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  Tactics! 12:10 PM -- Tue December 9, 2008  

I found my document!! Long ago I made my idea for an Advance Wars/Land Of Legends style game, and dug through my entire ideas folder, reading every single file just in case "Space Trader" was somehow the one, searching and searching... but now finally I have found it! It wasn't in the ideas folder, it was in an actual development folder called "wargame" where I was apparently developing it, though I don't think I got terribly far.

So hooray for that! It's not at all the game I thought it was, which makes for an interesting thought. It's more unique and original, but I question how well it would work in a 'play-by-email' type format, because the turns are very very short. Let me tell you about it.

Rather than each player moving all their units each turn, every unit begins the game with 0 Energy. Then they all gain 1 Energy, over and over, until someone has full Energy (different unit types have different max energy). Several units will hit that at the same time, so it's just random which of them goes first. Obviously, a unit with lower maximum Energy is a 'faster' unit because it can act sooner. So, if it's your unit that gets to move, it's your turn. You give it one action: move a space, or use an ability (every unit has an Attack, Defense, and Support ability). Either of those things will cost some amount of Energy. That one teeny action is your whole turn, then the next guy to reach full energy moves (if it's one of yours, you are still playing for the moment!), and so it goes on and on. Obviously, different actions have different Energy costs, so flinging a fireball means your next action will come later than just stepping onto some grass.

It's a pretty cool system, I think, but to play that multiplayer, you'd really have to do it the old-fashioned way: two people at the same time quickly alternating moves, your usual client-server online game.

There's also this whole Hero character concept in there, who can buy any of the abilities of any of his troops, but I would drop that. I really don't like hero characters in strategy games. I think of Warcraft 3, and how (for me anyway) it just came down to surrounding your heroes with a few other units and storming everything, instead of building a well-balanced army. Once you have heroes, the game just becomes about them (Warlords Battlecry series comes to mind too, exact same issue. Fun though!). Instead, whatever format the game plays out in, I want you to have a character you play who is a strategist. He isn't on the battlefield, he just commands the units, and of course you level him up for various bonuses like "All your Archers do +1 damage" as opposed to personal upgrades. And like in Advance Wars, your strategist would have some supermove(s?) he could trigger under certain conditions to help win.

I have to admit, I am not far along in this process! Still just bouncing so many ideas around. Maybe I should make some new costumes while I consider the possibilities.
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  Two Roads 10:33 PM -- Mon December 8, 2008  


Another fine Ludum Dare adventure has come and gone, and I present to you one of Hamumu's more unique creations, Two Roads: An Interactive Poem. It won't take you long, and you won't have a hard time winning it after a couple of tries, but it will enlighten you and make you popular.

In other news, there are no other news! I am recuperating from having Ludumed all that I Dared to all weekend. It's freezing here though. We may have to light our furnace soon.
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  Towlr! 11:49 AM -- Thu December 4, 2008  

You already know about Babby Of Towlr, but now there's a whole website dedicated to the phenomenon and majesty of TOWLR! Visit it and be befuddled! All 4 of the Towlr have been ported to Flash for your immediate "enjoyment". Maybe it's just me, but I really get a kick out of these things. I would totally buy The Towlr Prestige Collection if it existed (that's 124 Towlr in one pack, and it keeps a running score for them all! Also, you have to find them all within one huge Metatowlr).
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  Lucky LD13! 01:59 PM -- Mon December 1, 2008  

Hey, this weekend Ludum Dare celebrates my birthday the way they do every year, with a 48-hour contest! Join in or just enjoy the resulting games. The first round of theme voting is on now. Don't miss it!
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  The Next Phase 01:18 PM -- Sun November 30, 2008  

Well, the Winter Pack is done! I have everything set up so you can purchase it and play it, I just haven't put it up on the website yet. And as I sit here writing this, I find myself wondering why not... No reason it can't be up there for people to early-bird buy, right? I'll put it up once I finish writing this. Then I will of course announce it tomorrow in the newsletter.

If you're wondering where I have been for quite some time, the answer is vacation! I've been at home, but with the wife off work for a week for Thanksgiving, we just hung out and didn't do much. We watched a whole lot of Buffy. In fact, we got through the first three seasons, and now we are in season 4 (interspersed with Angel season 1). We had to watch that stuff since Netflix couldn't keep up with our sitting in front of the TV all day. I moved my laptop into the living room for this entire week. WoW+TV. That's relaxation!

So that was vacation and the end of the development of Winter Pack, all in one. Next up, two more Costume Party expansions of indeterminate content. Feel free to post ideas on the forum for what kind of new and interesting tiles and monsters you might like to see! I've got the costumes covered, I think. And what else is next? Well, I plan to develop those expansions on the side for fun, while I work on a real project!

