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  What's going on at Hamumu? 06:07 PM -- Thu November 2, 2017  


That's what's going on! Robot Wants It All is a PC game which begins as a compilation of all the previous Robot Wants games. Since Flash has died, these games are getting harder and harder for people to access, so I thought it would be a good project to compile them together into a format that'll last a while (hopefully...). And it means you can play them with a gamepad, which I can already tell you makes them so much better!

Of course, in addition to the old games (which you can still play on our site, provided your browser allows Flash to run!), we have plenty of other content to make it worth your while. Exactly what new content is coming is not entirely set in stone yet, and we're gonna keep that info under our yerf-hats for now. Traditionally I tend to add a lot more junk to games than they need, so you can expect more of that. One thing I can say is that obviously Robot will be going on an adventure to collect something new. He does, after all, want it all.

This project is being programmed by Anthony Salter, an old indie pal. I am doing the design and the art. It'll take a while, because we're doing a lot more than just porting the games, but I'll be sure to keep you all updated as we move along. But I might keep some things for a surprise, because, well, I'm Hamumu.
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  We're back! 04:17 PM -- Mon September 11, 2017  

I fixed the site! SO QUICKLY! I bet you didn't even notice it was down. We're now hosted at a new place, with a lot of fancy new server power under the hood (not that we needed it, but it's good to be up-to-date). Enjoy the forums once again, and let me know if you see things broken on the site. I'm not sure what all broke during the transition process.
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  Assembly Programming For Fun! 09:42 PM -- Sat May 27, 2017  

Yeah, I'm still alive! For a minute there last month it looked like I was going to get somewhere with the website. I had somebody all set up to help me do it, but when he looked through it, we discovered all manner of complex issues as to what exactly we wanted to do and how we wanted it to end up (the site as-is does not function anymore, so changes need to be made...). So we're kinda back to square one, and I've been super busy transitioning Growtopia to Ubisoft. But we're getting somewhere. It'll happen, someday.

Anyway, I wanted to chat a bit about the idea of programming games (not the act of programming games, but rather playing games that are about programming). That's a genre that is very niche, and there aren't a ton of games in it, but nevertheless I intend to go deeper yet and specifically focus on games about assembly-language programming! There are even fewer of them, but they're the ones that are really fun!

You see, assembly language itself is basically a logic puzzle. It's the most straightforward and simple type of programming, in that there are just a few different possible instructions (sometimes very few), and each instruction is incredibly simple - it can have one, or in some languages/situations, two values attached to it, and that's it. For example "MOV AX,7" (I don't even remember if that's accurate 6502 assembly, but it's something like that) is an assembly instruction. It means "put a 7 into the register AX". Of course in a game, it might be more verbose but it comes down to the same thing. Super simple individual lines, able to access only a select few registers (data storage spots), and yet Turing complete. So it's very easy to grasp, yet very very complicated to get it do something worthwhile, and it's that process of building up from simple blocks into vast structures that makes it so compelling. If you can make the little parts work, then put them together logically, you'll have a bigger working unit. Simple concepts combining into great complexity.

So I thought I had played a few of these games lately, but it turns out it was just two. I just finished Human Resource Machine today (though I cheated on the last puzzle, which was like an order of magnitude bigger and more complex than all the ones before it!), and other games I've played along these lines are TIS-100 (I failed to finish, it gets hard!), and Carnage Heart (but that's going waaayyy back to the 90's). I know there's also Shenzhen IO, which I haven't played. SpaceChem actually shares many traits though it'd be hard to call it assembly language programming. It's no coincidence that three of the five games I just named are all made by Zachtronics. I guess there aren't a lot of people in the assembly game arena! It's too bad, because it really is fun, and makes programming accessible to anyone who likes logic puzzles. A great learning tool as well as a fun puzzle.

