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  Riding The Wave 08:39 PM -- Thu May 20, 2010  

It's just crazy here. I don't mean that I'm crazy busy, although I am constantly, at least 3 or 4 times a day, suddenly finding something that needs my immediate attention (an update to a flash game, an offer from a business, the usual customer/forum stuff, something from somebody else I was waiting on that arrives). What I mean is that I am just riding a wave of stuff. I don't know where it's taking me, and I don't have much control over it. I could just hop off and go back to doing whatever happens to appeal, but the wave is made of dollar bills, so I'd like to see where it's going.

What does this mean? Well, I had a list of all the flash games I was trying to get done, as well as a few large projects that were supposed to come after, all in a nice ordered plan, but at this point, it's all I can do to keep up with the projects, updates, and offers that are pouring in on this wave. I can no longer say "I.D.I.O.T. is next!" or "Daibaka will be done on February 14th" (not sure I could say that in the first place, but I did say it anyway!). I don't know what I'm gonna be working on, and as these opportunities appear, I have to hit them right away and get them done, or I'll miss out. And I do need them at this point.

There will be two more Robot games (at least), and they will be the two next things I do, unless something else jumps up in between, which is how they got on the list in the first place. If you want to complain and beg for fancy 3D adventures, I'll just have to recommend you go play Torchlight or WoW (I always recommend WoW!), because I have to go where this wave is going until I'm riding high enough to see the shore.

I'm definitely looking to get 3D Studio as soon as I can reasonably do so, but not for 3D games. I want it to make my trademark googly eyes in more flash games. It'll be nice to have it handy for when I have a chance to make something big too, though!

I really want to get IDIOT out soon too, because I have an artist hanging on the line who wants to get his cut from it! Check out how cool it looks now (work in progress, some tiles are clearly missing, don't know if I will keep the sizes as is):

So I will be trying to progress on that. I'm hoping to make it sort of a Roguelike (but fast and extremely short - no end, just see how long you survive, like it is now), but very simple. Still keeping a lot of the basic concepts that the original had, just getting more emphasis on fighting and leveling up and getting upgrades. That's more of an idea than something I've actually worked on. Mainly what I've worked on is getting the new art into it and converting the whole thing to the Flashpunk library instead of Flixel.

So that's how it is... lots of crazy offers from lots of places, lots of opportunities, and I'm going to take the ones I like and see where I can go with this flash stuff. I'll share what info I can as appropriate, but of course I don't think I should be talking about deals that are underway. I will say this, I owe a 3rd Robot game to MaxGames, so that will be coming. The 4th Robot game is unrelated to them, and hard to explain how it came about. Actually, I think it will be the 3rd one.

Find out more as the wave cruises on across the seas of Dumbness.
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  Robot Wants Puppy! 06:24 PM -- Fri May 14, 2010  

Play Robot Wants Puppy now!

It's here at last! There's nothing I can really tell you about it that you won't find out quicker and better by playing it. Try it, you couldn't possibly dislike it.

And if you want to be really cool and helpful to Hamumu, how about playing it on Kongregate and rating it 5 stars! Then I can win the weekly and monthly contests for best game. I will be very pleased with you if you do! It's gonna be spread all over the internet both by me and the sponsor, so if you find it on other sites, feel free to rate it highly there too, if they let you rate. Hamumu appreciates your support! A lot.
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  The Month Begins! 08:16 PM -- Wed May 5, 2010  

I've got a lot of stuff going on for you, but it's not coming out today. There are 6 add-ons for Supreme With Cheese, a bunch of Fan Art and Action Photos (those are both already up, check em out!), a T-shirt that I haven't started yet, the enhanced version of Infinite Deadly Islands Of Terror (at least a week away), Robot Wants Puppy which will blow your mind when I'm finally allowed to release it (it's done, just squaring away the logos and whatnot with Maxgames), and less soon are the other games which are in development. The T-shirt is something I have a really cool idea for (related to Infinite Islands), but I need the new version to be done first.

