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  Costume and Not-So-Costume! 07:41 PM -- Sat October 24, 2009  

Hey, everybody, check out some really amusing pictures, and vote for your favorites!

Costume Contest entries here

Not-So-Costume Contest entries here

(Links take you to the entries. To place your vote, scroll the page to the top)

Best Halloween Ever is underway... and by the way, if you haven't sent in your Halloween Horror world yet, get on that, because they're due today! Just seven days until it all blows up!
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  Losing Your Mind 11:05 AM -- Thu October 8, 2009  

There's a scene - It might be in Alice In Wonderland, but somebody can surely say in comments - where a character meets a centipede (a talking one, of course) and says "Wow, how do you coordinate all those legs to walk?" The centipede thinks about it a minute, says "Well gee, I don't know!" and thereafter, can't walk again, since he's now thinking about it instead of just doing it.

Another reference is the book Snow Crash, by Neal Stephenson, which centers around a 'virus', which consists of basically a snowy video screen. The particular pattern in the snow sends a message into the brain of anyone watching it, basically disabling their mind.

Sometimes, I think about how I'm breathing, and I have to try to distract myself, so I'm not doing that anymore! Once you start thinking about it, you have to actually manually control it until you can stop thinking about it. I don't think there's actually any danger there, but it's sort of annoying when you get too focused on it.

Other times, I get lost in thought, and my mind starts wheeling down strange lines, into thinking about thinking, and I get to a point where I'm wondering how I'm thinking. I know the mind is effectively a computer - in fact, I've actually experienced a real live reboot once after I fainted (my life literally flashed before my eyes, random memories one scene after another, faster and faster, until the real world faded back in). A strange experience, but a real awakening one! So this computer, like any, can get caught in loops and can crash from bad data. Luckily, as a biological computer, it's extremely parallel, offering lots of backup and circumventing of problems. But still, sometimes I'll sit and think about something and wonder if there are actually some thoughts you can't have, because if you do, they'd shut your brain down, or trap it in a loop. Maybe some people are crazy because of a thought they had. Wouldn't it be interesting if somebody discovered the great secret of the universe, only thinking about that breaks your brain?

An interesting example of this kind of thing is in this Mind Hacks article. A guy looks at staircases and has strange specific seizures. That's some funny wiring. And certain types of thinking can cause some kinds of seizures. Brain=computer. I find neuroscience very fascinating. But I do worry that one day, I'm going to have the one wrong thought, and I'm just going to be gone. Scary notion? HAPPY HALLOWEEN!
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  The Great Pumpkin Is Missing! 12:58 PM -- Wed October 7, 2009  

Peoples of Hamumu!

I need your help! The Great Pumpkin was supposed to make his usual yearly visits to our chatroom, starting today, but when I went to check on his field, I discovered him missing!

I'm at a loss here. I've done all I can, so I turn to you, my fellow Hamumians. Search his field for clues. Search often. It's not like The Great Pumpkin to just go missing, so I fear the worst. Prepare yourself for any eventuality, and most of all, do not go off after any trouble you encounter alone! You will need help from your friends! This is a dangerous situation, and we all need to be very cautious.

So get out there and FIND THAT PUMPKIN!
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  Hallowed Halls Of Hamumu 07:04 PM -- Wed September 30, 2009  

Ah, my favorite time of year! Starting just yesterday, the weather has become delightful, windy and cooly warmish (that's a meteorological term, you wouldn't understand). I can smell fall in the air! When allergies aren't stuffing up my nose. And my favorite holiday is coming up too! I don't know how much candy I can allow myself this year - down 10 pounds in the past few months (tried to check the time on my "Lose It!" iPhone app chart, and noticed that it's broken down into 27-day sections. Wha?! About 3 months), and now I'm kicking it into real gear. I have been slacking with that. Sure, I cut down the food, but I barely got my tail end in motion, which as far as I'm concerned is almost entirely what being healthy is about. So I started that today, with some very hearty motion. Keep me on it, I need motivationisms. I Wanna Be The Healthy Guy.

I wonder if anything exciting is going to happen in October? Seems like the month for it, eh? Best month of the year. Best holiday even. Be happy, everybody!
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  Hey Gang! 06:25 PM -- Fri September 18, 2009  

Well, it's been a while, hasn't it? Here's the latest from the Ham front:

- Newsletter & Such: See it next month! It's another lazy month off on that in all the fuss. I do have several add-ons that should be going up (and a bunch of fan art and photos, I think), it's just all falling by the wayside right now.

