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  Collectagizoink 04:38 PM -- Mon October 23, 2006  

Well, there was quite a muddle involved in the Collector's Edition discussions! The thoughts I reached from all I heard was that the following would probably be best for everyone involved (especially me, and that's somebody I like to help out!):

Note: Everything below this point is not official word, just what I'm thinking. Speculative ideas. Comment on them as you wish, but don't hold me to them.

The game will come in two versions, just like the other 'big games' we have. You can either buy it on CD or download. The difference here is that you get different stuff depending on which you do! If you buy the download, you get regular old LL2 with regular old everything. Wonderful game that will keep you addicted ten times longer than World Of Warcraft ever could (oh no, I accidentally took the hyperbole pills!). If you order the CD, you get the Developer's Cut of LL2, which will probably have a better sounding name than Developer's Cut. It is the same game, but you'll be able to unlock bonus stuff in it, from commentary, which I'm looking forward to creating, to bonus battles and special outfits. Nothing that means players of regular LL2 are missing any gameplay, but a little extra fun. For this privilege, you will pay about $5 more, plus the usual added costs of it being a CD (same as the other CD version games). You should order this version if you are a Hamumu nut and want to be supportive of Hamumu, or if you like me are addicted to the extras you find on DVDs, and listen to commentary on all kinds of movies.

I do still intend to do preorders. The way I'm going to swing that is that you preorder the regular version download. If you actually want the fancy CD, you'll be able to upgrade to it when it is released, for the exact difference in price. So no harm done to you.

Before anyone asks, buying it on CD means you get a download link (to the Developer's Cut) immediately that you can play with while you await the CD's arrival. So if you don't want a CD, too bad - just consider it part of the extra cost of the Developer's Cut. It'll be a much much bigger download that the regular version thanks to the commentary. In fact, if it's too huge, it may come down to making the download link just be the regular edition, and you'll have to wait for the CD to arrive to get the extras (your progress will be kept between versions). Doing it that way would leave me feeling very free to include anything I like in the extras, so it would be better for you, because I wouldn't be holding things back to keep it smaller. And since you have to finish the game to unlock commentary (so as to leave me free to blab spoilers during commentary), you're not likely to need the upgrade any sooner than that.

I also will at some point make a few different T-shirts available, not likely to be very LL2 related, but general Hamumu T-shirts that should be fun to get.

In addition, there will quite possibly be a strategy guide you can buy for LL2, in PDF or in print. So you will be able to craft your own Collector's Edition if you really want to, I suppose. It'll be weeks of work to put together the guide, so I'm still not sure it's going to be worth the effort. But I'm going to plug away a little bit and see how it goes.

Actually, I'll tell you about that! My current scheme for getting myself to do work is one I've done in the past that's pretty fun. I have letter tiles that I draw from a bag. They tell me what to do - "L" means levels/content for Loonyland 2, "J" means make a Journal entry or Sneak Peek, "S" means sound effects, etc. Each letter lasts an hour, or until it's done, or until I realize I'm not actually accomplishing anything. Then I draw a new tile. So I have a "G" in there that tells me to spend an hour or so working on the strategy guide. So far I've made exactly one page, but almost all of that time was work getting it setup just right. I may Sneak Peek that page for you once I have it resized to the dimensions I need it to be, so you can see what the guide would be like.

So, discuss amongst yourselves.
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  Philatelism 04:36 PM -- Fri October 20, 2006  

Hey, check out this forum thread. I'm suggesting the possibility of a Collector's Edition of Loonyland 2 with some wondrous bonuses. Vote in the poll, so I can see who would actually pay so much extra for that stuff. Please be honest and lean towards a no, because I don't want to end up with a garage full of strategy guides sitting around. Right now the votes are immensely favoring "I WANT IT!", but I don't trust those votes. I think most people when faced with "game, $24.95" and "game with bonus goodies, $60" (guessing it'll be $50-60, depends on the costs), very few will actually be interested enough in the bonus. I'm not doing it for the money - it will basically be game price+actual costs of bonus stuff (and nevermind the tons of extra labor involved in making the commentary!). I just like the idea of having something really cool for big fans. But anytime you get into all that real stuff to be shipped around, there's the risk of leftover inventory. Scary stuff! For me.

