| Hot Or Not? | 08:48 PM -- Mon March 17, 2008 |
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| P.S. | 01:30 PM -- Fri March 14, 2008 |
SCRAPPER Upgrades: flight speed, capacity, life Launches a Scrapbot. If it's destroyed, another one is launched immediately. Scrapbots go collect the wreckage of your enemies and haul them back to the Scrapper to be turned into Moonbucks. This is the only way you make money, so having a reasonable supply of Scrappers is important. Wreckage fades away if it's not collected for a long time, so you lose out on potential money if you don't have enough Scrappers. You can upgrade the Scrapbot movement speed and how much wreckage it can carry. (and under RESEARCH OPTIONS): Scraptanium – Scrapbots are invincible. Scrappers, of course, are not.
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| It's not a LOT like work, but... | 01:05 PM -- Fri March 14, 2008 |
MOON INVADERS 2 Oh no, now that the invaders have landed, they are heading into your secret caverns beneath the moon's surface where your moon people actually live! This is still a tower defense game, but now it's a side scroller. You are the enemies in a side-scrolling shooter. The enemies actually maneuver and shoot. There's an element of attrition, because of that. Turrets take enormous abuse before dying, though. You get to build your things on the top or bottom wall, which affects their usefulness, and badguys will try to avoid them, or maybe attack them. LAUNCH BAY Upgrades: rate, life, life of ships, damage Launches little suicidal fighters that dive into the enemies. They can be shot. BIG BAY Upgrades: rate, life, ship life, damage Launches big attack ships that fly up and down shooting at enemies. They gradually head towards the level start, so they can only do so much damage. They pass right through enemies themselves, only dangerous by their bullets. MISSILE TURRET Upgrades: rate, damage, life, radius Fires homing missiles at a low rate. They do big damage over a radius. GUN TURRET Upgrades: rate, damage, life Fires very rapidly and not too accurately. TRACTOR BEAM Upgrades: slowdown, pull, width, life Fires a beam that slows any enemy caught in it, and drags them toward the tractor beam. It won't drag them closer than super close, no crashing. The slowdown effect can reach 100% with max points (or with two or more tractor beams working together), but it is capped at 90%, and for each extra enemy in the field after the first, the effect is weakened on all of them by 5% (still, you can get 90% on many of them at once by having an overabundance of beam to start with). CRUSHER Upgrades: rate, limit, life Fires a death orb that can't miss and instantly kills the target. Unfortunately, it will only fire at targets that are below 5% health. Upgrading Limit raises how healthy the target can be. It can also of course only fire so often, hence the Rate upgrade. SHOCK GUN Upgrades: effect, rate, targets, duration, life Fires an electrical beam at 1 or more targets, shocking them so they take more damage from all other attacks. Effect upgrades boost how much extra damage they take. RESEARCH OPTIONS: Shields – All buildings have shields, which take damage before their life does. The shields replenish over time, rapidly. Repair bots – All buildings repair slowly over time. Triple Shot – Attack ships fire in a triple shot formation. Shrapnel – When a Crusher explodes, it fires out shrapnel in 8 directions, each doing 1/8 the damage that the crusher did (so raising Limit will boost this damage, as will the enemies simply being tougher). Overload – Shock guns overload the weapon systems on the affected ships, cutting their fire rate in half. Piercing Shots – Gun Turret shots pass through enemies to hit more. Knockback – Missiles and kamikazes push the enemies back when they hit. Shield Drain – Tractor Beams vaporize any shields the affected victim may have. ENEMIES Weenies – regular guys who shoot straight ahead. They won't attack turrets, but try to line up to shoot your ships. Bombers – Bigger, tougher, slower guys who fire diagonally up and down. Their shots will of course hit turrets a lot. They don't maneuver at all, just head in a line. Boss – Super big, super slow, super tough, equipped with shields that replenish over time. Fires a big spread shot that tends to annihilate your fighters and hurt your turrets a lot. Also has a turret that fires directly at the nearest target of any type. Missile – Doesn't attack at all, just rushes in very fast, with very little life. Evil Missile – A red missile, just like the regular missile, but even less life – why evil? Because it tries to divebomb your turrets (suicidal) for huge damage. You definitely want to stop these. Cruisers – Has a turret that aims at your nearest target, and shields. Tougher than Weenies, weaker than Bombers (except for those darn shields). Waves consist of an arrangement of all the enemy types (usually not all, of course).
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| Mini Update | 11:15 PM -- Wed March 12, 2008 |
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| Player Ratings! | 05:58 PM -- Mon March 10, 2008 |
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| Sneak Peek: Happyponygate & Titan Tunnels | 01:05 PM -- Thu March 6, 2008 |
This is the seedier side of London... The game begins with you heading down an alley (in order to railroad you through a couple key things before you can be set free on the world), so we've got dumpsters and trash cans. And yes, the trash in both is actually the stuffing from LL2 teddy bears! Then we've got the postbox and phone booth, both of which I researched on Google images! Then I took liberties with them. Phone booths are going to be a key component. I'm not entirely sure of their exact function yet, but since nobody else is in town, you need to interact with people somehow! Phone booths may relate to saving your game in a way, but since your progress is always saved as you go, I'm not quite sure what way. They will probably act as 'respawn points'. The mailbox is just decoration, though.
And of course, it's the Warrior for Loonyland 3! In case you are having a fit of hysterical blindness, he is very much based on the Bunny Knights from LL2. I know he's not all that exciting, but other characters will get more interesting. After all, he's the warrior. How much more generic can you get? I may actually go back after I've made some other characters and re-do him. There's an interesting different style I came up with for another game idea I had, kind of like living Weebles, which I might consider for these guys. But then again, this is a Loonyland game, it makes sense to look like LL2.| 13 comments | Back to top! |
| Biz: Good Article | 07:18 PM -- Tue March 4, 2008 |
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| Supposed | 01:21 PM -- Tue March 4, 2008 |
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| Trains By Request | 12:59 PM -- Fri February 29, 2008 |

Lego Designer actually creates an instruction set for it, too, which you can watch animated as it builds your model. That thing is so cool. Anyway, this was my trestle design (the tallest size, what is needed at the peak of the hill). But Lego Designer also has another handy feature, where it shows you what the price would be to buy those pieces individually from Lego Shop-At-Home... and it was $4.30. That's not a lot of money, until you think about how many trestles I need (around 40, though admittedly, they get smaller and smaller, so maybe multiply that price by around 20 "only"). That's crazy talk.
And here is the one building I have made for my town. You can't really tell how dumpy it is in this picture, but I took advantage of the fact that my Legos are very old and dirty to build slum housing. After all, housing right next to train tracks is not typically upscale. In the upstairs apartment, a woman is beating her husband with a wrench (see, he's got his arms up to protect his face), and their downstairs neighbor is pounding on the ceiling with a broom, telling them to shut up. It's the kind of adorable slice of life you find at Legoland! Well, sorta. Later, I will make a bunch of police cars that have been called to the scene.| 9 comments | Back to top! |
| Mmmm | 12:49 PM -- Thu February 28, 2008 |
| 8 comments | Back to top! |