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  Games of 2013: Symphony 05:32 PM -- Wed January 8, 2014  

Symphony

Symphony is one of those "play the music you own" games. In this case, it generates a Space Invaders type of experience, with spaceships coming at you on the beat, and you gunning them down mercilessly, because that's what music is all about.

I've put some time into this game this year, though I wouldn't say it's really a great game by any means. What it is is zen. After a day of really working out my brain with code, and draining my creativity with art, and then exhausting my braincupines (spiny things that live inside your head) with more significant video games, my wife will finally text me to say she's coming home. She works until fairly late, and it takes about an hour for her to get home. So I'm sitting there, all drained out, with nothing but time to kill until she comes home. I could watch TV, but I can't watch anything good, because then she won't have seen it, so why bother? So for a while during the middle of the year, I had an unplanned nightly ritual of blasting through a few songs on Symphony.

The game is not hard at all - the challenge is in getting a perfect run and picking up combo bonuses before the combo expires. There's no challenge to getting through the song successfully, even on really high difficulties (at least the highest I've unlocked anyway). I'm not even sure if it's possible to "die" in the game, other than brief explosions that just cost you some points. It also of course is set to the backdrop of whatever music you want to be listening to (loudly), and perhaps singing along to, but nobody needs to know about that. And you can even rig up your spaceship to autofire, so all you do is slide the mouse around to aim at enemies and pick up bonuses. My eyes just glaze over as the colors slip and slide, and I find myself in a flow state, set free to think about life and game ideas and whatever else as my musicotonal cortexuli (something made of braincupines) processes the onscreen action for me.

One thing I like about rhythm games in general is that they give you a new way to appreciate music. Rock Band (drumming) taught me to really notice the drumbeats in music and appreciate interesting rhythms. This game doesn't tie to the music that strongly, but it gives you the mindspace to just appreciate it as it plays. Usually when I listen to music, I'm doing ten other things, so this game forces me to focus in on the music.

So yeah, there's nothing fantastic about this game, if I must be honest. The menus and such are really bad with some really awkward ways of interacting with your collected weapons, and finding the song you want is a trial. You upgrade your ship with various weapons (each different song earns you a new weapon, Monster Rancher style!), but there are very few different weapons (that I've found. Maybe I just need different music?), so that ends up not being very interesting at all. I found the 2 I like, loaded up, and just blast away. It's mainly just a vehicle for zoning out and appreciating some music while you wait for your TV-watching partner to come home. And at that, it excels. Pure mindless psychedelia. Almost like watching the WinAmp visualizer, just slightly more interactive.
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  Games of 2013: Borderlands 2 05:23 PM -- Mon January 6, 2014  

Hey all! I am back on the blog, with a new year full of punch and judy (whatever). Actually, for the entirety of 2014, I have been sick. That's pretty lame. A whole year. Well, sorta. I still feel quite tired and bluggy, but I'm going to start off a short series today.

Games of 2013 is where I'm going to throw out some sort of info about the video games that I played in 2013. Not all of them, of course, or even necessarily the ones I played most. But probably the ones I played most, because the ones I'm going to talk about are the ones I remember. And I think that's the best criteria anyway - there's gotta be a reason it sticks in your head, right? This isn't gonna be a review, just more of some different thoughts about the games and thoughts they have given me in general.

Borderlands 2

So to start off with, the game I may have put more total hours into than any game ever, with the possible exception of Diablo 2. Borderlands 2 is the sequel to another game (you'll never guess what it was called!) which I spent hundreds of hours on as well, and my experience with it is similar. The Borderlands series is an RPG-FPS. It's Diablo, but in first-person with guns. And with a really rough sense of humor and a lot of visual style.

In both Borderlandses, I enjoyed them from the get-go - give me random loot, and I am happy. But they both have you leveling very slowly compared to almost any RPG I've ever played, which really puts a damper on my interest. So I kind of lost interest, both times, after an initial burst. Like with any game, I began by making one of every character and trying them out. That's an absolute rule with me, not one I have to enforce, more of a rule like gravity is a rule. It happens. And in both games, I ended up latching onto the guy who drops a turret as my initial hero of choice! I do like pets. So I'd get a ways into the game, basically into the beginning of the second "area" of each game, and then I kind of lost interest and went to other games and other parts of life. Were that the whole story, these games would not be memorable at all.