This past week, I've been alternating my computer setup from normal to standing mode. In standing mode, I set the monitor up on a crate, and the keyboard and mouse up on boxes, so that the whole thing is lined up for me to stand rather than sit. I can't leave it that way all the time - it wears my legs out, and it's murder on the soles of my feet (can you imagine, I have to wear shoes while working this way! What's next, pants?). So I'm flipping it back and forth every day at lunch time. I do find I'm more productive sitting, because I'm not constantly taking breaks to go sit in the window. But the standing is really good for me, especially the lower back, which muscles I need to take care of because I had a big disc problem there years ago. It's interesting to compute standing. Give it a try! It can definitely be a pain to switch around though. I'm glad I happened to find 3 perfect boxes for it, all of them are exactly the right height, and the cords can all reach just far enough.

Warning: next month is Nanowrimo! Are you in!? I'm doing it again. I have a very basic idea for my novel this time. Not even really a plot, but a couple of characters and a setting. Should be interesting. I even bought the book No Plot? No Problem! by the Nanowrimo creator. It's a pretty rainbowy sunshine book, but it's got some good advice in it nonetheless. So hopefully LL2 will be done enough to let me waste lots of time noveling next month. I guess I better get cracking.
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  Friday The 13th Political Post 12:27 PM -- Fri October 13, 2006  

It's Friday the 13th, so I'll post something political! I was driving home from town today and I saw a sewage truck, one of those tanker things that hooks up to things to suck out sewage, that said in big red print on it, "WHITE HOUSE." And I thought to myself, "Self, that's very appropriate."

Why only on Friday the 13th? Because it's not wise to get political on a website you're trying to run a business from, especially in our extremely divided country. No matter what you say, you offend half your customers! Of course, I think you'd be hard pressed to find someone in any year who disagrees with the assessment of DC as a cesspool. So that's politics for today! See you next Friday the 13th!

In non-political news, LL2 is going to rock. Also, I am down to 93 Primal Strips remaining from my initial supply of 96 (arrived yesterday). Must not eat too many...
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  Sneak Peek: Loonyland II: Winter Woods 04:34 PM -- Wed October 11, 2006  


Same pic! Too bad for you!!

As of yesterday, the underworld is done! As of today, every skill is finally fully implemented with all effects (except one which has the wrong graphics... maybe I can get that done before today is through), and is horribly imbalanced. Actually, I spent most of the day doing balance tweaks to them, but I don't have enough information to really do it right, and it was only on some of them, so others may be worthless or overpowered.

Speaking of overpowered abilities, part of the immense fun in making your own RPG is setting up rule systems. As I was outside watering the trees (not a euphemism!), it occurred to me that I enjoy skills with synergies, as in the more recent Diablo II patches. It's fun to know that once you have maxed out a skill (which isn't very tough in this game, hence the need for excitement), there's still something you can do to squeak out a little bit more power. I also wanted something to encourage you to focus on specific magic schools instead of picking and choosing your favorite spells from all over. So, I threw in something which I am just now verifying for correctness. It's simple: every point you put into a spell of a given school (Nature, Fire, Ice, Wind, or Death, each with 4 spells) adds 1% to the damage/healing of all spells of that school. Simple and fun! And it should greatly reward you for focusing - that's a possible 40% boost in damage. The best (non-artifact) equipment in the game only gives +50%, so it's almost like wearing two amulets. I have to go add a hint message to explain that to the players now...

So hopefully that doesn't destroy the balance. There's been very little testing of how balanced spells are, and they're changing rapidly, so it's not like they're easy to test either. In fact, another thing I did today was to make the skill that boosts your maximum magic also majorly boost your magic regeneration speed, to the point that it's doubled if you max out that skill. That's a huge change, but I think it's a good one. Before, waiting for your magic to recover took forever, making magic a really poor way to do damage compared to just tossing some axes.

