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  Meet Devi! 11:01 AM -- Fri September 24, 2021  

Look, it's actually about meeting someone!

Devi Bhura is the main character of Moon Invaders 2! The fabulous artist Ben Rose - known to many of you as HSB since he's been a Hamumian since approximately birth - has done portraits for all the Moon Invaders cast that will be used for conversations in the game. Whoa, his username on our forums was actually HSB, but I just realized it could stand for Hamumian Since Birth (it doesn't, by the way). Deep.

As a player, you won't have to meet Devi, the archaeologist from Earth who was sent up to the moon to examine the alien monolith, since you are her. But the other characters are ones you will be meeting as you make your way around the moon, getting to know them better in typical Groundhog's Day fashion, by squeezing info out of them so that on your next loop around you can get to know them better, until eventually you have their deep dark secrets, allowing you to convince them you are caught in a time loop and get them to help you without having to spend your entire loop explaining things to them (see the Tom Cruise movie Edge of Tomorrow if you are unclear on the concept - it's a fun movie, too).

Right now I'm deep in the tangled tentacles of how this conversation/friendship system works and it is indeed a mess. I'm getting some ideas though.
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  Meet Missiles 03:12 PM -- Fri September 3, 2021  

So at long last we have another video update. This one is just an assortment of different things I've added since last time. It's actually missing a lot - a couple of new moon buildings and the features they create, tech elements and bug fixes, a bunch of stuff. But you get to see 2 cool new towers! There's now one tower of every category in the game: Blaster, Laser, Missile, and Support.

Since I explained what makes lasers unique last time, let me explain what makes missiles unique: instead of having a magazine they have to reload, missiles have a storage capacity which is constantly refilling by building new missiles. But building missiles takes a long time, so we also have the Cease Fire button. When you press that, all your missile towers will not shoot until you press it again. So you let your non-missile towers do work most of the time, while your missile towers build up their arsenal, then (as the video says) whammo blammo, you open fire and the missiles clean up the screen. You can also just let your missiles run all the time, they just won't do much damage since they're firing at a very low rate (I mean technically they're gonna do the same DPS either way, it's just a matter of when that DPS is applied). So every category of tower has a different style to it, to spice things up a bit. And there will be 4 tower types in each category, eventually.
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