But it's not! In fact, in both games, I ended up coming back to them months later when my friend talked about his experience playing them, and I said "Yeah, that was fun, I'm gonna catch up to you and play online with you!" only to promptly surpass him by a dozen levels because he has more of a life than me. I find it nearly impossible to play any game online with non-random people, even ones where you can just drop in and out. Our schedules just don't align. In Borderlands 1, the story ends about there. I gradually battled my way to the end of the game, won it, and kinda quit. I still liked it, I wanted to do more, but I did have better things to do.

Then Borderlands 2 came out, all that stuff above happened with it, only it didn't stop there. No sir. Once I got back into it after the long break, I stuck in hard. I have all 6 character classes (2 of which were DLC) in Borderlands 2 leveled to varying points between 30 and 50 (there's kind of a nasty cut-off at 50. You can level higher, but only if you like pain or play with friends). I've also grinded for various legendary weapons (that Bee shield is amazing), and completed all 4 of the big DLC adventures a bare minimum of twice each. Other than a couple extra character slots way back in Guild Wars 1, it's the first game I've ever bought DLC for. So yes, hundreds of hours invested. Too bad it doesn't show a number, because it would be a shockingly large one.

Now, I haven't played it in about two months, I'd say, and I may be free of its grasp at last. But I do kind of wish I could go back. It's just that there are so many other games out there, how can I justify eking out bits of joy from one game when hundreds of others demand my love? So what kept me going for all those hours anyway? Well, it's the formula that works on me: action-RPG gameplay, leveling up, randomized loot to compare and choose from, cartoonish graphics, and humor. Which by the way is the best I've seen in a game. Borderlands 2 is legitimately laugh-out-loud funny, and consistently so, for large stretches, even on multiple playthroughs. And like Futurama, the funny is full of heart too. Maybe not FULL of it. There's a little heart and pathos buried in there. It's much much funnier than Borderlands 1. Handsome Jack is the best villain in a video game ever, and Tiny Tina is the best character in a video game ever. And Mr. Torgue is the best whatever-he-is too.

What more could you want out of a game? These things:

1. Faster leveling. It simply takes too long per level in this game. At reasonably high levels (not tippy top, but like 20+), it's easily an hour of gameplay to gain a single level. I want to be picking my skill points often! It's fun to pick skill points.

2. Less of a brick wall when you hit the third difficulty. Not just a brick wall - it's a brick wall that grows taller the stronger you get. If you level up past level 50 before trying the third difficulty, you will actually have a harder time, and could easily reach a point where it becomes impossible to do. I tried it for about 10 minutes and called it impossible enough for me when I was 50.

3. Less repetition in the repeating. Like Diablo before it, Borderlands has a structure where you play the story through once, reaching around level 30, and then you start it over for level 30-50, and a third time for 50+. This is fine with me, but games (ahem, Diablo 3) need to learn to make concessions for this and let you skip story nonsense for the repeats. There's an odd element in this game where you get to skip the beginner bit of the game which is pure tutorial (literally beginning with "Hold the stick forward to walk forward")... but only on the third runthrough. Why you don't skip this on the second time is unfathomable. Or skip it anytime you choose - With 6 characters, I've played through this entire story nearly 12 times at this point. Of course I also like/prefer/love when you have alternate ways to advance instead of just repeating the story ad nauseum - Marvel Heroes is amazing in this regard. It contains the repeat-3-times structure, but you can skip it entirely with alternate arcadey modes instead, or mix and match as you please.

So I don't know what all I said in there, but that's basically my experience with Borderlands 2. I highly recommend it, I love it, and I am greatly looking forward to Borderlands 3, whenever that happens. I'm tired.
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  Better Two Years Late Than Never! 10:27 AM -- Tue October 29, 2013  

Hey folks! Our first Supreme add-on in 2 years has been uploaded! I hope it works right, because other than starting it up, I didn't test it. For the first time, I have relied entirely on The Amazing Testing Cooperative (feel free to join it yourself if you want to play new worlds, there are several in testing!). Anyway, go visit the Supreme Add-Ons page and pick up Summer Silliness 9 - BD by Boyd. You could also rate it on the Add-Ons page after you play it, that's always nice.

