Hamumu Games, Inc. Hamumu Games, Inc.
 - Home - Games - Blog - Halloween - About - 
<< < 59 60 61 62 Page 63/125 64 65 66 67 > >>
  Christmas Shopping 01:23 PM -- Sun December 14, 2008  

This weekend was the not-very-official Ludum Dare Christmas Album creation time. Of course, we had 48 hours to create a song for the Christmas Album. As of this writing, there are two songs submitted. Phil Hassey's Joy To The World Sort Of, and my own Christmas Shopping. Unfortunately, my official singer had a sore throat and couldn't perform, which really ruins Christmas Shopping. It's a classic Christmas carol with moving lyrics and a strong message of the season. Since my singer wasn't available, I ask that you provide your own singing! It's easy enough to sing. Skip the first bit of music, which is just for atmosphere, then begin singing with the chorus at the faster little tidbit right after it (sorry for my advanced musical terminology, I hope you are following me). Repeat the chorus each time that fast bit comes up! The lyrics:
(chorus)
Christmas Shopping
Pain in the rear
Planning to go
Early next year

(verses)
We're Christmas shopping
Parked in the far lot
Time for some walking
In the cold

Santa's at the mall
Not at the north pole
You want a football
You get coal

Shoppers are fighting
Tempers are rising
Everyone's buying
Wal-mart crap

Went Christmas shopping
Bought stuff on a lark
Now we are stopping
Where'd we park?

Remember to go singing this around your neighborhood every year! And clap at the clapping parts!
6 commentsBack to top!
  Sneak Peek: Costume Party Dumb Pack 02:27 PM -- Thu December 11, 2008  

Feeling decidedly unproductive over the past week or two, I decided to get decidedly decisive! I threw down the gauntlet onto the keyboard and mashed out some new code and graphics for something I knew I could progress on, since I am still bumbling about mentally on the Tactics game:



Who is that standing mightily amidst the wreckage of bricks most foul (you could almost call it putrid debris...)? I thought he would end up a lame character with no unique hook, but while he doesn't bring any new major game mechanics, he certainly does fill a niche of his own. He has standard running and jumping skills, and his one ability is to toss hammers in any direction. The hammers fly straight, and ricochet off of walls. As you can see by the wreckage, they also smash bricks. So he is the only character who can smash bricks at long distance, and that can hit things (including bricks) that are in unreachable places, thanks to the ricochet. Yep, he's the bank shot character. You need one of those!
19 commentsBack to top!
  Tactics! 12:10 PM -- Tue December 9, 2008  

I found my document!! Long ago I made my idea for an Advance Wars/Land Of Legends style game, and dug through my entire ideas folder, reading every single file just in case "Space Trader" was somehow the one, searching and searching... but now finally I have found it! It wasn't in the ideas folder, it was in an actual development folder called "wargame" where I was apparently developing it, though I don't think I got terribly far.

So hooray for that! It's not at all the game I thought it was, which makes for an interesting thought. It's more unique and original, but I question how well it would work in a 'play-by-email' type format, because the turns are very very short. Let me tell you about it.

Rather than each player moving all their units each turn, every unit begins the game with 0 Energy. Then they all gain 1 Energy, over and over, until someone has full Energy (different unit types have different max energy). Several units will hit that at the same time, so it's just random which of them goes first. Obviously, a unit with lower maximum Energy is a 'faster' unit because it can act sooner. So, if it's your unit that gets to move, it's your turn. You give it one action: move a space, or use an ability (every unit has an Attack, Defense, and Support ability). Either of those things will cost some amount of Energy. That one teeny action is your whole turn, then the next guy to reach full energy moves (if it's one of yours, you are still playing for the moment!), and so it goes on and on. Obviously, different actions have different Energy costs, so flinging a fireball means your next action will come later than just stepping onto some grass.

It's a pretty cool system, I think, but to play that multiplayer, you'd really have to do it the old-fashioned way: two people at the same time quickly alternating moves, your usual client-server online game.

There's also this whole Hero character concept in there, who can buy any of the abilities of any of his troops, but I would drop that. I really don't like hero characters in strategy games. I think of Warcraft 3, and how (for me anyway) it just came down to surrounding your heroes with a few other units and storming everything, instead of building a well-balanced army. Once you have heroes, the game just becomes about them (Warlords Battlecry series comes to mind too, exact same issue. Fun though!). Instead, whatever format the game plays out in, I want you to have a character you play who is a strategist. He isn't on the battlefield, he just commands the units, and of course you level him up for various bonuses like "All your Archers do +1 damage" as opposed to personal upgrades. And like in Advance Wars, your strategist would have some supermove(s?) he could trigger under certain conditions to help win.