Anyway, if you like puzzles, you might want to try this kind because it'll really worm into your brain, and as a bonus it'll teach you a lot about programming! Human Resource Machine is a really nice simple example. The early puzzles are fun and easy, though you'll really need some chops to get all the way to the end. TIS-100 is way more hardcore. I would not recommend starting there if you aren't a programmer yourself.

I would love to hear about any others you know of in the comments, but yeah... the site isn't working too hot right now, speaking of programming. It'll be back soonish(tm)!
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  Checking in! 10:14 AM -- Thu March 30, 2017  

It has only been a few months since my last entry here. It's still true that I beat Bloodborne though. Still pretty amazing, I hope you're impressed. On that note, I just started playing Dark Souls 3 yesterday, so yeah.

Anyway, lots of big stuff going on. The good news from a Hamumu.com perspective is that I am talking to somebody about working on getting the site back up and running, because I still don't have time to do so myself. Hopefully that will work. And by the way, I have had a new site design in hand for several years now, with no time to set it up, so hopefully we won't just be restoring the missing functionality - we'll have a full overhaul, totally new look!

In mildly interesting other news, we have sold Growtopia to Ubisoft! Yeah, that's kind of a big deal. Seth and I will still be working on it for a while, helping them learn how to run the game and what the secrets of our awesomeness are. I'm really looking forward to this... freedom and free time to create the things I want to make again, instead of being chained to Growtopia 24/7. My life has been very different for the last four years, and while I have had an outlet for creativity - the updates I've been doing for Growtopia are often as complex as entire games - I haven't been free to just do what I want, it's all been inside the framework of that game. So I am really looking forward to that freedom, especially just inside my head. My brain will be set free by not being tied to those little block-headed creatures all day. It's been very draining. And there's so much more to it than simply making the updates. Nobody who isn't involved in the process can understand what it takes out of you to be facing the onslaught of millions of players, all wanting their personal issue fixed (or sometimes just want to shout profanities at me), every day. Our tech support staff are truly amazing for fighting that tide.

So once everything is handled, and I can step back out of the limelight, I am going to take a BREAK. I've said I was going to take a year off, but those in the know have said I wouldn't be able to handle that. I don't really know what the future holds, I'm just glad to be free to find out. It's gonna be a break whether I take a break or not. Yay!
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  I BEAT BLOODBORNE! 10:12 AM -- Sat December 3, 2016  

That's an all-caps title! So this is a Hamumu Revumu. Bloodborne is a truly amazing game. It's by From Software, the infamous Dark Souls guys, and this is every bit a Dark Souls game except in a different universe. And that's part of what's so great - it's an infinitely better universe! While the lore/story/world of Dark Souls is all knights in heavy armor (even the weird mutant bosses are generally either dragons or giant knights in armor) and other boring medieval stuff, the world of Bloodborne is this amazing gothic steampunk Lovecraftian insanity. I can't remember the last time I was so deeply invested in a game's looks. Just wandering this realistic (well, hyper-real? All kinds of impossibly vast architecture going on) run-down 1800's city is a treat. The artwork is incredible. The views of cathedrals and spires, the gloomy atmosphere, every part of the style is just perfectly tuned to my brainwaves.

Inside that grim world are the most hideous and disturbing creatures of any game I've ever played. I love them and want to snuggle them. There's so many I could point out, but lemme just hit on two: First of all, the fat crows. Yep, fat crows. In a game filled with twisted demonic beings, these fat crows sitting on the ground should be perfectly fine. But they are actually the only enemy to cause a physical revulsion reaction in me. See, they're just crows, but they look like they're dead laying on the ground. If you get close, they come towards you, but not in a squawky fast way (not yet!), oh no, they sloooowly lurch along the ground like slugs. The model is nothing but a realistic crow, but with the animation and sound they managed to make it absolutely horrifying. And of course when it gets close, it does leap at your face.

