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  Mysterious 11:40 AM -- Mon December 17, 2007  

Well, I am sad now... I made a journal entry last Friday, explaining what I was going to be doing this weekend, and a lot of other details about it. It was a Ludum Dare 48-Hour Game Development Contest! I don't know if anybody reading this would want to be involved, but if you did, too late now. Sorry, I think what happened is that I didn't fully submit my journal, I just previewed it and got distracted. Anyway, the contest was here, so you can check out the entries. That site is great too, because it contains a bunch (and hopefully someday, all) of the past entries of LD contests.

The contest theme was "Chain Reaction". My entry was called Short Fuse. I'll put it up as a game later this week with a few small enhancements, but you can grab the original contest version here (1.1mb). It's a game where you are tasked with destroying condemned mines so kids don't wander into them. You for some reason decide to do this by carrying around a leaky powder keg, to spread powder to all the remarkably numerous explosive barrels in the mine (theoretically, this is because you're a very old miner, so you are doing it in the old-fashioned way). Then for no visible reason, the end of the line of powder lights up, and a chain reaction begins. Your goal is to blow up a certain percentage of the barrels without exploding yourself. Completing the levels is not that hard. Some are tricky, but I beat them all after a few tries. The real goal of the game is high scores, as there is gold to collect for bonus points, and score multipliers which are the real key. On "Patently Absurd" (which may run very slowly, depending on your computer!), I broke a million points!

I think it's a good game, not spectacular, so I won't be dedicating my life to it like I did with Moon Invaders. But it's fun, so give it a try. The sound effects are great, and come courtesy of DrPetter's SFXr, an awesome little program to randomly generate computery noises. It does include a level editor, and the editor is very very very capable of totally destroying existing levels, so don't lose your zip of the original files if you plan to try the editor. And DO read the readme a lot if you want to try it.

Tech note: It may run either better or worse if you create a shortcut to it with the command line argument "opengl" to run it in openGL mode. By default it runs under directX.
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  Sneak Peek: More Bouapha 01:17 PM -- Thu December 13, 2007  



More clues as to where, when, what, and why of Bouapha's next adventure? These are some things I've created for the first 'scene' of the game. What I want to do is make it sort of cinematic, without doing cinematics. When you get close enough to the gentleman pictured here, there will be an in-game cartoon bubble conversation, which is where you learn what the situation is. It's something quite serious, for which Bouapha has been called in to help, since he is of course the only one who can. So I am trying to integrate the storytelling right into the game. It'll be really cool if I have it go on while you are playing, like in Half-Life (coincidence that I have been playing Half-Life 2 the past couple of days?), but that is much more complicated. I'd have to worry about where you are standing and stuff like that (and have people say "Hey, get back here, I'm still talking!"). If I just pop up cartoon bubbles that you need to click through, it'll be a lot simpler.

I had fun making these, because I actually referenced real pictures (and then strayed very far from them, of course). I'm trying to create a real world here, not a realistic one, but something cohesive. I think I'm putting too much time into a game again... and I so wanted this to be a quick one!
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  Vote Hamumu! 02:17 PM -- Mon December 10, 2007  

Here's what I want for my birthday (today, by the way!). It's a simple present, so pay up! Go to GameTunnel's Game Of The Year Poll, and slap down a vote for Loonyland 2! So far it has a big zero votes (Even I have been too lazy to do it, but I'll do it right after this post, okay?). These polls are really dumb. As an example of how dumb they are, last time I looked, Wonderland Adventures had some tiny number of votes (not sure how many, just that it was unremarkable. Probably a single digit). Today, I see 43 votes on it at the moment, making it the Best Game Ever. Now you know the difference between yesterday and today is that the author of that game has stuffed the ballot box. He made a post on his forum or newsletter or something, asking his customers to vote, and they did. Sound familiar? Yeah, let's stomp him!! But by the way, that game is pretty cool too, I've reviewed it.

So it's all a farce. I guess you could call it a measure of who has the most dedicated fans... sort of... but it's definitely not a legitimate survey of which games people find the best. But hey, make it a farce where I come in a distant twentieth instead of dead last!

Oh, and by the way, feel free to vote for a different game if you like it better. It's no skin off of any of my facial features at all. Also by the way, you will need to register on that forum to vote. But it is my birthday, is it really so hard? (puppy dog eyes activated)
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  First Snow 04:23 PM -- Sun December 9, 2007  

Well, it's the first snow of the season! As I write this, there is none left and it's very sunny out, but we had quite a bit of snow for a while.