- Loonyland Tactics: Has been getting worked on! Not this week, and I don't really remember last week, but at some point, work happened. Now you can select your guy and move him around, and his move points run out, and he has an icon for 'move'. You can also end your turn, which just starts it over, restoring his move points. Pretty exciting! I should share a new character shot (only 2 more Bunnies left, can you guess what they are?), I'm just uninspired to turn on the other PC to get the shot out of 3D Studio.

- Website: Aha! This is what's been knocking everything else out! It's really actually finally in a state where I feel comfortable saying "it's getting there". That's an achievement, right? My to-do list is shrinking, the fun factor is rising, and sometime before this year ends, you will meet the Hamumu Clubhouse, and you will cheer.

I have actually linked up what I'm working on with the live site data, so even though you can't tell yet, you all now have an Awesomeness rating at this moment, as well as a collection of 5 random monsters. Someday you will find out which 5 they are, and you will yearn to get more! And let me tell you, I went through a serious headache when I did connect things up... stuff that works in a test environment surprises you greatly when it goes live. I still have a bunch of features to add to the chat, and a few pages that need tricking out, but it's getting there! When it does release, it won't be "done" - a lot of things are just converted over to the new look without any new features or better content, so the website will continue to be an ongoing upgrade. There will also be new webgames to come (again, not at launch). I might set aside a week each month to focus on the site! It's SRS BSNS. No, I don't talk like that... It's serious business.
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  Meet The Bunnies #3: Blind Spear 04:26 PM -- Tue September 1, 2009  

Blind Spear
I don't know why you would specifically choose to hire blind people as your spearfolk, but that seems to be what the Order Of The Snuggly Bunny is stuck with. Kudos to them for their open hiring policy. So here is the basic ranged attack unit for the Bunnies. However, she doesn't work like a normal ranged unit. She's actually very useful for defensive purposes and almost useless on the attack. Also, being blind, she has no line of sight whatsoever, and you will need other units to do the 'spotting' for her. I don't know about the name of this unit, it's still under consideration. Behold:
  • Vigilance - Each time an enemy steps within her firing range, she hits it with a spear. That's for each step, so to advance on a Blind Spear with a melee unit requires getting hit many times. Luckily the damage isn't super high, but it's notable. On the flipside, once you do get adjacent to them, they can't attack you, since you're not moving anymore. And if they move to force you to move again, well, look below.

  • Noisy Stride - Not so much an ability. This is a 'curse' that the Blind Spear inflicts on herself anytime she moves. It disables Vigilance for 1 turn, since she can't hear where the enemies are due to all the commotion. You'll want to position your Blind Spears and leave them there.

  • Roaring Spear - Hurls a spear at a target for triple normal damage, in exchange for doing normal damage to herself (shoulder strain), and of course the loud roaring means that the dreaded Noisy Stride will be applied as well.

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  Ludum Dare 15 01:13 PM -- Mon August 31, 2009  

Well, I gave it a brief go this weekend for LD15 (Theme: Caverns). For me, it takes place over Friday night, all Saturday, and most of Sunday. I spent Friday night at the airport and out to dinner, Saturday afternoon giving blood and out to lunch, and most of the rest of the time playing WoW and watching TV/movies.

That's not to say I did nothing! In fact, prior to leaving on Friday, I whipped up a Keynote Address for LD15! The first in history (which I was forced to do by the evils of peer pressure). Enjoy:

Hopefully that really gives you a good idea of the great history behind Ludum Dare. The more key figures behind the contest also really beefed up the entry and voting systems, and even redid the look of the site. Everything has reached a level of class so vast that it cannot be comprehended by ordinary peasants.

As for actually doing an entry, I DID in fact work on one! I probably spent about two hours of total time working on it, but I wasn't really doing an entry exactly. I was messing around with and trying to learn to use the Unity system. It's amazing. You make an animated 3D model in Max and you can literally just drag & drop it into Unity and it works. I'm really blown away by what it can do, and not so blown away with the tutorial options available. There's really nothing about starting from scratch, just ton after ton of tutorials about "so your game is done, but you want to add lightmaps?" or "you want to implement [some complex shader trick] in your game?" NO, I just want to start up a basic game! So there's a curve to it. I actually had to dig into the reference manual just to see how to get input. Anyway, this was as far as I got, but I feel like I learned a lot at least:


You can move him forward and back with the left and right arrow keys, but can't move any other direction or jump, and the camera doesn't follow him. Also his pupils are inverted, which is an interesting issue (I think the normals are backwards for some reason, they weren't in Max). But he animates! Anyway, I will probably buy Unity. It's really incredible, and I could see making a game with it rather easily. But first I have a website and another game to finish.
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  How To Make Popcorn 05:53 PM -- Wed August 26, 2009  

As a public service announcement, I sometimes like to post about stuff that I came across randomly and then had to spend a long time googling further details on. My theory is that by having this info in more places on the web, it's easier to stumble across it, and someone like me will have less work someday.

