Yes, I am still working on Moon Invaders 2! But that's a long, huge, project and we are currently on a fun little side trip to the world of Kid Hallow. So more to come on that, but here's some good news for
Kid Hallow!
The Sci-Fi Pack is coming to Kid Hallow! It will be a free update with 20some new tiles/monsters/etc, 3 new costumes, one or two new backgrounds, new music, and some special features. Over the next... however long it takes... I'm going to reveal a new tile/element each week until it is eventually released! It is going to be a massive addition to the game with by far the coolest, most game-changing elements we've added since Costume Party came out. You'd think I'd start with the least interesting new thing, but I can't, because I'm going to share an element that is
so game-changing, that I'm going to have to keep adding more information about it every single week!
Power Pill
Once you gulp down this unassuming medication, your whole world is about to change. The Power Pill will grant you fabulous new powers which vary depending on which costume you are using and completely change how the level plays out. The pill only affects the specific costume that eats it, so if you switch to a different one, that one remains ordinary unless it finds its own pill. So you may have interesting decisions about which costume to use to grab the pill, or you might find a level you have to travel through in ordinary form until you reach the pill and come back laying waste to everything. Because oh yes, the pill does make you
powerful.
Along with revealing a new item each week, I'll also reveal one of the costume upgrades you get with the Power Pill. This week, let's see what Frank is up to!
Frightful Frank
First of all, when Frank is upgraded, his headbutts deliver a devastating shockwave that rips through all bricks in a row. In case you can't tell from the animation, this is fun.
This of course applies to his vertical headbutts as well. And you can smash Pine Trees, all that good stuff.
But wait, there's more! If Frank avoids being hit for 4 seconds, he gains
Super Armor, making him immune to the next hit he takes. Slow and steady wins the race. Or more likely, evil level designers will require you to exploit the armor to maximum efficiency by diving into spikes regularly and getting out before you die (like normal hits, you get one second of invincibility when your armor shatters).
And last but most amazing: Tapping down when you have Super Armor causes you to get struck by lightning from above! Don't worry, that's something Frankensteinses actually enjoy. It doesn't hurt you any, but it deals massive damage to enemies, as well as triggering any electrical devices in the path (or anything that can be triggered by electricity - like opening Doors and Chests, toggling Fireplaces, etc), and smashing any easily-smashed objects like Crumbly Bricks, Pine Trees, and Crumbly Platforms. There is however some risk involved: lightning is dangerous stuff, and it will also do 3 damage to any of your
friends in its path (except the Knight, of course, who conducts electricity!). Be careful where you shock!
So hopefully you're catching the vibe that this one item alone, the Power Pill, actually results in a whole world of new level designs, employing these new super powers. Also, I should add that none of this has been tested yet, so particular values and specifics are definitely subject to change. And the last thing I want you to take away from this is that, while I have written down ideas for every costume, I haven't implemented them yet, so if you have ideas for how the Power Pill should upgrade your favorite costume, share them in the comments! A lot of the cool new abilities added in Kid Hallow (from the original Costume Party) were actually suggestions (or sometimes jokes...) from the testers that sounded too cool to skip! What do you think could make for some really interesting new level designs?