Look at that - the whole mountain is snow! I'm a Californian, I'm used to seeing snow on the tops of mountains, but it shouldn't be on the rest! As you can see below that, our yard was quite snowified as well. And that's our propane tank, which is now sadly draining away, heating our house. I resist as long as I can, but eventually, you gotta avoid dying of hypothermia.

The other funny thing is that the dogs hate rain and hide in their doghouse all day when it rains, but they love snow and run around in it all day. Mia will even go roll in snow when there's still some left in the shadow of the house and the rest of the yard is dry.
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  Ninja Time! 06:57 PM -- Fri December 7, 2007  


I wanted to try out the screen capture program I got, and I wanted to try out Youtube. So I looked around for something to put up a video of, and I discovered Super Happy Go Go Ninja Time! It's dead. I don't think it will ever be worked on again, but there's some slim slim hope in there, because it's definitely a really cool game. Check out the video and see for yourself. The song is from Ninja Academy. It seemed appropriate. Also, enjoy the chatroom noises at the beginning.

In case you didn't know much about this game, it's an upgraded version of Ninja Academy, which was a mini game I made for a 1-button game contest. Yes, this game is controlled entirely with a single button (well, the menus are mouse controlled, but the gameplay is one-button).

And there's a "surprise" twist at the end! Actually, it's about what you'd expect from a defunct game.
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  Sneak Peek: Next Adventure Of Bouapha 08:37 PM -- Wed December 5, 2007  



I bet that image confirms some suspicions! If not, keep wondering. Today I ripped apart the innards of Sleepless Hollow to set up the next adventure. It feels so good to delete giant chunks (and entire files) of code. Makes it seem like I have a nice clean environment to work in. By the way, the bullets in this shot are temporary, they will be marshmallows in the end.
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  By The Way... 09:20 AM -- Wed December 5, 2007  

Speaking of T-Shirts as I did in the newsletter (if you're not signed up, you need to be!), there are SOME Hamumu merchandise items you can buy, from Cafepress: Cafepress Hamumu Store. Oddly, it's mostly Sol Hunt stuff! But there are a couple of other fun things. That store has been around for years and sold about 3 items. I just never mention it or link to it. I hope someday to offer real merchandise direct on this site, but it's always been lower priority.
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  Sneak Peek: More Bouapha 03:39 PM -- Mon December 3, 2007  

Look, here's Bouapha battling the first new enemy in his next adventure. Could this be more of a clue towards what the adventure is about?



And it's no coincidence that his foes are also armed with (a less powerful model of) the H.R. Puffencrush. Weapons like that aren't normally found in our world! Also of note is the very awkward position Bouapha is in - notice his spine is being twisted 90 degrees. He can actually go 180, but I'm thinking of changing that. See, his legs go the direction he's moving, while his body points where the mouse cursor is. It looks good in action, the only weird thing is when he's turned all the way around. My idea for that is to have him walk backwards if his facing is completely opposite his leg direction, but that's not exactly a high priority issue at the moment.

Speculation abounds!
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  Late To The Party 12:03 PM -- Thu November 29, 2007  

I now have 1555 words done of a Nanowrimo novel! Think I'll finish by... tomorrow? I just had this idea that's been simmering a bit, and I finally tried some words. It's pretty fun, I think I'll continue with it later, though I'm sure it will never go anywhere.

What made me start on that is my new plan to make me do work (hopefully you recall that I come up with such plans about once a month, and they last for about a week). I needed one because after a big Thanksgiving break (a full week of guests and activities), I just wasn't able to get back into work. So I created this latest. It's a thing done in The Journal, where I insert a template into my Daily Journal. The template prints the current time, and a random task from a huge list I made of very specific tasks of all the different things I need to do (and a few things for fun). So I work on what it tells me until I either finish or peter out and stop working on it. No rules on how long I need to stick with it. When this happens, I just drop in another random task. In this way, things will get done! They will!! So the first thing to pop up was to work on writing. This Journal entry can also count as that, I suppose. The cool thing then is that at the end of the day, it doubles as a record of what I accomplished automatically.

I think all my Christmas shopping is now done. That's how good I am. Now just waiting for most of it to be shipped!

Augh, the next task I drew was Kitty Litter. Oh well.
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  An invention! 09:41 PM -- Sun November 25, 2007  

I have just invented Berry Pie flavored oatmeal. It's quite easy, here's the recipe:

- 1 packet Ralph's Organic Maple & Brown Sugar Oatmeal
- a bunch of dried raspberries

Dump raspberries and oatmeal in bowl. Pour boiling water on top and stir until oatmeal has oddly become pink. Yum!
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