Disregarding my earlier ideas, I have now struck on the perfect small-scale super-cool project that will upset everyone whose name is a cut of meat. A turn-based strategy game! Like I mentioned Happy Pony Wars before, but I am thinking perhaps that it will be Loonyland Tactics instead, with you going around trying to conquer the various lands of Loonyland (and using an army that came from one of them). What will be cool about this idea is that it has the same business as Costume Party - you can make battlefields on which to fight, or single-player scenarios people can try - but it also has another online element: multiplayer battles! A whole new world to consider there, but it'll be done in 'play-by-email' type format. Not that email is actually involved, but you log in, make your moves, and whenever your opponent logs in and makes her move, you'll be able to move again. So not a direct head-to-head at the moment, but rather a leisurely game, like playing chess with some old guy in Russia by mail. Of course, if you are both online at the same time, you can just wait a few minutes and get your foe's move right then.

Still very much in basic design for that, but definitely planning to rip off Land Of Legends, and make sure there's some leveling up involved, and items to collect. I have some cool ideas for the Eyeball Tree army... and there should be a Happy Pony army too. Definitely going to take some designing before I do any real work. I spent hours looking around for my copy of Land Of Legends, and the design I wrote long ago for a rip-off of it, all to no avail. And I know there were some vital key ideas in there! Very annoying.
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  What's Next? 07:26 PM -- Tue November 18, 2008  

Excellent question! I spent a lot of today pondering my options on that. I've had one particular idea marinating in the juices of my brain for quite a while, and only today did I realize that it's really much too big and complex to be done quickly (that's usually something I have trouble detecting...). Today I was bumbling around imagining what a cut-down version would be like, but I just am not sure. It's all very confusing.

Idea #1: Questies! (exclamation mark required) This is the one that is too big. It's an RPG that is loosely based on Costume Party, stylistically. The rough idea is that of course you make your own quests/dungeons/adventures (not 3 separate things, just covering all my bases), and players go adventure in them. It plays like WoW in the sense that you click on different skills to use them, but like Costume Party in the sense that you hop from place to place on platforms in a side view (easy platforming, unlike Costume Party, no tricks or traps). The leveling is a cool system I came up with looong ago (I just checked - the files that first discussed it are from 1999!) and have always wanted to use. And another key component, from that idea, is that you create many characters and build a town with them and they work together. Literally in fact - you have a team of 3 guys adventuring at a time. One you control, and the other two function automatically, doing their backup thing depending on what class they are.

Idea #2 - MMOTD. It's a tower defense game. Build your towers, and await the invasion. What is interesting about it, besides the fact that the attacks don't follow a path and you need to defend all sides (and can buy scout towers to get advance warning of where attacks will come from), and can have soldiers that run out and attack as well as towers, is that attacks come at midnight each (actual) night. You then get to watch a playback of the events whenever you log in. If you miss a day of play, you'll have been attacked twice since your last visit, and you could eventually lose. There could also be a pause option - no attacks, but no income or experience either. It's one of those games where you build up your city, getting some money each (real life) day to work with, but what you are building is your TD defenses. Then of course for the fun of it, you can capture monsters and unleash them on other peoples' towns (probably need a PVP on/off option) when they get attacked that night. When you lose, you can start over in a new town, but your character (a military strategist who advised the late king of your previous town) has learned more powerful buildings and such from the experience he gained in the first town. When you are strong enough, you can elect to start your new town in a more dangerous area. Every area gets tougher each night, so you will die eventually, but your character will continue to grow (oh, and also he steals some of the king's money when he leaves, so you start each new town with some money left from your last town). I've had this idea rattling around my noggin for a couple of years as well, but not nearly as long as the other.

So those are two rather big ideas I've been mulling. I should probably try something truly small and simple instead, not overreach. Space Invaders!
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  The Big Fancy 10:23 AM -- Fri November 14, 2008  

Hey, I got the forum updated yesterday, and it's chock-full of new and exciting features! They're somewhat hidden really, but you'll stumble across them as you go. It's turned into kind of a mini-Facebook, where you can leave messages to people on their profile pages, and make friends and see giant blown-up versions of avatars which I quite like. For example, here's my page. Then you can 'social groups', which don't really mean much, but you can place messages in them too! Here's The Hamumians, a group nobody should not be in. Maybe I need to figure out how to work game-related info into one of those tabs on your profile page, so we don't have separate Dumb Pages... sounds hard.

In other news, don't miss your chance (if you own the Creator's Pass) to win a free and early copy of The Winter Pack! The contest is here. It's pretty confusing, but the gist is that to win, you must invent a contest for other people to win. If you make the contest idea I like best, you win! Then I'll run your contest, and two other people will win that, for a total of 3 winners. Perfectly logical, I assure you.

Chimneys, Fireplaces, Gas Mains, Baby Penguins, and Igloos are all now in the Winter Pack. You'll have to find out what those are all for when it comes out! I've also got a new background in, but I haven't yet found a place to fit a "change background" button. I am implementing a really simple easter egg related to that, though, you'll just have to find it. There are 4 slots left in the Winter tab in the editor, so I'm going to try implementing "North Wind" today, and if it's cool (as north wind tends to be), I'll fill those 4 slots with 4 directions of wind. Simply, spaces that blow anything on them in the given direction. That'll be in the Light layer, I imagine. Being a bit tired of invisible things, I'll try adding some little particles that get blown around to make them visible.
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  Sneak Peek: Winter Pack 05:02 PM -- Tue November 11, 2008  



More new Winter stuff! Candy Canes, of course. They're equivalent to Candy Corn, but the difference is that they aren't affected by gravity or block enemies (they work like Jawbreakers). They're also worth 75pts instead of 50, because I felt like it.