Secondly, there are these massive creatures that cling to the sides of buildings, generally posing you no harm at all. They are definitely very disturbing in appearance, with insanely long limbs and a face full of tentacles. But the real trick is, you can't see them at all. As far as you know for about the first half of the game, they don't exist. You think you're just in a city full of werewolves, madmen, and ogres. But once you raise your Insight stat enough (it seems to represent your knowledge of the occult, and your ability to perceive it), suddenly they're just there. And you realize that this whole time you've been walking around beneath these towering monsters that could've squashed you at any moment. That's a nasty sight. There is at least one that can grab you before you're able to see them too, which is just a random death out of the blue if you lack the Insight to understand it. Here's a video, which also shows you the amazing style of the architecture and visuals a bit:

Come on, that's creepy. So I've written all these paragraphs, about a video game, and it's me writing it, and I haven't even mentioned the gameplay yet! Gameplay is officially all I care about in games! But this game, I'm telling you: the world, the story, the visuals, the sound (oh man, the sound is CRUNCHY and LOUD and upsetting all on its own), it all builds a masterpiece. I should also give a shout-out to the story: It's a good story, to the extent I understand it. Which is the point: the story is delivered in tiny cryptic tidbits you pick up as you play, rather than expository cutscenes. Everything is a clue, right down to "why does that type of monster or item show up in this area?" which would be throwaway in any other game. I don't entirely know what happened in the story, but I have my ideas, and from reading online, so does everybody else. It makes you think, and that's a good thing. There are a ton of elements I would've never even known about if it weren't for my massive FAQ-cheating at the game - entire sidequests that aren't explained, you just have to think for yourself "maybe that guy would like to come to the church instead of being eaten by monsters". You can miss so much of it all, but the clues are there to find.

So gameplay. It's super fun. In short, it's your typical action-RPG: you level up, you slash monsters with sharp things (cool sharp things that can transform between two modes), and you complete 'quests' (though there is no quest log and you may not even realize you're on a quest). Before this, I played Dark Souls (years after everyone else did). I didn't get super far in it. Steam says I've played 12 hours, most of which was probably grinding to get strong enough to beat the first 2 or 3 bosses. I was surprised how much I liked that game. I recommend it as well, and I feel like I should go back to it. Bloodborne is remarkably similar in almost every way. You can see all the same game systems in action, just slightly tweaked, and I don't doubt this is built from the same codebase. Bloodborne is better though. It's much more fast-paced. One nice trick is that when you get injured, most of the health you lose can be gained back by simply hitting enemies, but it becomes permanently lost after a few seconds. This means that when some enormous monstrosity pounds you into the ground, instead of going to hide behind a pillar, you are almost forced to charge back at it and start wailing away to recover what you lost. It's really satisfying to end up beating a guy with full health even though he hit you several times. There's also a huge emphasis on rolling around to dodge attacks. You don't get a shield in this game (well, there is one you can find at some point, but I never tried it, and I've heard it said that it was included as a joke), so it's either dodge or be hit.

And the badguys hit hard. Being from the makers of Dark Souls, this game is near-impossible in terms of difficulty. You can literally die in a single combo from an ordinary enemy even when you are fairly over-leveled for the area you're in. But you know, people talk about the infamous difficulty of these games a lot, and it really isn't that bad. Don't get me wrong, it's among the hardest games I've played, but there's a real difference in a game like this, where I can learn better strategies (or just level up), and something hard like VVVVVV or Super Meat Boy or Super Hexagon... those games I find so much harder because it's just brutal failure constantly and insane reflex testing. You can't really get that much better at them. In Bloodborne, nearly every boss killed me a few times, but even when they did, I always was left feeling like there was plenty of spare time and visible warnings of the danger, it's just that each mistake is punished severely. This is so much more forgiving in terms of timing than a game like Super Hexagon, where you have to be perfect every second. Here you can roll away, drink a potion, and try again. I am avoiding the age-old adage of "it's hard, but when you die it feels like your fault" - that's (usually) true, but it's more than that. It's that it's actually not that hard. It just requires you to learn through dying a few times (which is not penalized harshly at all).

