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  Recuperation 03:12 PM -- Fri August 20, 2004  

I am a sick puppy. But I'm getting much better now! I really hate being sick.

Random: I will begin to believe the news is actually existing for the purpose of providing the public with unbiased information just as soon as they stop teasing us with stuff like "A very common household chemical can kill you if you look at it funny! We'll tell you which one at 11!". I understand needing time to go into more details, but they hold back one-word or one-sentence bits of info entirely to 'hook' people into watching the whole show, and thus the ads. Profit over public welfare, hooray!

PS - the chemical is dihydrogen monoxide. Beware!
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  Sneak Peek: Kid Mystic 09:49 PM -- Sat August 14, 2004  


One of the main ideas I had when adding new levels to Kid Mystic was to think about the fact that it doesn't have an editor (and still won't!), so I can hardcode things. That means I can really change up the gameplay and do new things. So that's what I've done. Almost every new level adds something new to the gameplay, so it really mixes things up. This level, from Chapter 2, has you hopping on a log to raft down a river. You can't control your speed, all you can do is move left and right. It's a little like the old game Toobin', only not really very much. You have to collect all the orbs like in any other level, but this time you don't get to go back if you miss one! Don't worry though, it's a very short level. Turns out a 128-tile long level isn't that long when all you do is move straight down it. Of course, if you hit a rock, you sink. I also made this level use some modifications of the water effects to make it more like rapids. The rocks make ripples!

Progress Report: Half of the fairies are done, and after one more level, half of the new levels will also be done.
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  Sneak Peek: Kid Mystic 06:30 PM -- Tue August 10, 2004  


Check it out! First of all, that's an Octon, which I really think could use a different name, but there's only so much you can do with the prefix octo-. But secondly, I've implemented a fancy water system! I spent all day working on this even though it's completely meaningless. But it was fun to do. Anywhere there would be water tiles, there is instead this smooth animated water. It ripples gently, and the octons/aquazoids leave wakes where they travel (that's an example in the lower right, I'll explain in a moment why), and make big ripples when they pop up to shoot you, like that one is doing there.

There's just one problem, evidenced by the wake in the lower right with no monster attached. The problem is, to save memory and keep the code simple, the water 'texture' which gets rippled is only 256x256 pixels, and it's then doubled up in size to take up 512x512 space. What that means is that you get odd repeats of ripples. You don't notice it at all with the regular ripples, but the ones caused by monsters can be noticeable sometimes. That wake in the lower right? It's the wake of an octon just off the screen to the lower left - you can see it's a duplicate of the wake on the lower left. I've minimized this effect by not allowing off-screen guys to make any wake (that wake was made just before he left the screen, if you can't guess by the direction it's headed!), but it still is a problem. My only real options are to enjoy it as is, or to make monsters not make any wake (or change it to be bigger, but I don't count that, because I don't want to change the code!). I think I like what they do enough to suffer the slings and arrows of outrageous criticism. What do you say? Assuming you understood that intense explanation, that is. (Oh, also, this is one of the new levels from Chapter 1, "The Docks").
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  Sneak Peek: Kid Mystic 08:21 PM -- Sat August 7, 2004  


Yes, I'm really still working on it!! This is almost a random assortment of new things for the second chapter. All the new stuff for the first chapter is in. This is a scene from a new level called The Hidden Temple. All those robots don't actually belong here, they belong inside the temple! This is the welcome mat puzzle, which is fairly nifty, and I won't explain it further. I put the robots on it so you could see them, and so I could test them.

The little grey robots are Blockheads, made in the Blockhead Kiln to the upper right (they're supposed to be made of stone, kind of some sort of ancient Incan technology). They just constantly chase after you like crazy. And the kilns pump them out at a rapid pace! You have to plow through their hordes to take out the kiln before they overwhelm you (in an homage to Gauntlet). They actually have wind-up keys in their backs, because the ancient technology is only up to the wind-up stage.