Snowballs! They roll forward, crushing all in their path relentlessly. But there's a twist! You can hop on top of them for a ride if you are careful. Of course, since they're rolling, they are constantly throwing you forward as you ride, so you really have to keep hopping the whole time if you want to avoid ending up crushed. It's also fun when other objects are on top of them. I had candy corn and crates getting flung all over the place.

Pine Trees! Like the Laser Tree, but with no decorations or laser. They're just an ordinary obstacle, unless you smash them with anything that would be capable of smashing a crumbly brick or blast brick (falling on them doesn't count). That blows all their needles off, and they become Dead Pines. Those are equivalent to grates. So you can have a setup where you need Frank to smash the needles off, then one of the shooting guys to shoot through it and trigger something on the other side.

And of course, the Moose Hunter! It fires constantly like a Deadly Tree, but it aims at you, with great accuracy. Of course, the bullets are quite slow, so it's not too bad. And you can kill it, unlike a Deadly Tree.
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  How I spent my weekend 06:40 PM -- Mon November 10, 2008  

This weekend was Mini-LD#5, hosted by none other than moi truly! The theme was "Cover", in the sense of "make a cover of any previous LD entry that wasn't made by you". A cover, of course, is a remake, but in this case, sequel or thing-inspired-by was perfectly fine too. But the main idea was to take the original idea and implement it using your own unique style. So I did that! The game I covered was Towlr, by PoV. Because of the nature of Towlr, I couldn't actually duplicate the gameplay in any way. The whole magic of Towlr is that you don't know what to do! So I had to invent my own puzzle, and I did. Good luck solving BABBY OF TOWLR! It will hurt you in ways you didn't know you could be hurt. And if you are epileptic, you better just skip it. It is hard on the visual cortex.

I've also implemented Coelecanths in Costume Party. When you see them, you'll probably think they're piranhas (which is also what the game calls them internally), but to make them wintry, they're coelecanths. That's not really too wintry either, but I recall reading that the first time somebody caught one, they put it on ice and then it leaped up and bit them later even though it had been on ice for minutes or hours. So it would be quite happy in a winter wonderland. And vicious. They're basically underwater Screamers. I'm having a hard time coming up with good and unique winter enemies. For example, a Polar Bear is perfectly appropriate, but what would it to differentiate its behavior? More importantly, what good enemies would shoot?
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  Sneak Peek: Winter Pack 04:12 PM -- Fri November 7, 2008  


And the costumes are done! I might need to tweak the Penguin a little, but he's pretty fun.

The Snowman Costume - In the lower right image, you see that he throws snowballs. In the main image, you can see what his snowballs do. I just love the ice-cube-on-a-string effect of the frozen spiders! If you look closely, you can see that the lower block is a frozen frog. Guys stay frozen for 8 seconds, so it is possible to use them as a ladder to get places, but it's never too easy!

The Snowman's other feature is directly above the snowball picture. He can melt on command (aka "duck"), rendering him immune to bullets until he unmelts. Originally I had it just make his hit area smaller accordingly, but it turns out that Deadly Trees fire their shots at a really low altitude, and I decided it just made sense (not from a logic perspective) to make you simply unhittable when melted. Well, by bullets - enemies will still hit you with direct contact. If you jump straight from a melt (push down-up), you go 3 blocks high instead of 2.

The last bonus the Snowman has is that he doesn't slip on ice. That's very nice, although it prevents him from doing long jumps like everyone else can on ice.

The Penguin Costume - Out of the water, the penguin is slow (Kid speed). His jump is so short it doesn't even reach up an entire block. But don't fear, this isn't Santa all over again - he can air jump twice (or "flap his wings" as one might call it), for a total jump height equal to Frank's (two blocks). This isn't just an annoying way of jumping, though! It also gives him a unique capability. When airborne, he moves fast, so he can leap across really wide gaps that not even the Vampire could cross, since the Vampire always descends as he glides.

But of course, the real power of the Penguin is in water. In the water, he never stops moving, zipping along at high speed leaving a lovely trail of bubbles. He also doesn't need oxygen for some reason (gills). You can hit the button to Torpedo Dash and smash into enemies. It also smashes Crumbly Bricks and Blast Bricks, and even pushes crates. You can move any direction in the water, and he spins around smoothly. It's fun to control, but if there are spikes around, you could be in grave danger. The most fun thing is to Torpedo Dash out of the water for effect. You can go about 10 blocks up doing that, and you still have 3 wing flaps available once you get up there, to settle yourself onto something. You really need large water spaces to accomodate the Penguin's zippy movement, so that could be interesting.

All in all, these guys are fun! Unfortunately, I now need to invent some badguys, and having made a Penguin costume, I'm really questioning the idea of having Pengulons as badguys.
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