Okay, I'm off to make those tweaks, then tomorrow I can get started on the next, not to be spoken of, area of the game! There are currently only three quests that can't be finished, I think.

PS - the other thing I finished today was the artifacts! There are now 24 total, making for no less than 79 different possible magical bonuses an item can have. That, combined with the skills an item can boost and the stats an item can have makes for hundreds of millions of possible items. Granted, the difference between a 9 damage Axe and a 10 damage Axe isn't that exciting, but there's a lot of stuff that is! Okay, back to the spell checks.
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  Can you live without it? 08:56 PM -- Thu October 5, 2006  

I was just looking for a cheaper way to obtain the delicious wonderment of Primal Strips than our local over-priced hey-you're-a-hippy-you-don't-even-know-what-money-is granola outlet. The cheapest I found was at Bulk Nutrition. That's kind of a creepy place to shop, all full of weight gainers and protein shakes and echinacea or whatever it is. But the most intriguing part of all is what their #4 best-selling product is: NO-Xplode (don't click that link, the truth is much less fun than the imagination - also, it's pretty gross). Yes, that's right. You can see why it's popular. If you see NO-Xplode on the shelf, and you don't buy it, you just aren't even interested in living. What, you don't mind exploding once in a while? It's a safety issue, people!
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  Karma works! 12:05 PM -- Fri September 29, 2006  

First of all, I was driving through Anza and as I went by the local auto shop, I saw an old man getting out of his car. There was a parrot on his shoulder. Big grey one. That's Anza!

That doesn't relate to the topic, though. I went to visit my wife at work, and accidently backed my car into the side of a pickup truck when I was parking. It was all around a stupid thing - I saw an open spot at the end of a line, so I headed into it the illegal direction (lesson 1: follow the rules, they're there for a reason!) to save going around the whole thing again. Thus I had to maneuver a bunch to get into the spot (they were the slanty kind). Only, someone else was parking across the aisle from me first - going the right way, good people that they were. So as I was maneuvering, I was watching these people out my windows. It was a mom and a young child, so I was keeping a good eye on them so I didn't kill anyone. Thusly did I bump into a pickup instead of a child. If you have to choose, it's a good choice, but it's a pain.

So I immediately decided I'm a good person and would write a note. I wrote it up, looked at the car and didn't think I did any damage. It was pretty smashed up on that side already in various ways, none of which seemed to be my work. I left the note like a good person and went inside. I asked my wife if I should just get rid of the note, because I could get away with it very easily. My life could be so much easier without it! But no, she agreed that being good is good. I noticed a thing in the car with a last name on it when I was putting my note on the windshield, and she said there's a good chance that it was her coworker's car. So I went home, a little worried. I mean, you can get really cheated in these situations - who knows if he was going to blame me for everything wrong with his car and demand $5,000? Later that day, my wife called and told me it was her coworker's car, and he didn't care at all. He said it was already all messed up, he didn't even mind if I had dinged it up.

That's karma! You do good, you get good. Okay, so I would've gotten away clean if I hadn't left a note, right? Only I wouldn't have. I would've spent at least a few days worrying, wondering if I was being hunted down, if the car owner had been talked to by the lady who had been parking next to me (and maybe wrote down my license plate...), or somebody from one of the houses nearby. Guilt is the penalty for bad karma. See, I don't believe in magical nonsense like karma. I'm a strict realist. WYSIWYG. This would've happened the same way whatever I did. There are no weighted dice in the chaos of the universe. But my mind is what would be different. Bad karma is guilt.