A large part of the difficulty is like that - memorization can get you very far in this game. Once you've been through an area a few times, what felt like an insurmountable challenge is nearly child's play... as long as you don't make any mistakes. It's strange to praise this, but it's very fun that the world never changes. You can memorize every enemy's placement, and know exactly what to do. There's a real shift in the gameplay resulting from the lack of shift in the enemies: you start out exploring slowly and stealthily, and testing each enemy's reactions and abilities, then after a few deaths (or many), you're running through full-tilt chopping off heads as you go. Then you reach a new area and start all over. It's actually more dynamic than it would be if it were randomized - that'd just be repetitive. This way changes over time (not that every game should be so static, it just really works here). There are fairly long stretches of the game with no enemies at all, but you don't know that the first time through the area, so you inch along waiting for death to pop out around a corner...

I certainly wouldn't recommend this game to non-gamers in any way. It's the hardest of hardcore gaming. But it feels fair. Except maybe that stupid forest full of snakes... but even that I got through on my 3rd or 4th try. And each time I made good progress, I'd unlock a shortcut. The shortcuts are amazing. You'll make your way through a big convoluted area only to find you're right back where you started, and can open a door connecting it to where you began. Again, hard, but fair. You get through the hard part and then you don't have to do it again, the shortcut is there. I was stopped cold a few times with the game, saying to myself "Okay, guess I've gotten all I can out of this game, it's too hard for me." and set it aside for a week or two, but inevitably I was drawn back to give it another shot, until finally yesterday I actually won the game, months after I started. It was an immensely satisfying experience. I keep thinking about firing it up again to either work on a different character build or continue in New Game+ mode. I'm not sure why I would do that, but I certainly feel the call of the Great Ones in my corrupted blood.

Have I said enough? I've said too much. Bloodborne is great and comes highly recommended, as long as you are a hardcore gamer who likes scary stuff. There are things I would change for sure, but they're not even worth mentioning.
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  BHE Reviews incoming! 08:59 AM -- Fri September 30, 2016  

[First, the forums are still down. Still no ETA, still haven't even started any work on them. I know. It's just how my life is these days!]

As many of you know, every year for many years now I have reviewed a horror movie a day throughout October. It's fun. I likes it. But each year I try to do something a little different with it. And this year, I was surprised to discover my wife was interested in being involved. So what we have for you this year is something entirely new: my wife and I will both watch a movie each day together, and then we'll be interviewing each other about it! It's kinda weird, but it comes with a drawing by my wife, so it's fun. I'll be posting my interviews of her on this website, and she'll be posting her interviews of me on her blog, SoloRien. I'll be linking each day if you want to keep up with the whole thing.

In honor of this auspicious month, I've also modified the site a bit so you can post comments on the journal unregistered. So share your own thoughts!

I'll try to give you a day of warning so you can watch the movie too, as per usual we are going to be spoiling it to high heaven. Especially with this interview format, we need to be free to talk about all the parts of the movie. So if you'd like to watch along (it shouldn't be too hard: nearly everything we watch is available on either Netflix or Hulu... er, at least in the USA it is), prepare yourself tonight with our first film: Paranormal Activity: The Ghost Dimension.

Happy Halloween!
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  Cheap games! 11:02 AM -- Mon September 5, 2016  

Hey, I just reduced the prices on all our games by a totally insane amount. The $20 games are now $5 games, Supreme is now $10, and others are even cheaper. Except for Mia's Happy Day, but that's a charity thing, come on dude. This is a permanent change. Enjoy cheap old games that have a hard time running on modern hardware!

And yes, the forum is still down, so you can't actually sign in to make purchases like this go into your Dumb Account if you're not logged in right now... sorry! One thing at a time I guess (and as usual, that one thing is more Growtopia updates).
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  Yeah, still no forums, but virtual reality! 11:38 AM -- Mon August 15, 2016  

Haven't even started. It's been Player Appreciation Week in Growtopia which not only means the usual update launch, but actually significant time every day managing daily releases of the new stuff, and watching for all the potential blow-ups they cause (we did well this time, no major bugs!). On top of that, I am rushing big-time on certain future updates that are majorly complex and need to get done and tested. So I'm not really in a place where I can spend time on the site (surprise, surprise). It is yet another thing dragging on my mind constantly though, if that's any consolation.

