesome ToDo spreadsheet I created this past week and it has made me realize I got some work to do. Every green box is something that's done. Yellow boxes are in progress, they've been started but something more remains. Red boxes are not even started. It's a lot of red boxes, yes? At this moment, 22% of the boxes are filled in green, so I guess you could say the game is 22% done? But not really, because most of the basics are not on this at all. I made this list to show what still remains, not the whole project. And most of these things are small individually. In fact, I cranked out 17 of them today! Despite appearances, this actually feels like it's getting close to finished! For certain definitions of close. And finished. And to.

I am aware that I said I was doing an alpha test, and that is still where I'm aiming. That upcoming test is really what's pushing me to fix up a lot of little things because it's gonna drive me nuts to hear a bunch of bug reports about something I already know is broken! I have also really been holding myself back to finish up the core and the first 2 game modes (To Tory L. and 20 Minutes Till Lunch), rather than doing any of the fun stuff of making content for the rest of the modes. That has been sad, but I want the alpha test to feel like it's a working slice of the game instead of having a bunch of chunks hanging loose in every direction and nothing works.
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  A new release! 02:20 PM -- Mon September 18, 2023  

You already know about this from 2 blog posts back, but hey, it's exciting! Today is the 20th anniversary of Dr. Lunatic Supreme With Cheese's release, which is really quite something if you think about it.

To celebrate, SpaceManiac got me a present called Dr. Lunatic Supreme With Steam. HSB also helped out with some original artwork. If you want to just play Dr. Lunatic, you can still get it for free on Itch.io, but the new Steam release adds some new stuff for you, like Workshop support for downloading worlds, full controller support (and Steam Deck!), cloud saves, and achievements. So if you want 'em, come get 'em!

My memory of 20 years ago is not tip-top. When I was testing this new release, I didn't have much trouble remembering how to play or what to do in different situations (or even a lot of specifics of the levels and worlds I played!), but I was met with a big surprise in terms of how good it still feels! I am often impressed with what I used to be able to do in my misspent youth, and then I wonder where all that chutzpah went. So I feel pretty good about this re-release, and I'm really happy to have SpaceManiac around as somebody who has an interest (and ability) in maintaining these old games and keeping them alive.

The one request I have for anybody who buys this new version is: please leave a review! That helps it get more exposure, and if we can get enough sales, then trading cards and badges can be enabled. We still haven't hit that mystery threshold on Kid Hallow either, so go review that too! I already made the trading cards for that game, like a year ago, I'm just waiting for them to let me release them! The real dream is a Sneaky Shark trading card, don't you think?
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  Broken Build Simulating 01:42 PM -- Thu September 7, 2023  

I am still hacking away at the simulator! This is just a note of current progress n' such. I think I'm slowly approaching the point where there are no big-ticket items, it's all about taking this framework and filling it with content. I'm not entirely sure of that, but approximately. At this point, I'm fairly comfortable with the To Tory L. game mode, and I'm thinking about grabbing some alpha testers to throw some cold water on me regarding just what is and isn't working. It's doing a lot of things I've never seen before and I wonder how they come off. The whole game is the most absurd experience imaginable, and I'm just very very curious how it looks to somebody who isn't me.

So I guess this is a slightly hidden undercover request for alpha testers. I don't want very many, mainly because I feel like anyone who plays it in the current broken state will be sort of ruined for the real game. If you want to be one of those people who suffer the broken build of Broken Build, then hmm... send me an email about it, telling me why you want to! Again, I won't take everybody because I don't want to ruin you, but I might keep you in mind for beta testing later too.

I am going to be really busy in the coming week, so testing won't start until at least after that, and it may be up to a month out.
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  Dr. Lunatic Supreme With Steam! 09:08 PM -- Fri September 1, 2023  

Dr. Lunatic Supreme With Cheese was released on September 18, 2003.

So now, 20 years later, it's coming to Steam just like you have been asking for 15 years!

With over 1,000 levels and hundreds of things to unlock, Supreme may well be the only game you ever need.
  • Earn coins for your performance, and spend them in the SpisMall.
  • Unlock over 80 separate Worlds, and dozens of other items, from bonus abilities and playable characters to arcade games and artwork!
  • Over 200 unique enemy types which you can fight, have assisting you, ride on, run away from, and scan for information!
  • Let's repeat this one: over 1,000 levels to play!!
  • New level types like Stealth where you must remain hidden, and Underwater, where you have to maintain your oxygen levels.
  • An incredibly powerful, but easy to use, World Editor is built into the game - it's the exact tool we used to create the original levels, not some watered down garbage!
  • Over 400 more worlds available in the Workshop, featuring more than 5,000 more levels. You know when procedurally-generated games say things like "over 3 million levels!"? This is like that, except they're all handmade (by a collection of dedicated fans throughout the decades)!
  • More hours of gameplay than it is possible to shake a stick at, given current technology*
Originally released in 2003, and now enhanced for Steam for its 20th anniversary! Featuring achievements, Steam Cloud support, full Steam Deck support, and the Steam Workshop for custom levels.

The game is of course still available (with full source) on itch.io, but if you want to pay a couple bucks for the fancy Steam features, then enjoy!

* Even 20 years later, stick technology has not advanced to the point where you can shake a stick at the hours of gameplay.
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