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  Ollie Goes To Town 07:32 PM -- Tue July 19, 2011  


An astute observer might recognize what this looks a lot like (a more astute observer might recognize the level layout itself!), but that stuff is due to change a bit, especially the level layout, of course. Witness Ollie Goes To Town, the next game I'm doing for Boys' Life magazine!

Not just a reskin, this is a fairly different game, just with the same basic concept - do trick combos for points. It's a sequel to Ollie's Outboard Adventure, and kind of combines that concept with Mia's Happy Day.

So, I'm working on that this month now, and something else is coming the next month! Then there's another game the month after that, if you can believe it. Those three games (Ollie included) are for Boys' Life. In the meantime, Scuba Jim will come out sometime in the middle of all that. I don't know when, that depends on a lot of things besides my ability to get it done.

Lotsa games, lotsa action. I am looking forward to cranking out some quick stuff now instead of laboring haplessly. Plus, doesn't that sky look cool?
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  Easily Confused Fish 06:36 PM -- Fri July 15, 2011  


Now there's an aquarium to admire the sea life that you have scanned! There's also an award page, but you don't get to see that right now. I can't adequately explain why the research aquarium looks like a circus, it just does.
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  Shark Week 08:03 PM -- Thu July 14, 2011  


It's Shark Week here at Hamumu! Scuba Jim is finding increasing biodiversity as development continues. We now have Tiger Sharks, Hammerhead Sharks, and Thresher Sharks along with the original Great Whites.

Also of note is the Eldritch Horror. All species are represented with 100% scientific accuracy, especially them.
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  The Deep Ones 11:41 AM -- Tue July 12, 2011  


I finally got around to making the Scuba Jim map generator actually show me the map it's making, which greatly improved my very painful attempts at generating the underground cave system. I then tried borrowing a Roguelike dungeon generator, and that went horrifically, so I came up with this new thing... it just snakes tunnels around randomly until they run into an existing tunnel or a place they can't go. Many tweaks beyond that were required.

The slowest part of map generation is after it's built the main caves, it goes in and finds huge open areas of rock (because the cave ends up very lopsided, only usually filling half the map or so), and puts in extra tunnels there. You can see in this map, the main cave appeared on the left, and all those more minor tunnels scattered through the right half are the result of this addition. Makes for a pretty nice maze, I think.

This map is actually enormous. If you think about playing the current Scuba Jim, those two black triangles on top are the entire space you play in (this is cutting off the top 16 tiles, by the way, which is why there's no tiny peak at the top like usual).

Now I guess I need to make some content that goes IN all this space... I am planning to have Sanity become the resource you have to worry about down in the caves (hence the post title), because you'll have Oxygen pretty well conquered by that point, thanks to [spoiler].
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  Mia's Happy Day on Kongregate! 07:56 PM -- Mon July 11, 2011  


I'm a little slow on the blogtake here, but Mia's Happy Day is now playable on Kongregate!

Later this week, I'll write up a post about the whole Mia experience, but for now, there's your news. It's actually doing terribly on there, so if you can put a nice juicy rating on it, that would help a lot. It missed a shot at the front page, and I guess it has a sort of niche appeal - you either love doing combos and racking up huge scores, or you wonder why you aren't on a big adventure instead - so it's not getting many plays at all, and practically nobody is unlocking it (for that matter, practically nobody has commented on it, even!). Big disappointment. Your comments and ratings would be very welcome!

Doing some interesting stuff on Scuba Jim right now...
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  Scuba World 05:26 PM -- Thu June 30, 2011  


This game is progressing super slowly. I think I've been at it almost a week now, and all I've worked on is the background visuals. That's not to say I haven't put in the hours, it's just taking forever! It's actually very complex both artistically and codewise to make this go from bland rocks to something lively and colorful. I think it's doing very well now though! As you can see, there's now a background layer, which gives it some parallax, and means there's something to see when you're out in open water and the older version would've just been one flat empty color. There are also assorted rock-clinging lifeforms, and coral. The rock itself has also gained a bunch of variety, some of which you can see in the shot.