I have to admit, I am not far along in this process! Still just bouncing so many ideas around. Maybe I should make some new costumes while I consider the possibilities.
8 commentsBack to top!
  Two Roads 10:33 PM -- Mon December 8, 2008  


Another fine Ludum Dare adventure has come and gone, and I present to you one of Hamumu's more unique creations, Two Roads: An Interactive Poem. It won't take you long, and you won't have a hard time winning it after a couple of tries, but it will enlighten you and make you popular.

In other news, there are no other news! I am recuperating from having Ludumed all that I Dared to all weekend. It's freezing here though. We may have to light our furnace soon.
5 commentsBack to top!
  Towlr! 11:49 AM -- Thu December 4, 2008  

You already know about Babby Of Towlr, but now there's a whole website dedicated to the phenomenon and majesty of TOWLR! Visit it and be befuddled! All 4 of the Towlr have been ported to Flash for your immediate "enjoyment". Maybe it's just me, but I really get a kick out of these things. I would totally buy The Towlr Prestige Collection if it existed (that's 124 Towlr in one pack, and it keeps a running score for them all! Also, you have to find them all within one huge Metatowlr).
7 commentsBack to top!
  Lucky LD13! 01:59 PM -- Mon December 1, 2008  

Hey, this weekend Ludum Dare celebrates my birthday the way they do every year, with a 48-hour contest! Join in or just enjoy the resulting games. The first round of theme voting is on now. Don't miss it!
6 commentsBack to top!
  The Next Phase 01:18 PM -- Sun November 30, 2008  

Well, the Winter Pack is done! I have everything set up so you can purchase it and play it, I just haven't put it up on the website yet. And as I sit here writing this, I find myself wondering why not... No reason it can't be up there for people to early-bird buy, right? I'll put it up once I finish writing this. Then I will of course announce it tomorrow in the newsletter.

If you're wondering where I have been for quite some time, the answer is vacation! I've been at home, but with the wife off work for a week for Thanksgiving, we just hung out and didn't do much. We watched a whole lot of Buffy. In fact, we got through the first three seasons, and now we are in season 4 (interspersed with Angel season 1). We had to watch that stuff since Netflix couldn't keep up with our sitting in front of the TV all day. I moved my laptop into the living room for this entire week. WoW+TV. That's relaxation!

So that was vacation and the end of the development of Winter Pack, all in one. Next up, two more Costume Party expansions of indeterminate content. Feel free to post ideas on the forum for what kind of new and interesting tiles and monsters you might like to see! I've got the costumes covered, I think. And what else is next? Well, I plan to develop those expansions on the side for fun, while I work on a real project!

Disregarding my earlier ideas, I have now struck on the perfect small-scale super-cool project that will upset everyone whose name is a cut of meat. A turn-based strategy game! Like I mentioned Happy Pony Wars before, but I am thinking perhaps that it will be Loonyland Tactics instead, with you going around trying to conquer the various lands of Loonyland (and using an army that came from one of them). What will be cool about this idea is that it has the same business as Costume Party - you can make battlefields on which to fight, or single-player scenarios people can try - but it also has another online element: multiplayer battles! A whole new world to consider there, but it'll be done in 'play-by-email' type format. Not that email is actually involved, but you log in, make your moves, and whenever your opponent logs in and makes her move, you'll be able to move again. So not a direct head-to-head at the moment, but rather a leisurely game, like playing chess with some old guy in Russia by mail. Of course, if you are both online at the same time, you can just wait a few minutes and get your foe's move right then.

Still very much in basic design for that, but definitely planning to rip off Land Of Legends, and make sure there's some leveling up involved, and items to collect. I have some cool ideas for the Eyeball Tree army... and there should be a Happy Pony army too. Definitely going to take some designing before I do any real work. I spent hours looking around for my copy of Land Of Legends, and the design I wrote long ago for a rip-off of it, all to no avail. And I know there were some vital key ideas in there! Very annoying.
10 commentsBack to top!
  What's Next? 07:26 PM -- Tue November 18, 2008  

Excellent question! I spent a lot of today pondering my options on that. I've had one particular idea marinating in the juices of my brain for quite a while, and only today did I realize that it's really much too big and complex to be done quickly (that's usually something I have trouble detecting...). Today I was bumbling around imagining what a cut-down version would be like, but I just am not sure. It's all very confusing.

Idea #1: Questies! (exclamation mark required) This is the one that is too big. It's an RPG that is loosely based on Costume Party, stylistically. The rough idea is that of course you make your own quests/dungeons/adventures (not 3 separate things, just covering all my bases), and players go adventure in them. It plays like WoW in the sense that you click on different skills to use them, but like Costume Party in the sense that you hop from place to place on platforms in a side view (easy platforming, unlike Costume Party, no tricks or traps). The leveling is a cool system I came up with looong ago (I just checked - the files that first discussed it are from 1999!) and have always wanted to use. And another key component, from that idea, is that you create many characters and build a town with them and they work together. Literally in fact - you have a team of 3 guys adventuring at a time. One you control, and the other two function automatically, doing their backup thing depending on what class they are.