You know how movie theater popcorn is goooooooood? There's a secret, but it's not some far-out thing that requires special industrial items. Well, it sorta does, but this item is easy to obtain and very cheap. Buy Flavacol! It's an artificially butter-flavored salt. Don't buy the 50lb tub I just linked to. Go to a restaurant supply store and pick up a $1.50 carton (looks like a milk carton). That carton will last you a lifetime.

Now you ask, where do I find such a store? That's easier than you think too. I got mine at Smart & Final, which is a chain you can find all over the place. There are other such stores, but I'm afraid that is going to take some googling if you don't know of a local one. There is one somewhere reasonably near you, you just have to figure out where it is.

So Flavacol is very light on instructions, what do you do with it? Well, after more googling, I can tell you. Pop your popcorn however you like (obviously not premade microwave bags, though - Alton Brown does have a recipe for making your own microwave popcorn in a paper bag, look it up!), but sprinkle the flavacol on the corn before popping. It takes extremely little: for 1/2 cup of kernels, I find 1/4tsp to be a good amount. There are about 20 trillion of those in the carton, so your $1.50 is going to last.

What this won't get you is bright yellow, super salty, butter-tasting corn. It's actually a rather mild flavor, but it's very good. You can use more Flavacol next time if you want to push it up to the super salty movie theater style. That's extremely tasty, but beware: After further excessive googling, I can tell you that a teaspoon of Flavacool has more than your entire daily allowance of sodium in it (2750mg). That's all it has in it, so it's nice that there's no fat or anything, but it will squeeze your arteries to death.

I'm very happy with this because my popcorn is now much healthier - I used to melt butter onto it (YUM), but with Flavacol rocking, I don't need to, and I most likely put on more sodium worth of salt than I ever did in Flavacol (this stuff I actually measure!). However, if you don't want to be healthy, I'd also like to note that movie theaters use butter-flavored coconut oil to make their corn, another popcorn secret I have learned. So slather on the Flavacol and coconut oil, and then top it all off with artificial yellow oil goo (I love that stuff, I don't care that it's made of the screams of the iniquitous)!

There are Flavacol varieties too, it seems... BB for Better Buttery... one "with Saltwise" (hugely more expensive) which sounds like an answer to the sodium woes, and Premier, which gets rid of the artificial color. And don't forget to check out the pre-made popcorn packs which include the butter-flavored oil, and I think flavacol-sprinkled kernels. There's really a whole world of pro popcorn products, and you can find them online if you don't mind massive shipping charges and equally massive products (need a 35lb bag of coconut oil?). But plain old Flavacol from your local Smart & Final is small, cheap, and easy to get. Give it a chomp.
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  Mikeyquest Updated 05:28 PM -- Sun August 23, 2009  

This is probably quite unnecessary, but I noticed a lot of people really latching onto MikeyQuest (let me remind you, it's not under construction, and quite likely never will be! It's just one of many millions of game ideas floating in my brain soup), and at least half of them seem to have a very wrong idea of what it is. So I thought I'd communicate it more clearly, especially because I keep thinking about it more.

MikeyQuest is not a user-editable game. I know those are good, and really spark lots of involvement, but that's very definitely not what this particular game is about. Suggestions that users could have their own worlds to edit and that sort of thing just don't make sense in the context. As far as players are concerned, it's a straightforward action-RPG game. If you think of it like that, you will understand it better.

So it's just an action-RPG. Say it's Loonyland 2 again, just with a different plot and characters (the gameplay would in fact surely be quite different, but that's irrelevant like an elephant). The only thing that's different is that when it first comes out, it's a very teeny tiny game. You can only level to about level 5 or something, and only play as one or two classes. But gradually over time, more and more content appears, and the maximum level increases. That's all there is to it from your perspective (so suggesting there should be a huge level cap doesn't help you, since there'd be nothing to do once you leveled higher than me).

It's only uniquely fun and exciting from my point of view! For me, I am gradually adding the new content as I play it, so it's always new and interesting for me. This does have repercussions for you as well. Besides the obvious fact that it means you can't level faster than me or finish any quests or kill any bosses before I do (and I will be rather slow, since making that content will take a while...), it also means that your suggestions and ideas could easily be incorporated as it moves along. So that's kind of fun.