I was a couple months late to posting this add-on, for a goofy reason... I thought I might not have the tools to do this stuff anymore, or not know how, so I kept putting it off, assuming it would take most of a day to get it all working again (time I did not have). Well, it turns out everything was sitting there and easy to use, so I had it up on the website within half an hour. So, sorry about that. Now I know, and I can fire up the next one as soon as I hear it's ready.


Happy Halloween!! And go sacrifice your items to the horrifying maw of Growganoth in Growtopia. As you might expect from Hamumu, our Halloween event in Growtopia is the biggest and best event the game has ever had.
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  ... And we're back! 03:56 PM -- Wed October 9, 2013  

I think. I don't have a whole lot of faith in all the spit and bailing wire I just strapped around the site, but I do see some journals and forum posts that weren't there before.

A general website development tip - even if your admin panel gives you a nice handy "Update MySQL version" button, don't click it unless you know what you're doing (turns out not even the techs knew what they were doing in that regard, so I don't feel as bad as I could). So that took the site down and made an extreme ultimate mess of all things. I've restored everything from backups as far as I know, the most that could've been lost now (barring some huge surprise, which is plenty possible) is posts made in about a half hour window earlier today, after I did my manual SQL backup.

Hey, that's web tip number 2: If you're going to destroy your site, back up the database first!

Please let me know if you see anything deeply wrong with the website still, I've only taken the time for a quick glance so far.
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  Restoring from backup! 03:06 PM -- Wed October 9, 2013  

Sorry folks, major problems here, and we are restoring the server from backup. The restore is actually done, and the site is fine, but it's now sent wayyyyy back in time. I have a database backup from today that I'm trying to get set up now, but it's much bigger than the maximum size allowed, so I'm working on that. With luck, this post will soon disappear and all the other posts will reappear. We'll see.
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  Solarthon! 01:51 PM -- Mon October 7, 2013  

Hello folks, let me spam you. We're helping to build solar systems for 7 low-income families in Temecula on November 9th. But we need $400 to get it going! There are 7 families getting solar all on the same day, so if you can even spare $7 to donate to the cause, you'd be making a big difference. It is a real live legitimate charity, so you can write it off on your taxes too. Come on, click the link, donate a few bucks, and not only will some people get free electricity for decades, but the planet will get a tiny bit cleaner too.

Note: we will actually be physically involved with building one of these solar systems, so one family might not actually end up with working electricity. Still, we're gonna try!

Click the pretty picture and help people! Click it click it now

If you can't afford to help out, please spread the word. What Grid Alternatives is doing is really cool, and cooler yet if they do well enough to keep expanding and take over the world with solar power.
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  Japanese Candy Fest 2013: Popin Cookin Sushi 02:13 PM -- Sun October 6, 2013  


Popin Cookin Sushi
8/10 YUMS
This is fun stuff! To fully understand what you're getting yourself into, and what a social phenomenon it is, you need to see a Youtube video showing you how to make it (the Japanese instructions make it a bit challenging otherwise). Plus, they give you a far better review than I could. There are many videos of each of the different Popin' Cookin kits, and they are both informative and entertaining. If you buy your own kit, you absolutely must use a youtube video to guide you through, or you'll make a terrible mess of things. Well, unless you can read Japanese.

So what is Popin' Cookin? It's a candy that you make yourself, using the provided packets of powder, little plastic tubs and tools, and water (not included - I hope you have access to water). It's a really fun little science experiment of sorts, which ends up with something... edible? Sorta. Let's get that out of the way: for yummiest candy, stay away from Popin' Cookin. For fun and adventure, Popin' Cookin is what you want. As you can see in the video, there are a lot of steps involved in making this, though it's all really easy, mostly you just pour a packet of powder into one of the slots in the tray and then stir it up. Then you put it all together, and it looks super cool. That's all there is to it! Then of course you eat it, and it's not so great, but you had so much fun you don't mind.

There are quite a few different Popin' Cookin kits, from hamburgers (that one looks amazing, I will try it one day - it even involves a little microwaving!) to bento boxes to donuts and ice cream. They're all sort of the same food-wise: semi-gummy edible playdoh type stuff, generally with a fruity sort of flavor. What's really special about the sushi are those fish eggs you see on the seaweed roll. Those are made by mixing up two different liquids, and then using the included eyedropper to drop one liquid into the other. Some mystical chemical reaction takes place, and each droplet becomes a little ball of jelly with a liquid center, like boba if you've ever had that. It's super cool.

