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  Behind The Dumb Episode 3 10:14 AM -- Sat March 14, 2009  


Show Notes (watch the show first!):
  • The first segment, talking about using Flash for the first time, I don't think it hits the point hard enough. I'm going to not just be making a technically complex game, unlike any I've ever done... I'm gonna be writing it in a new language! But the upside is that when I'm finally done, in however many years it takes, I'll be a master of flash! With some effort, I may become Grandmaster Flash. Either way, I'll be able to make games that run on every platform, in your browser, and roxor any undergarments you may be wearing.

  • "When Changes Attack" is probably very unclear, because I'm trying to drill down on a really complex issue that I spent about 2 weeks muddling over in my head every day. Basically, the problem is that in a turn-based game, where people can be in multiple games at once and games can last weeks, you can't just say "everybody off, I need to make changes". If I have to change something (or if a player levels up, thus improving his units), then suddenly, the player who already took his turn has already seen things happen with the old values, whereas his opponent logs on to watch things play out with the new values. They now have two totally different game states, and the game is broken (maybe in one, a guy's soldier died because he took 6 damage, but to the other player, it wasn't enough damage to kill him). So to avoid that, I'm going to have each new game make a copy of all the relevant units and abilities and player skill trees before the game begins. Then, when that game looks up "how much damage does a knight do?", it looks at its unchanging copy instead of at the possibly-changing original value. Maybe that's more clear. Maybe it's not. I told you, it's a complicated issue! (And I know, some people would solve this by including how much damage an attack does in the record of the attack, but I felt this was a much cleaner solution this way because of all the things that can potentially change, not just damage).

  • The Blair Witch moment is, for some reason, Sol Hunt's favorite moment in the entire series (and also, yay, she gives Episode 3 the coveted "Best one yet!" award, which is faint praise, but praise enough).

  • I also had an email handy from Moltanem2000 which I had to cut out for time. This episode is still a full minute longer than the last two! I was going to cut more, but the boss said it was much more engaging than the previous ones even though it was longer, so it was worth it. And I didn't know what to cut.

  • I'm gonna do more detail on the Snuggly Bunny units in this journal in the upcoming week. Not much detail, since it's only very loosely designed anyway, but some!

  • Another cliffhanger! Will you ever know the truth!? Yes, in episode 4!
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  Stationary Blog 03:41 PM -- Wed March 11, 2009  

Between Twitter and Behind The Dumb, I struggle to find a place for blogging... but here's something too long for Twitter and too inane to squeeze into Behind The Dumb (imagine that)!

I'm reading the new Stephen King short story collection Just After Sunset, and there's a story in there called Stationary Bike. It's about a guy who learns his cholesterol is too high, so he gets a stationary bike and rides every day. Obviously, that gets weird and I would be a spoiltron if I told you how (a pretty dumb story, to be honest). But what interests me is what he did with his bike. I immediately latched onto this idea. He gets a road map and marks the road from one place to another, and each day as he bikes, he marks off the distance he went, creating a virtual bike trip of sorts.

Okay, maybe that's only nifty to me, but I've always had this fantasy of walking or riding a bike right up the entire California coast. It's not something I'll ever do, and I know that, but the idea of it is very compelling. We don't have a stationary bike, but we do have one of those elliptical thingies (sort of equivalent to cross-country skiing, I guess). I'm checking out Google Maps and seeing about building an incentive map. It'd be fun to know where I had gotten to. It's sort of like Wii Fit - a little something to give you a goal, and push you onward a little bit.

And might I add, it's really hard to get Google Maps to take the route you want. I want to go up the coast, not just along freeways! There was one road it just really didn't like, and the points I set would make it head miles up the road, then backtrack and go around before heading miles back down the road again to get to my next point. And then if you mess around with your points too much, it forgets what all the points mean, and completely freaks out. But it's hard to complain... it truly is an utterly mind-boggling piece of software, especially for free!
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  Behind The Dumb Episode 2! 07:47 PM -- Sun March 8, 2009  


This weekend has been a nightmare... I finished editing on Friday afternoon, and then spent the next two days trying to get it uploaded! So, here it finally is. I couldn't get it on Youtube at all, which is maddening, since I really want it there. I will try again in the future for that. For now, enjoy and comment!
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  Behind The Dumb, Paginated 01:03 PM -- Tue March 3, 2009  

For your convenience and because I thought it would be better to newsletter about, you can now visit the


page by clicking the very words you are reading right now. The page collects all the episodes and links to their Journal comment threads. Nothing mindblowing, but a handy reference point.
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  Behind The Dumb Episode 1! 06:04 PM -- Sat February 28, 2009  



(and notice I finally learned how to make it use the high-quality version!) Please don't mind the odd double moment after the credits... that's just weird. It sure wasn't that way in the editing program. I'm learning... each week will be better! And more ridiculous instead of so ruthlessly informative.
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  No Pumpkins! 05:16 PM -- Tue February 24, 2009  



What do you think of that? It's not being produced, it's being considered. This is a screenshot from one of those t-shirt sites, using my own image, obviously. I thought that hand-drawn (not terribly well) look was the most appropriate - yes, it is intentional! I'm not just a bad artist, I'm a bad artist with class. Would you buy this? Is it the wrong shade of green? Should the pumpkin be bigger and stick out around the NO sign? Should it be a 3D pumpkin from the game? Should it be a pixelated pixel pumpkin? Should there be some text somewhere? Should the artwork be moved up? Moved down? Bigger? Smaller? I don't think bigger is actually possible.

I kind of like it as is, although I wonder if people will interpret it as an anti-Halloween message. Quel traveste'!
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  And Vimeo! 02:16 PM -- Mon February 23, 2009  

You make the call! After all the intense waiting, I think this is the winner... it's even in widescreen when embedded!



Lame... you can't view the high definition version unless you go to the Vimeo site itself. Much lower quality here embedded. How annoying. No good solutions anywhere. I might have to investigate self-hosting methods, which is pretty easy, as I recall... if you don't mind the bandwidth cost!
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  Viddler On The Roof 01:05 PM -- Mon February 23, 2009  

Here's a Viddler version of the show... much higher quality, it seems like. The original video is 1280x720, so the youtube quality was a disappointment! I've also put it up on Vimeo, but they seem to have completely exploded the second after I did. They're back up now, but now my video says it has 2,130 minutes until it's done processing. So we'll check that out later... I think I'm liking Viddler best at this point. It's still annoying how both of these sites show videos in widescreen format, yet they both only provide square embedded players (note letterboxing below!). If you go to either Youtube or Viddler, you can see the video in full widescreen. It looks much sharper on Viddler.

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  Behind The Dumb: Loonyland Tactics... Coming Soon! 06:09 PM -- Sun February 22, 2009  


I'm gonna give you all a show! Watch me crash and burn as I try to write a game! It's fun to make the video, so why not. Of course, it just means even more of a workload than just trying to make the game, but it's educational (sorta) and fun!
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  Costume Party... 05:21 PM -- Fri February 13, 2009  


That's pretty much all there is to say about that! Happy Valentine's Day! You need a Dumb Account to play, but otherwise, you can play all 1060some levels right now, and keep on cranking until Monday! I'll be very impressed if you finish them all by then. Of course, then there will be hundreds more by the time another month has passed, so you'll have to buy the game to catch up!

In other news, I am working on something shocking and surprising that you will, with luck, hear about next weekend.
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