Anyway, I hope that is much clearer. On another note, I invented a nice simple plot for it that makes it all make sense! Somewhat. Some guy somewhere has opened the Gates Of Oblivion, which is understandably something that is generally frowned upon. As a result, darkness has flooded over the world, eating everything. When the game begins, all that's left is one tiny village, where the Great Wizard is furiously chanting and whatnot to push the darkness back. He's the only thing holding it from completely engulfing the world. This explains why only that tiny bit of game exists initially. It's just darkness beyond. What's interesting is, rather than having the things I create just appear, it can be a 3-stage process:

The wizard asks you to do quests for him, or maybe there's just a generic thing - the more Light Crystals you bring him, the more power he has, something like that. Once you achieve the next level of that, a new section of darkness is pushed back (and of course, you can only reach each next level of Light Crystals/Wizard Quests once I have created the content that goes under that darkness).

But wait! This is bad darkness, not just night time. So once it is gone, the land is still corrupted and ruined. So phase 2 is to go to where the darkness has been removed and restore it by smashing dark crystals or killing monsters or something. As you do that, the land is cleansed bit by bit, until at last you see that new area as it was meant to be - a typical fantasy world, with people offering you quests, and ordinary non-dark monsters to slay.

So the third stage is usual RPG fare. "Now that the darkness has lifted, I can return to my home! Thanks! But our crops have all died, so can you get me 12 Zagnut Seeds to plant?", etc. I guess maybe their souls were in stasis in the darkness and now they come back to life once you fix it, because they couldn't all have been staying in the one remaining village.

I think that sounds very cool to me, because it adds extraneous 'arcade-style' gameplay to the game (i.e. not doing a specific quest, but just accomplishing something because it's the general thing you are supposed to do... if that makes sense). It's also cool in that it not only explains the world starting out tiny, but lets you personally unlock the extra world that appears, rather than just saying "wow, that tree wasn't there yesterday!" Maybe each time I finish an area, it could have a big notice "A new Light Crystal has grown!" and you have to go find it, and know that getting it will get you some new gameplay.

A very appealing game idea to me. Maybe I ought to stop slacking off on weekends and just mess around with that instead! Beh, sounds like work.
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  Meet The Bunnies #2: Chaplain 12:00 PM -- Thu August 20, 2009  

Chaplain
The Chaplain is of course the religious arm of the Order Of The Snuggly Bunny. And like any fantasy religious guy, he's all about healing! This is probably the most complex Bunny unit to use, but also the most important when used right. It's the Zerg Queen of Loonyland. He can have the following abilites either inherently or through skill upgrades:
  • Smack - A weak attack, smacking somebody with the holy censer. That'll learn 'em.

  • Heal - Zap a nearby ally, healing him for a good amount. Really straightforward. Possibly can be upgraded to also remove one negative effect (Blindness, Poison, etc).

  • Martyr - Drop dead. There's an upside, though! The targeted nearby ally is healed to full health, and can't be harmed for a turn or two (duration possibly upgrades with skills).

  • Holy Light - Zaps an enemy within a couple of tiles, blinding him for several turns (so he provides no line of sight, but can still attack just fine if someone else is doing the looking for him). Airborne enemies that are blinded become grounded. This is key to the Bunnies, because they don't have much anti-air ability.
The Martyr ability is part of the overall unique feature of the Bunny faction. Order Knights don't seem to have it (yet anyway), but all the other units do. It's inflicting damage to yourself (death, in this case) to do more powerful things. I don't know how that will work out in the balance, but even if the other units can't have it, I think Martyr will still work nicely. Sacrificing an entire expensive unit to heal and protect another is always a fun and tricky decision to be made.

For other units, where they just take X damage in exchange for a more damaging attack, or some other buff, I worry that either the damage will be too low, so nobody will mind and the unit is then just too powerful, or the damage is too high, so nobody will ever use the ability since it's not worth the loss. Perhaps having a few Chaplains around with their Heal ability will make the difference. And someone under a Martyr shield could use abilities like that freely! So it does get interesting... wish this was all made so I could try it out.

I may also drop Smack, since it's pretty useless and just for fun, and replace it with Shield, which protects the targeted ally from the next hit they would take. Maybe that too could be used to protect them from self-damage. That makes it even more intriguing! Of course, that effect could be done just as well by just reversing the order you move the guys in: have the other guy use his self-pain attack, and then have the Chaplain Heal him (assuming the self-pain is equal to or lower than the heal amount, which seems likely).
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