In other news, I got the HTC Vive VR system about a month ago! VR gaming is ... hard to describe. It really is something new. I mean, on the one hand it's exactly what you think: you play a game, but the "screen" is all around you. But how that actually works out in practice is unlike anything I've ever experienced. Witness Solorien play Fruit Ninja VR:

Now, when I say it's so new and strange, I'm actually speaking specifically of the HTC Vive. I got one of the Oculus Rift development kits way back when and tried it out for about half an hour, and it was... okay. This is a whole different story. This is what's called "room scale" VR. That means you've got a lot more going for you than just a 360 degree view. There are sensors on the walls (you have to drill and install them! Or put them up on tripods), which track the position of the helmet and controllers, so you really are in a full 3D space. It's not a very big space, mind you (4m x 3m is about the biggest I could get going, and that's not too much smaller than what they claim is the biggest their sensors support), but it gives you enough room to sidestep, crouch, step around things and more. There's a system that shows you a holodeck-style grid when you get too close to the edge of your space, so you don't walk into any walls.

It's really amazing to actually be in that virtual space. It's completely convincing, whatever it may happen to be showing you. You are there. At least as long as you don't run into any glitchiness - sometimes the view will start to jitter, or much much worse, you can end up 'shifted' vertically so you can no longer touch the floor, or you're a little under it. That can make some games unplayable. But glitches have been rare. For the most part, it's just this immersive world.

As you can imagine, with such a small space, your game options are actually pretty limited though. There have been a variety of attempts to get around this limitation with varying success. First, I should note that almost every VR game you can get at this point isn't much of a game. They're all either "My First Unity Project", or if they are professional quality works, they're tiny little tech demos rather than full-blown games. So there's not that much going on, it's really just the experience that's so impressive, not the games themselves.

So with that said, some games get around the space limitations by offering a teleport ability - you can hold a button to aim a target somewhere in the world, and then you teleport to the spot you chose. This works pretty well, actually, but it's not really great for fast-paced action, and it doesn't make sense in most games. It also has a strange effect of almost making you feel like you can't walk - having two different methods of moving around, one of which is confined to a small space, makes your brain just stick to the teleporting one, even for tiny distances (If I could teleport in real life, I probably wouldn't walk much either!). It also requires a sort of arbitrarily amazing technology in the in-game world: "Oh, my character can teleport? Okay". One game, Unseen Diplomacy, has a whole different take that feels incredible (but requires a huge amount of space - more than I could fit in the room you see in the video. I had to put my sensors up in tripods in a bigger room to try it): you explore tiny little rooms, much smaller than your whole VR space, then go through a door into the next room. Then from there, into the next, to the next, to the next. You can explore an infinitely large complex with this system. How? Simple: each room's exit is 90 degrees turned from the last room's. You end up just walking in a circle around your VR space! But what was so great about this was that it really felt like I was traveling through a real world, even though topologically the new rooms were actually in places that previous rooms were earlier. Unseen Diplomacy is fun, but like most VR games, it's about 5 minutes long in total.