Hey, for that matter, the whole game has gone widescreen! You can kinda tell in this shot, even though it's cropped. I think I'm about at the point where I can finally start adding the new content - the underground cave system. I wonder just how big I can make this map before it completely chokes.
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  Scuba Jim Scrapes His Knees 05:45 PM -- Mon June 27, 2011  


Yeah, his environment is less drab now! I couldn't make good transition tiles just due to the sheer number of possible combinations that exist. I considered doing a layered thing where a coral transition tile was laid on top of a rock tile, but that's still an absurd number of tiles to waste on something so minor. And a lot of work. I might still try something, maybe involving sprites doing things sprites were never meant to do, but for now, this is the transition you've got.

And let's see if you can spot the trouble in this picture...

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  Mia's Happy Trophies 06:56 PM -- Sun June 26, 2011  

Trophies are in! They get awarded when you get awards in the game, so if you already have all the awards, or just don't want to wait until you earn enough to reach a trophy level, go to the Awards screen in the game, and press "A". You won't see anything happen (except in the Hamchat!), but visit another page of the site to see your trophy. If you earned one, that is.
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  Pander Bear 12:30 PM -- Sat June 25, 2011  

This weekend's Mini-LD is themed "All Talk", as in, make a game that is entirely focused on dialogue and communication. Here's a mock-up of what I'm planning to do:

I'm kind of torn because I think "Pander Bear" is a better name, but I like my candidate guy... it would be pretty amusing if he was a bear though. Maybe they should all be bears, but it's always nice when we humans elect a bear to office.

I feel like the idea I have for the mechanics is really solid, but I'm also torn in another way - a while after I started thinking this out last night, I came up with another idea that just blew my mind with awesome chunks. It's more complicated to code, though (not impossible for 48 hours by any means!). So I figure this is the way to go. Not even sure I have the energy to do well on this one as is, but I am intrigued by it!

Here's my other idea for open theft: you're an alien imprisoned in Area 51. You have mind control powers, so you have controlled the guard outside your door. Unfortunately, he doesn't have the keys to the lock, so you have to control him on his trip through the base to get them, getting past other guards and scientists by engaging in dialogue. Being an alien, this is a problem, because you don't know English. But you do have a series of icons that make the person speak various words (which button does what is randomized each game, so like the alien, you must learn as you go). Try to communicate without sounding like an alien. "Hello FRIEND. I like SPORTS." I figure there would be 26 words you know, one for each letter on the keyboard. Raise too much suspicion, and you are caught!

Definitely not as easy as choosing speech options to pander to a crowd!
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  Mia's Happy Day Is Today! 02:28 PM -- Fri June 24, 2011  


It's done, and fancy now! The high score tables have been wiped because of subtle tweaks (and major bug fixes) to how gameplay works that make previous scores no longer valid. It may have also wiped your goal progress unintentionally... sorry about that!

So go play Mia's Happy Day! There are now 3 bonus game modes you can unlock by earning awards. If you purchase an unlock for only $4.95, you get:

- 50% of your payment goes to the The Damon Runyon Cancer Research Foundation (so use money, because they don't take Yerfbucks).

- Six bonus levels, which include new features like water to avoid, bunnies to eat, and magically appearing biscuits to build your own combo paths!

- A very easy-to-use level editor to build and share your own creations.

- Six new awards to earn (thanks to the six levels, of course).

- "My Levels" page so you can see stats on the levels you've shared.

- Best of all, if you are a filthy cheater, an "Unlock Everything" button, to get around all that pesky earning of awards. I don't condone it, but people always want it!

So go play Mia for free now. For free you get tons of gameplay, because you now can play all custom levels for free, not just the top three. And you can unlock all three bonus game modes for more ways to play every level. So play it, and then you'll see if you want to shell out some cash to a good cause and to me too!

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