What I don't have for you is a new Behind The Dumb. I don't know if I will do one again. There are two factors: the obvious one is that it's a lot of work that takes up time I should be making games (I'd have the enhanced pirate game almost done now if I hadn't spent the past three days puttering around avoiding doing a BTD). But the more important and damaging one is that I'm really shy and I don't feel comfortable at all being in front of the camera. I hate making those videos. The truth is that I have fun when I'm actually in the process of making it, but defeating the demons that hold me back from getting started is harder and harder every time (you'd think it would get easier, but it doesn't!). I don't want to put myself through that anymore, given that I could spend the time making games, or updating the site which is sorely in need of help and bugfixes. Without these shows hanging over my head, I feel a lot more ready to do stuff. Having something I deeply don't want to do on my plate basically makes me do nothing, because I just bumble around avoiding the bad thing rather than moving on to the other things.

On the flipside, I know BTD is very popular and one of the favorite things of a lot of Hamumians. And I do have fun actually making it, like I said. So who knows? I just don't want to commit to a monthly version anymore, but I would hope that sometime I'll sit down and feel like making one and so I will. I wouldn't count on it though. I'm also considering the advice of Penny Arcade creators on how great social anxiety drugs have been for them. Maybe I'll become a whole new person! But I hate drugs, so probably I won't try that. Another thing I've considered with less side effects than drugs is making an animated version. On Penny Arcade, they have Blamimations which are very poorly animated but funny cartoons, and I can easily see how I could do a similar style rather quickly. But one thing about animation: however cheaply you do it, it's still a lot more work than just filming a person.

On another note, the About page is going to get an update sometime this month, because I had a professional photographer (hire him for your wedding!) visiting to play Mortal Kombat with me a few weeks ago, and he shared a huge pile of really awesome pictures he took on his visit. It's about time we got some decent pictures on there. Example:


We also played WoW. While sitting in the same room as each other. Guys are like that, antisocial.
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  Puppies, Robots, and Pirates 08:59 PM -- Tue April 27, 2010  


Not the most exciting screen, but I can tell you: if you see an instruction screen for a game of mine, you know that game is just about done! I hate doing those. It is in fact totally done now, with a little bit more testing going on to catch the remaining bugs, and the other major thing is that I'm waiting on the sound and music (and have to make some sounds myself, but I want to see what I get first).

I guess I have 4 games in the works right now, it's crazy. Second on the list due to being so very done is Infinite Deadly Islands Of Terror. I'm gonna slap a nice set of achievements in there and either call it done or not. I have another idea to try with it that could make it a bit nicer.

Then there's Space Cruise, which remains around 75% or so, and I really need to get back to that after all the craziness that's happened. It's such a simple and small game, but somehow pretty challenging to actually get done.

Speaking of tough stuff to do, the 4th game is Daibaka Max, which is hard for entirely different reasons - it's a big, complicated game with fancy features like an editor! That's another one I really need to get back to work on.

And also in the "works" (meaning it's not, but it's planned) is the mystery game pertaining to the concept art. Actually, that's a much more complicated situation now, but complicated in the sense that there may be several games coming 'soon' (in the next year or two) roughly pertinent to that, and coming from a variety of directions and formats that will astound and amaze. You never know what's going on around here.

And sadly, neither do I.
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  LD48 #17 Done! 05:12 PM -- Sun April 25, 2010  


My game is done! I have 4 hours to spare, during which I really should try to make music, but since I know how that will go, I'm not gonna bother trying. Plus I'm tired. I sure didn't blog any progress (or prog-blog, as the kids will be saying in 2017) today. Unlike yesterday, today was just a very focused beatdown of this game. I knew where it needed to go to at least be something playable, and here it is! I don't know if it's quite fun or balanced or something, but it works, and I don't know what should be changed other than to add music. I don't even know what I want to do with it post-compo. I even managed to get the online high scores into the compo version! It just sort of is what it is. Maybe ideas will come after I am recuperated.

Ooh, I just remembered one issue I forgot to deal with... the ship can very rarely be hidden behind the life meter. Oh well, good luck finding it!