The big gold robots are ... well, they don't have a name, since they're invincible and you never see their life meter. In the code they're called Megablockheads though. Anyway, they are much like Death Patrols, pacing back and forth. The difference is that their eyebeams are absolutely lethal (and the aforementioned invincibility)... you just plain can't walk in front of these guys. In fact, I'm being killed by a combination of the beam and the blockheads in this shot. It should be pretty easy to go behind their backs though. Just watch out for the hordes of Blockheads when you do. The temple will be a fairly dark place, so you might want to bring a lantern.

I have a couple other ideas for Chapter 2 levels that should bring some new and different things into the game. Wonder what they could be?? PS - If I haven't shown it already, this shot is also proof that the supreme lighting FX are in Kid Mystic.
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  Preaching to the choir 12:47 PM -- Sat August 7, 2004  

There was a discussion on a forum I read about whether it's spam to send emails to your customers who haven't opted-in to a newsletter. There was talk about whether it's legal or not, whether it's moral or not and so on. This rapidly diverged into a big morass of ethical mumbo-jumbo. I typed the following comment, but decided it was just too preachy and unrelated to put there. I wanted to share it anyway though. I'm not a preachy, self-righteous hippy (I'm a quiet, reserved hippy!), however this sounds, so I hope you're not horrified.

I will always be one of the people trying to save the world, because we have to. You can't just leave it to people who are stronger than you. I believe, personal philosophy, that I should apply to my every decision the concept of "what would the effect be if everyone on Earth decided this the way I did?" (don't try applying it to the details though... if everyone on Earth flushed their toilet at the same moment you did, there'd be a BIG problem) - so I use less energy, I don't eat meat, I recycle, I let people in in traffic, and I don't get in other peoples' faces electronically or actually. No, not everyone will do that (not everyone will even agree what's best for the world!), and I'm not even in ICBM distance of perfect, but I am one tiny part of the prevention of armageddon, and an example for other people, and at the end of the day I go to bed knowing that I did less harm than I could have (maybe not less harm than good, but I'm trying, and being a human being in the USA, you're always doing some pretty serious harm to the world). It's a more comfortable life for me. And as my philosophy says... if everybody did it, the world would be saved!

PS - in regards to spam, I believe in sending nothing unsolicited, because I make business decisions with this filter: "How would I want to be treated by a company?" - and I HATE the spam that floods my inbox.
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  Mysticality 07:37 PM -- Tue August 3, 2004  

Back from our vacation, I'm back to work on the Kid. I added a new monster today, currently called the Octon. You can guess what it looks like. It's pretty cool. You can only hurt it when it pops up from the water. I'm going to try to add a new monster, a new level, a new fairy, and a new minor feature/bugfix/something every day until the 15 new levels are all in. I don't think I'll be able to keep up frankly. But I made a pretty tricky level. Chapter 1 should be about done now - it's got 3 new levels (the other chapters will each have 4 new levels, but in Chapter 1, I put one of the fairies in a Beginnerton house to introduce you to the concept), two new types of monsters, and 4 fairies to find. I'm hoping to find a way to add some new elements to the gameplay, new things you can work on advancing besides just leveling up, but I haven't come up with any ideas that would be simple enough. Hmm, maybe I should move new monsters to every other day... not like the game needs 15 new monsters! And besides, monsters are the most time-consuming part of the whole thing.
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  People listen to me? 04:26 PM -- Mon July 26, 2004  

I don't know if it was my threat of going on vacation or not, but I got so many orders today, it'll make up for all the orders I won't be getting for the next four days! I need to threaten to go on vacation more often! Thanks everybody.