So do good! You'll feel good. Unless you're psychotic, in which case, do bad, because you won't feel the guilt anyway. Or just do what the voices tell you.
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  New forums! Or Fora! 08:16 AM -- Tue September 26, 2006  

Whatever you want to call it. Go visit the new forums and check them out! They've got so much wacky funtime power it'll blow your mind! Let me know if you find a problem (besides the graphic bars on the sides of the forum not looking right). Anyone who had a custom title previously should send me a PM and tell me what it was, to have it reinstated (but I'll remember! So no funny business). You can reclaim avatars in the User CP, as well as setting your birthday, which is fun to do, because there's now a calendar of events! I'm still finding out what all the things to do are, so things will improve over time. Try them out!
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  Forum downtime 01:02 PM -- Mon September 25, 2006  

In about an hour from this post, or maybe a bit sooner, I'll be locking the forum to do some testing/upgrade stuff. Sorry! It'll be back... when that stuff is working. It might also be gone forever and exploded and destroying the entire internet. I'm not sure. Further, it may no longer be a PHPBB when it comes back. We'll see! It will probably be back in some form within 8 hours.
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  Sneak Peek: Loonyland II: Winter Woods 05:59 PM -- Tue September 19, 2006  


Another place underground, another psychedelic picture! And just like crystals, mushrooms glow! Lots of things glow in the underworld. My favorite thing in the whole underworld are those twisty purple rock spires that stick up out of the pits. They serve no purpose, they just look nicely 3D.

So I have been going through mapping the underworld and putting in all the various goodies that you can collect in the parts I've already got mapped (skills, presents, treasure chests). This is of course the Sacred Forest (but sacred to whom? And why? Hmmm...), which you will at one point be tasked with undefiling (Dedefiling? Refiling? Filing?), in the traditional videogame way: kill stuff.

But the big new things are Artifacts! I felt all along that the 'item game' in the game needed another edge, because there just wasn't enough exciting stuff going on in the gear you could find. So now there are artifact items. They have unique magic powers that regular items can never have, and they are hand-designed instead of random. They are also very rare! Some are wacky joke items, and others are very nice. Still others are suited to specific character schemes, and rather useless for everyone else. Gotta catch 'em all! There's one I can't tell you about because it is insidiously clever and it will make me laugh when people discover both the up side and down side to it, which are both stupid in different ways.

As a taste of the magic of artifacts, I will let you know that yes, two of them are indeed The Nebro-Gubular Axe and The Regeneratorizer Amulet. Now don't you wish you hung out in the chat room? You'd hear about all this stuff in advance, and get to suggest artifacts yourself!
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  I invented that! 09:32 AM -- Sun September 17, 2006  

"The Biostep, designed by a team of Pratt students, is "a pressure-sensitive floor tile that can convert footsteps into energy stored in a high-capacity battery cell." It's a rubbery tile designed for use in areas with high foot traffic. The product emerges from research at MIT Media Lab; and of course, the idea of capturing kinetic energy is becoming quite a trendy idea in renewable, green energy." - from Worldchanging.com.

But I invented that! Years ago, I had this wondrous idea: a theme park, powered entirely by the patrons who visit it. As the hordes of people walk around the park, their footsteps provide energy for all the lights and rides. Presumably backed up by solar and wind. And best of all, the nature of a such a power system requires that the floor be (and I knew this when I invented it!) soft and comfortable (so it can absorb the energy of the footstep, just as they describe it as 'rubbery' above), which is ideal for tired theme park visitors. Another part of the idea was to let some of the energy be wasted on LEDs built into the tiles, so that as you walked, colorful glows would come from under your feet and dissipate outward in interesting patterns. I think that would be a really nice touch, especially at night. I always wanted to have a theme park. I think they're relatively expensive, though. Much like flying swimming pools.

I (and probably you too) have invented hundreds of amazing inventions. I just never implemented or patented them. So lazy, and so poor... oh well! I'm glad these exist now. I'll just have to buy them to implement my theme park. I'm sure the engineers who created them did a much better job than my complete lack of electrical knowhow could do, anyway. And what a perfect concept it is for our increasingly obese society! Although I suppose part of the reason for that is that nobody walks anywhere anymore... kind of a catch-22.

What did you invent that was stolen from you? Or share your unimplemented ideas now, so we know when you get robbed! Of course, that's encouraging them to be stolen, but with an idea like this one, I really don't mind. I was sure never going to be able to create it with my skills.
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