There are a million other things I could say about my VR experience, but here's the gist: VR games are in their absolute infancy. You're basically playing Pong (in fact, you can - there are at least 2 pong games I know of for the Vive). But the sensation of doing that in a virtual space is just amazing, not to mention way healthier than sitting at a desk. At this point, it's amazing enough to make it worth your time, if not your $800 (OUCH), but I do hope developers start producing more robust games. It can certainly be done, and I'd love to do it myself one day. Right now people are just beginning to figure out the basics, but as they get their footing, I think we'll see a whole new world of gaming. Not one that replaces traditional gaming, but an alternative that becomes popular in its own right.
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  Whither yon forums? 03:14 PM -- Tue July 19, 2016  

Yeah, you may have noticed our forums have disappeared. It's a complicated story involving outdated technology, and the easiest solution was to put it out of its misery for now. I've had a new website basically finished for at least a year now, but no time to put it up and verify it all works and all that. I've had plans about that, but boy, when Growtopia is an endless stream of minor crises and a huge update every month, and then you have to also live life, which can be a tricky process on its own (I even had to vacuum today! Imagine!), it's hard to dig into something as complex as a database-driven website.

I guess this dead forum is the incentive I need to get to work on that... or at least I hope it is. No data is lost or anything, I'll just install a current version of VBulletin on the new site and migrate the data. Hamumu is heading into the mysterious future! Sometime in the mysterious future.
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  Hamumu Revumu: The Warcraft Movie! 04:36 PM -- Tue June 14, 2016  

As a long long time Warcraft player (Warcraft 1 all the way through, Warcraft 2 probably twice through, Wacraft 3 and expansions at least twice through, and WoW for something like 8 years straight), I had been eagerly anticipating the Warcraft movie for quite some time and checking out all the little hints and teasers as they came up.

When it was near to release (or I think had already been released in China and other markets), reviews started to come in, calling it dull, confusing, and just plain bad. That was about what I had assumed would happen, but there was a surprise in store for me when I went to go see it yesterday!

It was good! I highly recommend it as a movie. I don't care if you are a Warcraft fan or not, I feel like that has virtually nothing to do with the experience. There are a few fun little references for WoW players in there*, but on the whole, Warcraft knowledge is really not a factor. There are a ton of names in the movie I recognized immediately, like Gul'dan, Lothar, and Khadgar, but that didn't really mean much other than that I knew how to spell the names I was hearing. I guess I did have a little bonus fun with things like seeing Stormwind in movie form, but there was nothing that you had to know the game to "get". My wife saw the movie with me and found it equally engaging without knowing anything about it. In fact, she went into it very reluctantly, thinking the idea of a movie from that stupid game I had always been playing sounded absolutely terrible. But she may have even enjoyed it more than I did.

It's not a deep movie, and it doesn't have shocking twists and amazing moments. It's not a cinematic masterpiece. It's just a fun, solid adventure. One of the things I liked best is that it's funny throughout, in a really good and subtle way. I haven't seen Lord of The Rings in many many years, but I feel pretty confident this movie was a lot more enjoyable than any of those were. I really don't understand where the reviews came from, especially calling it dull or slow. It's nothing but action.

I will say the one thing that really pulled me out of the movie every time was a surprise: the CGI orcs were great. Totally convincing (although the fights between them and real actors were pretty weak overall, I thought). All the other CGI was equally great. But for some insane reason, whenever the heroes would go for a journey through the woods, they'd walk through these hilariously bad sets instead of a real forest. Like a dirt floor with a bunch of plants just jammed into the ground every foot or two. I could not understand why they did that. You'd see this amazing CGI landscape behind them, but at their feet was approximately what you see in the average aquarium.

So all in all: it's not groundbreaking cinema (except maybe in terms of facial animation). It's not high art. But it is definitely fun all around. I saw the new X-Men movie 2 days earlier, and I can confidently say Warcraft is a far superior version of almost the exact same thing (a group of superheroes preventing the end of the world... never seen that in a movie before!). Now, it definitely wasn't better than Deadpool, though. If there aren't sequels to Warcraft, I will be deeply disappointed. I'm happy to catch every new one as soon as it comes out, just like the Marvel movies. I can't wait to watch The Lich King movie!

* Some references: a guy gets sheeped at one point, there's a murloc in the corner of one scene that goes "mrglrglrrglrl", and at the very end of the movie, a fishing bobber! Odd thing to be a fun reference, yet it was somehow. Plus all the places they go and most of the characters are straight out of the game.
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