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  LD48 #17 Enough with Saturday! 10:59 PM -- Sat April 24, 2010  


Still not really got a point to this game, so I threw in some more basic elements: We've got a life meter, Kiwis hurt you, and you can fling Sea Gypsy Magic at them to destroy them (which just makes them disappear at this point). That's sorta like a game, I guess!
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  LD48 #17 Saturday Evening Post 06:44 PM -- Sat April 24, 2010  


I am really at a loss for what to do, so I just started making more artwork and sticking it in the game. So now there is grass for no particular reason (only in rectangular patches! Anything more would be uncivilized), palm trees, and a killer kiwi that wanders around at random. So maybe tonight I'll have to think of what it is I'm trying to do, cuz I got nothin'.
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  LD48 #17 Saturday Almost Lunch 01:56 PM -- Sat April 24, 2010  


The pegbody thing was just an offhand remark, but it got me thinking. So now he has a pegbody. He was abandoned on these islands because without a body, his crew decided he really wasn't that useful anymore. He certainly can't tie knots or batten hatches (I assume... I don't actually know what that entails). But the ever-resourceful [Pirate Name] will rise again! So now he hops around, and the sand has edges.

This does present a logistical problem in that the only attack I can see him using is to jump on guys, and that's really not the game I wanted to make. He may use Sea Gypsy Magic to levitate a sword instead. You know, Sea Gypsy Magic. Duh.
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  LD48 #17 Saturday Morn 12:54 PM -- Sat April 24, 2010  


It's a pirate on some sand! I nearly gave up on this, just nothing I really want to do with it. I really wanted to properly utilize the theme - as in make gameplay pertinent to the concept of "Islands". That is, disconnected areas that must interact in some way. Things I thunk:

- Online 'play every day' type game where you get plunked at a random spot in the ocean and can build your island bigger and bigger and put cannons and whatever on it, and attack other islands and all that. Your money from mines or whatever would arrive once each day, then you can spend it all you want and assign orders to ships or something, and then wait until tomorrow for it to happen. Too complex.

- A puzzle game. I was never quite sure how it would work (which is why I didn't do it), but there would be islands and then you could click on coral reefs to 'grow' them, making them come out of the water. The reefs would be tetris shapes, and the point would be to use them to connect the islands, making their colors match or something. I don't know.

- Visuals and gameplay of Joust (except you're on a dragon so you spit fireballs instead of actually jousting). But meta-gameplay of Elite or other space sims. You fly from sky-island to sky-island hauling goods you buy at the islands, trying to find other islands where they are worth more. Spend the money you get on other things to trade or on dragon upgrades. I like this, no reason I didn't do it except I knew I couldn't get enough buyable stuff and interestingness done in time.

What I ended up with: Totally throwing out the theme except cosmetically. Infinite Deadly Islands Of Terror. Name highly subject to change. All I know about it is that you are a pirate, the islands are randomly generated, you move from one to the next and each one is harder and bigger, and the gameplay is a roguelike, but with action instead of turn-based. I don't know if that will actually happen, I'm basically just throwing down the parts I know and going with it.

The real kicker in all of this is that I know I could make a very cute looking island adventure... if I could 3D render the pirate and evil kiwi birds. But I don't have easy enough access to my old 3D computer, so it's more of this pixelly junk. I need to get Daibaka Max done and earn myself 3D Studio on a working computer! It's very demoralizing at this point. I did draw the pirate head at 4 facings though. And his body is a plastic peg. Terrible pirate accident, ended up with a pegbody.
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  It's The End of April!! 08:59 AM -- Thu April 22, 2010  


Do we really need this? Two days ago I was wearing shorts. Now the heater is on. By the way, a Ludum Dare contest starts tomorrow. Exciting! I hope I have internets then. Can't even go get my new internet box, being snowed in and all (also, we only have one car, and it's leaving at 7am to be gone all day). Hope my existing internets hold out until tomorrow. That's when they said they were shutting down, so I don't know if that means they will be shut down tomorrow or after tomorrow. Let's hope for after, and let's get that internet box tomorrow!
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