Anyway, I'm off to the vacation you may now be aware of due to the giant picture right above this text (ignore that sentence if you are reading this after I come back). Well, I'm not off until tomorrow morning, but this is officially my last journal entry. That's all I have to say. Away I go!!
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  Oh My Feet! 12:07 AM -- Sun July 25, 2004  

So there I was watching stupid saturday evening television... and my wife comes in with a trash can full of hot soapy water and sets it before me (a clean trash can mind you! The little bathroom kind). She proceeds to wash, scrub, lotion, and massage my feet right there! It was out of the blue, and it was a-ok! Of course, I'm lucky we have carpet instead of wood floors, or I'd fall down and break my back trying to walk on these slippery things. But still, it felt quite nice, and since we do have carpet, I'm assuming it wasn't a veiled assassination attempt. So now you see what I have to put up with.

Which reminds me, we will be leaving for vacation on Tuesday, coming back Friday night, so the site will be closed for those few days. No order taking, no question answering, no nothing! Better order all our games right now!
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  World Of Warcraft 03:38 PM -- Sat July 24, 2004  

I was lucky (?) enough to get accepted into the beta of World Of Warcraft, which if you don't know, is an MMORPG (which if you don't know is a massively multiplayer online role playing game, which if you don't know, is a game where you wander around hitting monsters repeatedly as you slowly gain experience points and suffer a horrible addiction) set in the ... um, world of warcraft. You know, I totally see how people get addicted to this stuff! I can't believe what an amazing job (as usual) Blizzard has done with this game. It's so incredibly huge and diverse. I haven't really played other MMORPGs, so I don't know how they compare, but this game is really amazing. It's a complete world, with thousands of miles of really diverse terrain, monsters, towns, cultures and quests. It's really amazing. And you can play as maybe 8 different races, which start in 6 totally different parts of the world, and a bunch of different classes with unique abilities. Then you get tons and tons and tons of quests, which are all kind of stupid, but compelling for some reason, and of course each different area offers different quests, and each class has a few unique quests, and each race has a few... so it's a whole unique experience for every character. On top of that, half the races are Alliance, and the other half are Horde, so when you get powerful enough, you can go over and attack the towns belonging to the other side. It's a really nifty environment in that you really feel like you're on the same side as the other guys around you, and that somewhere across the world are a couple thousand more people who all want to kill you. It makes it feel much more cooperative than competitive, which is nice. Then the best thing are trade skills - it's so fun to go around skinning the monsters you kill to get leather, then sewing the leather into armor... or mining for ore, refining it into metal, and then blacksmithing new weapons... or picking herbs and making them into potions or enchantments. It's great stuff. I hope you're prepared to see me rip all that stuff off in my games in the future! Anyway, if it didn't cost $5 (or whatever) a month once it is no longer in beta, I'd be stuck being addicted to it! But as it stands, I'm still more addicted to having my money in my pocket than any monthly fee for a game. Good thing... it'd keep me from getting stuff done! But I still get to enjoy it for a couple months in the beta.

Still working on Kid Mystic these days. Got a couple of new levels in, and the first 3 fairies are working. It's pretty cool! Bah, back to relaxing for the weekend.
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  Feelin' Secure 11:25 PM -- Sun July 18, 2004  

This just made me plain mad. Warning: politically charged whatsawhosit ahead! Humiliated, Angry, Ashamed, Brown. Of course, this is just one example of what's being done these days in the name of Homeland Security, but it's a well-written example!

It's always a bad idea to discuss politics on your company site, it's like doing it at thanksgiving dinner, except money's at stake! But you know, whatever. It's my journal, so enjoy my thoughts or don't!

On the unpolitical side, Summer Silliness appears to be over! I got mine done this morning and then went through playing it to test, which involved stopping about every 5 seconds to fix something wrong with it. But after an hour or so I was able to reach 100%. So I think it's in the clear. It's a really unique world. I'll be interested to see if it's easy enough to understand or if it'll be too weird. Actually, this is set to be the biggest double-letter-acronym world set yet. I count seven worlds for it submitted so far including mine! Hopefully one or two more will trickle in overnight too. And on top of that, WTG also sent me four more unrelated worlds today. And on top of that, I have a bigger surprise for you tomorrow or the next day! Never you mind what that may be.
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