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  I thought this game was done! 07:51 PM -- Tue June 21, 2011  

In a polishing frenzy, Mia's Happy Day continues on! The new version is really coming along, and the newest thing you have to look forward to are three alternate gameplay modes. Yes, one of them is where you get points for all combos ("Free Play Mode"). The others will just have to surprise you.

There's also my favorite new animation, but you can't really see it behind all those particles (also, this being a still image, it's not actually animating, so don't just stare at it for 10 minutes waiting):

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  Smells Like Wet Dog 04:45 PM -- Sat June 18, 2011  


Not as exciting as bunnies, but one or two bonus levels will also include this... water! It's an unfortunate thing to land in. Or not. It depends on what you want - it just teleports you back to where you started the level, and sometimes that might be desirable. It does end your combo though, of course.

I've also implemented a third bonus thing, which is magically-appearing biscuits. What happens is (in certain levels, probably two of them), everywhere you go, you make biscuits appear, once every 3 seconds or so. So as you make your way around the level, you kind of create your own scoring opportunities where you want them.
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  Bunnies, Bunnies, It Must Be Bunnies! 08:18 PM -- Wed June 15, 2011  


New feature for one (maybe two?) of the bonus levels... instead of biscuits, this level has bunnies. They work the same, except for the minor detail that they run away from you, making you work for your points. There's also a new animation I threw in, applicable equally to bunnies and biscuits, pictured in the upper left of the image. CHOMP!

I've done practically no work today... I am excited about this update though, it feels like I suddenly had a burst of ideas on how to make this game way better. The polish I should've had before release is suddenly coming together.

On an unrelated note: I have been doing something for almost two weeks now. It's not Hamumu-appropriate, so I can't link to it. But if you are okay with hearing a fair amount of profanity, I know it's something that would be very interesting to a lot of readers here. So if you are interested, I suggest you google the phrase "indie indie conversation". I and several other indie developers discuss the biz! I won't mention it on this site any further, since I'm not actually "allowed" to, but it's an ongoing thing, so subscribe to it if you are interested! This is your only notification!
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  Mia's Later Day 11:39 AM -- Tue June 14, 2011  

I'm working on a big update to Mia... There will be 6 bonus levels for buyers, and all custom levels will be available to NON-buyers! Also, I'm going to add a couple more level listing features of some sort, I think. Mainly a thing for builders to see their levels and how they've been rated and all. I think I might tweak some gameplay/scoring stuff (more points for backflips, and making them slightly slower so you can't do one on a rail and stay on it).

And look, here's a video of somebody making a *monster* score on Cary Road (beware, it's super loud):


In other news, I won Infamous as a goodguy! It's so good. Haven't been obsessed with a game in a long time. This one is made by the guys who made Sly Cooper, which explains why it's good. I can't wait to play evil too.

In other game news, what's with Heavy Rain? It's so boring. It's like a movie, but only if the movie included everything the characters do to an absolute mindnumbing extreme. I think there's something interesting in there, but first I have to get myself a drink of water and look at a painting on the wall and sit down and cross my legs. And feed my child dinner and tell him to do his homework. Ooh, the drama! Of course, it helps the boringness that it's an absolute depression overload, thematically. Most maudlin game ever made. I am not sure if I want to continue or not.
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  You will be soft launched, by me 12:38 PM -- Mon June 13, 2011  

Mia's Happy Day is now available! I'm not publicizing it widely right now, this is what we call a "soft launch". But if you want it, there it is! You can play the regular game for free, or pay to have the custom levels and editor.

Next step, finishing up the fancy versions that will sit on other websites. There are a few different ones, which is a pain!

But enough of that, enjoy! Make Mia's day happy.
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  Slacker Attacker 04:56 PM -- Wed June 8, 2011  

I'm writing this post to avoid working on Mia's Happy Day! Right now, I'm trying to get the website set up to sell it. Last time I made a game for sale was like two years ago. There's so many little things I need to set up on the site. Don't go looking for them, I'm doing them on my offline copy. But I'm getting there!

So on that topic, this is how Mia's Happy Day is working. You can play the official levels for free, but if you want to build levels and play other peoples' levels, you have to pay up, cash money! It's $4.95, and half of that goes to charity (The Damon Runyon Cancer Research Foundation), so if you don't buy it, you're a scrooge. The free version shall be splattered all over the web, and I'm thinking about trying to put MochiAds in it too (all the more reason to play at Hamumu, where we don't do ads!). So hopefully it will drag people here to Hamumu as well as getting them to pay up. I'm also going to see if I can get into the Kongregate microtransaction beta, so that people can buy access there as well, instead of coming here. That's important because people do not like signing up at new places, and there are lots of people signed up at Kongregate!

Still so much to do. It's a lot harder to make something for sale than to just put up a free game. Yeesh.
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  Sony Mea Culpa, Ergo Carpe Ludum! 09:01 PM -- Sun June 5, 2011  

So, Sony got hacked, and I got free games out of it! I chose Little Big Planet and Infamous of the choices available. I'm very pleased with my choices, both of them seem really awesome. I felt like a kid again sitting here all day and plowing through Infamous for like 6 hours. I die an awful lot, but I keep enjoying it. Like any game, it got even more fun when I gained the ability to grind rails (you have this ability from the start in Mia's Happy Day, just to maximize the fun). I only played Little Big Planet for two or three levels so far, but it's really impressive. I just want to keep cranking on Infamous! Instead of working!