Idea #2 - MMOTD. It's a tower defense game. Build your towers, and await the invasion. What is interesting about it, besides the fact that the attacks don't follow a path and you need to defend all sides (and can buy scout towers to get advance warning of where attacks will come from), and can have soldiers that run out and attack as well as towers, is that attacks come at midnight each (actual) night. You then get to watch a playback of the events whenever you log in. If you miss a day of play, you'll have been attacked twice since your last visit, and you could eventually lose. There could also be a pause option - no attacks, but no income or experience either. It's one of those games where you build up your city, getting some money each (real life) day to work with, but what you are building is your TD defenses. Then of course for the fun of it, you can capture monsters and unleash them on other peoples' towns (probably need a PVP on/off option) when they get attacked that night. When you lose, you can start over in a new town, but your character (a military strategist who advised the late king of your previous town) has learned more powerful buildings and such from the experience he gained in the first town. When you are strong enough, you can elect to start your new town in a more dangerous area. Every area gets tougher each night, so you will die eventually, but your character will continue to grow (oh, and also he steals some of the king's money when he leaves, so you start each new town with some money left from your last town). I've had this idea rattling around my noggin for a couple of years as well, but not nearly as long as the other.

So those are two rather big ideas I've been mulling. I should probably try something truly small and simple instead, not overreach. Space Invaders!
12 commentsBack to top!
  The Big Fancy 10:23 AM -- Fri November 14, 2008  

Hey, I got the forum updated yesterday, and it's chock-full of new and exciting features! They're somewhat hidden really, but you'll stumble across them as you go. It's turned into kind of a mini-Facebook, where you can leave messages to people on their profile pages, and make friends and see giant blown-up versions of avatars which I quite like. For example, here's my page. Then you can 'social groups', which don't really mean much, but you can place messages in them too! Here's The Hamumians, a group nobody should not be in. Maybe I need to figure out how to work game-related info into one of those tabs on your profile page, so we don't have separate Dumb Pages... sounds hard.

In other news, don't miss your chance (if you own the Creator's Pass) to win a free and early copy of The Winter Pack! The contest is here. It's pretty confusing, but the gist is that to win, you must invent a contest for other people to win. If you make the contest idea I like best, you win! Then I'll run your contest, and two other people will win that, for a total of 3 winners. Perfectly logical, I assure you.

Chimneys, Fireplaces, Gas Mains, Baby Penguins, and Igloos are all now in the Winter Pack. You'll have to find out what those are all for when it comes out! I've also got a new background in, but I haven't yet found a place to fit a "change background" button. I am implementing a really simple easter egg related to that, though, you'll just have to find it. There are 4 slots left in the Winter tab in the editor, so I'm going to try implementing "North Wind" today, and if it's cool (as north wind tends to be), I'll fill those 4 slots with 4 directions of wind. Simply, spaces that blow anything on them in the given direction. That'll be in the Light layer, I imagine. Being a bit tired of invisible things, I'll try adding some little particles that get blown around to make them visible.
4 commentsBack to top!
  Sneak Peek: Winter Pack 05:02 PM -- Tue November 11, 2008  



More new Winter stuff! Candy Canes, of course. They're equivalent to Candy Corn, but the difference is that they aren't affected by gravity or block enemies (they work like Jawbreakers). They're also worth 75pts instead of 50, because I felt like it.

Snowballs! They roll forward, crushing all in their path relentlessly. But there's a twist! You can hop on top of them for a ride if you are careful. Of course, since they're rolling, they are constantly throwing you forward as you ride, so you really have to keep hopping the whole time if you want to avoid ending up crushed. It's also fun when other objects are on top of them. I had candy corn and crates getting flung all over the place.

Pine Trees! Like the Laser Tree, but with no decorations or laser. They're just an ordinary obstacle, unless you smash them with anything that would be capable of smashing a crumbly brick or blast brick (falling on them doesn't count). That blows all their needles off, and they become Dead Pines. Those are equivalent to grates. So you can have a setup where you need Frank to smash the needles off, then one of the shooting guys to shoot through it and trigger something on the other side.

And of course, the Moose Hunter! It fires constantly like a Deadly Tree, but it aims at you, with great accuracy. Of course, the bullets are quite slow, so it's not too bad. And you can kill it, unlike a Deadly Tree.
6 commentsBack to top!
<< < 59 60 61 62 Page 63/125 64 65 66 67 > >>
Copyright 2021-2025, Hamumu Games Inc.