As I mentioned above, these aren't very tasty. Well, I've heard different things about each different box, but I can tell you from experience: the sushi kit is not very tasty. By far my favorite part is the seaweed - it's some kind of grape fruit roll almost (that doesn't come as a powder, it's just a thin sheet you roll out flat with your fingers), and combined with the rice (which has a ramune-like flavor) and the fish eggs (which are... well, something fruity, and also kind of weird/fun because they pop open in your mouth), they make that particular sushi actually enjoyable. The other 3 sushi you create are a lot less tasty, because the egg and tuna toppings are this kind of fruit-flavored jelly that isn't really that pleasant, and the rice is rather a weird texture.

If I were truly rating this kit on the Yums, it would get something like 2/10. It's pretty much barely edible, other than the seaweed roll. But I actually highly recommend Popin' Cookin kits, and I will definitely get more of them in the future, because they're really fun. I'm willing to eat the results to justify creating them, and I'm sure kids would be less discerning, because hey, at least it's sweet. And sometimes weird is its own entertainment. So overall, I'm going to give these 8/10 Yums and I hope you find some of your own. By the way, you can buy these on Amazon.com, pretty much all of the available kits, and they're only around $5-10 shipped. That's a whole lot of money for the food you get, but not too bad for the entertainment. Oh, also expect to wait at least 2 weeks for them to arrive - they ship from Japan.
And that's it for the Candy Fest! Hope you enjoyed this tour through odd candy. Now let us continue on with October movie funtimes.
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  Japanese Candy Fest 2013: Yummy Pencils 04:42 PM -- Fri October 4, 2013  


Yummy Pencils
8/10 YUMS
You know, I was way into these at first... they're hard candies, so my "way into" can only go so far, but I was really liking them. Then I came across one of the odd flavors. There are, I think, 2 of the flavors in here (there are something like 8 flavors! Quite a variety) which contain some sort of weird cactus or flower flavor/smell in them in addition to the nice fruit flavor. It's very offputting to be enjoying this lovely fruit and suddenly almost feel like you're smelling perfume, or eating aloe vera. Not good.

But other than those oddities, these are great. They're very strongly fruity and sweet, and it's fun that they're shaped like pencils and have pictures of various pencils making faces on their packages, so even with the failure flavors, I rate the experience an 8/10.
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  Japanese Candy Fest 2013: Pureral Gummy 08:22 PM -- Thu October 3, 2013  


Pureral Gummy
6/10 YUMS
I'm not even sure what to call these. Here are some various names I can find in English on them: Pureral Gummy (pureral isn't a word, is it?), Soft Candy, Kabaya Pualalu, and Okinawa Passion Fruit & Citrus. That last one is probably your best bet - This is a package of two flavors of gummies - passion fruit and lime. They have a semi-liquid center, and the outside is a soft sort of gummy, about like konnyaku jelly if you've ever experienced that (I'm not a fan of those). The fruit flavor is strong as you'd expect from Japanese candy, the texture is a bit odd and off-putting, and it's all rather sweet.

That's about all there is to these! I'm not a gummy guy in general, and these are rather odd gummies. The flavor helps pull them through, but the texture is a little tough for me to get past, though it's not nearly as blurky as konnyaku jelly. I give them 6/10 Yums.
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  Japanese Candy Fest 2013: Look 12:19 PM -- Wed October 2, 2013  


Look
7/10 YUMS
This is another hard candy. These ones are quite different from anything I've had before. They are somewhat chocolate flavored, or maybe a bit caramel flavored, maybe even a little coffee. Whatever it is, it's different! They're not super hard, because after sucking on them for a fairly short while, the thin outer layer gives way to a softer center that kind of just falls apart. The center has a stronger flavor, maybe more coffee-ish? It's a hard one to describe, I'll tell you that.

So, I don't know quite what to tell you about these, but they are brown-flavored semi-hard candies, and I rate them 7/10 Yums. Kind of enjoyable, but kind of odd.
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