In other games-I-am-playing news, I finished Lego Batman 100%! Fun like Lego games are. I also joined Goozex (that's a referral link, just in case anybody joins! I would love some freebies). It's a game trading site, basically like swapping games with your friends, except for a couple differences: it costs $1.99 to get each game, and you don't trade one-to-one. Instead, you list games you have, people request them, and you earn points (more for better/newer games) when they say they've received it. Then you use those points to request games from other people. It's a good system, with a bunch of protections against bad traders, and so far I have disposed of about 20 of my games, and received 2, with 2 more in the mail. Because you list all the games you're interested in, and it matches up what it can based on who is offering what and how many points you have, I managed to end up with two Metroid games (Prime 3 and Other M - from 2 minutes of testing out each, Other M seems infinitely superior! But alas, I must play in order) as my first two games. That's a little lame, but I am excited to be soon receiving Heavy Rain and Madworld.

It's been years since I played significant amounts of non-WoW games, so this is kinda special and new to have this ongoing source of new games, and it's really firing up my game design organs. Every game I play fills me with ideas to rip off, and I can already see dozens in just the little bits I've played of these. As much as I like to joke about "doing research", the truth is that playing lots of different games really is great for me, and not at all a waste of time. Sure, it becomes a waste of time when I keep plugging away at every game for hours and hours until I finish them, but that's the part of the game-playing that's for fun. The other part, the first few hours with each game, is real honest-to-goodness quality research. It's as useful to see stuff I like and want to steal as it is to see terrible things I should avoid. Sometimes, on moonlit nights, I even see things that inspire me to have my own semi-related original idea rather than just stealing!

In other news, Mia's Happy Day is really-super-almost done, and I have something else I'm doing that I will discuss later!
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  Technology, My Nemesis 03:21 PM -- Wed May 25, 2011  

Here are a list of the ways in which technology has viciously assaulted me in the past week:

- My internet connection is turning to dust. Slow, sure, but also several super-brief disconnects every minute. Uploading new builds of Mia was torture last night, retrying over and over to upload the one-megabyte file.

- My iPod Touch no longer can make noise, except through headphones (been that way about a month). Then shortly after that, the headphone jack got bad, so I have to jiggle headphones to make them work in it, and most of the time I'm only listening through one ear. And now it's crashing often.

- My wife's iPhone won't charge anymore, unless the charger is plugged in perfectly right and not jiggled the tiniest bit after you get it right. Sometimes the wind undoes it. Sometimes we can't get it right to begin with. Much like my iPod, the problem is clearly in the device, as we tried many different cords. It seems our apple devices are on the way out, but we can't afford replacements.

- My video card completely died, in a very harsh way. Luckily, this computer has a built-in video card too, so I am switched to that. But now my screen is actually blurry, and the color smears. It's not pretty. And I had to turn my WoW settings way down! That is a true first-world problem.

- Mia's Happy Day has one of those bugs. The kind that have nothing to do with my actual code, and it works fine running locally, but whe uploaded to the web, suddenly you can't load levels anymore. So I have to figure out the secret dance you have to do to make that happen. That's the kind of bug that is near-impossible to fix, and once you finally do, you have no sense of joy. You just finally stumbled across a website mentioning the exact issue (or changed some random number in a last desperate attempt) and tweaked something you don't even understand the reason for, and now it works. Worst kind of bugs.

- We tried to watch a DVD last night (since we can't watch Netflix in our internet's condition!) and it had no sound! It was a special DVD sent by a survey company, we are supposed to watch and judge, but I judge it very quiet.

On the plus side, all of these technological woes are just interfering with my ability to utilize technology I'm trying to utilize, so it's not like my life would be better without the technology. Or maybe it would. But then I'd need a new job. Anyway, the point is that it's not actually hampering me in any way other than in technology itself. Sadly, that's my life. Wait, that's sad in two ways!
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  Testers Ahoy 06:36 PM -- Mon May 23, 2011  

I just let everybody who successfully met the sign up challenge be a tester, so there are a bunch of testers. Are you one? Well, you probably know if you signed up right, so yes, you are. But you can look on the forum to be sure. On the downside, I am super busy today, so you won't be getting a copy of the game to try until tomorrow! Thanks for helping out!
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  Mia's Happy Testers 05:57 PM -- Fri May 20, 2011  

Mia's Happy Day is almost ready to go! I'm looking for a few good testers. If you are considering whether to apply, let me tell you that this is a Tony Hawk type of game (pretty much exactly, which is something I've always wanted to do) - you hop around trying to make big combos by combining tricks without hitting the ground. It's all about dexterity, no thinking or leveling up or adventures. In each level, you get two minutes to score all you can. There are also some side goals you can do, like finding the Cookieball, but the basic goal is to maximize your score. You don't have to be a Tony Hawk fan or player to understand this game, but if you are, you will appreciate it!

I will choose testers on Monday from people who do this:

1. Send me an email saying you want to test.

2. Don't send me something other than an email saying so.

3. Don't have tested my last game (what, that makes sense!).

So, sign up if you're interested!
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