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  Data Input 07:16 PM -- Tue January 4, 2011  

Here's the data I am feeding into my brain this week (I'm no bibliographer, so I will just italicize the titles of every form of media):

Reading:
  • Button, Button - Uncanny Stories by Richard Matheson. These are some very odd stories. Really.

  • Just finished that today and started Anathem by Neal Stephenson. His Cryptonomicon is one of the best books in the universe, and is enormously massive, just like this book. I don't think I'll be done with this book very soon.
Watching:
  • There are a whole bunch of different TV series we flip through lazily whenever we have time (on Netflix streaming, and occasionally on disc). I guess of recent differentness, we fairly recently started Parks and Recreation which is very funny, and got a whole lot better in season 2.

  • We also tried the first couple episodes of Terminator, which seems... questionable and depressing.

  • On a similarly maudlin note, we occasionally advance through Stargate Universe (having seen every episode of all previous Stargates). It's not amazing, but I remain interested to see what will happen.
Playing:
  • WoW always.

  • Lego Indiana Jones has been about 80% done for a very long time and I want to finish it, but I got a new TV as an amazing Christmas surprise, so now I don't really want to play PS3 games until the HDMI cables I ordered finally show up. I always crank through and collect everything in Lego games, so I have the first 2 movies 100% collected, and I'm about halfway through the 3rd movie.

  • NyxQuest I got in the big Steam sale that is destroying my industry. It's got cool inventive puzzle stuff, but it feels kind of boring/awkward to actually play. Boring because of the style, which is very bland, and awkward because it's very zoomed in - you have the ability to cover incredible distances with your wings, but you can't see very far at all. But it's not bad... just not sure yet.

  • Super Meat Boy, the game that I finally got to run after many days of fiddling and updates and help forum ideas. Well, I think so... I recently tried to play again and it just sat there on the loading screen for 5 minutes before I gave up. When it did work, load times were horrific. As many have said, the fact that you respawn instantly and the levels are short makes up for the difficulty a lot and keeps it fun. Or it does until you sit there for a minute loading! The loads are awful! The most frustrating part was a bonus level where you had 3 lives (a series of bonus levels, each with 3 lives), and if you ran out, it loaded the menu screen (30 seconds or so), then you clicked it again to retry (1 minute or so). Absolutely maddening. Also, I've beaten the first boss, and that was not fun at all, nor was it short. Replaying that boss level 150 times was really unpleasant, and to cap it all off, the very reason I kept replaying it - the fact that when you win you get to see all your failed runs repeat simultaneously - doesn't actually happen on a boss level. I kept thinking "Well, it'll sure look cool when I finally make it!" And nope, it didn't. That load time combined with the technical problems just makes it a little too aggravating to really want to play, even though I do want to do the actual hopping around that the game contains. Not that it matters, I don't think it runs anymore anyway. I play NyxQuest simply because I know it works (and loads super fast!), even though I'd rather be engaged in the gameplay of Super Meat Boy. Really lame.

  • Rock Band 3 is so far a massive disappointment. I'm excited about the new instruments (except I don't own them), and I like the tons of new songs. But they totally destroyed all the great quality of Rock Band 2. The new character builder is not even a spit in the eye of the previous one, the menus are absolutely incomprehensible, the 'tour' mode isn't even a mode, it's ... nothing, really. You just play songs and then it says "You earned spiked bracelets!" It's so frustrating that they had a great system and decided new was better than good. I would absolutely rather play Rock Band 2 at this point, except for the new songs and the fact that it converted all my downloaded songs, so I'd have to redownload them. I have a MIDI keyboard (and a MIDI->USB adapter!) that I was excited to use on it, and that too was a letdown - turns out you need to buy a special $40 adapter to use your own keyboard, not just a regular MIDI->USB. Still, beats an $80 official Rock Band keytar! Not that I'll be getting either anytime soon. Ah, but I rant. I am trying to give it a try and learn the weirdness of it. It is fun to have a reason to rock again, and at its core, it is Rock Band - you hit the drums when the notes come down, and you enjoy the music. And the concept of the pro modes is amazing, I would love to be getting a little real with it. I hope someday I can try.
Listening:
  • I couldn't really give specifics, I just listen to all my CDs on random play (well, ripped onto the computer - who listens to physical media!?). I don't do internet radio or anything, so I never learn about new music. It's rather sad.

  • But what I listen to much more is podcasts! I don't have any recent new ones, but of the ones I always am listening to, the ones I am willing to recommend publicly include The Skeptic's Guide To The Universe, Stuff You Should Know, Film Sack, The Naked Scientists, Skeptoid, This American Life, and Hypothetical Help. That's a nice collection of funny and informative. I love listening to podcasts. I usually fail to pay attention, but every so often I accidentally do, and I learn things on accident! They're great when driving, since then I do pay attention, because who wants to pay attention to a boring old road anyway? They're kinda nice when running too, but I tend to run more effectively with music. I also can't code with podcasts on. Left brain/right brain, you know. They're great when drawing, useless when coding.
And there you have it, the data being fed into my CPU this week. Don't worry, I won't tell you weekly. Most of it will be the same next week, anyway.
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  2011 Activate! 09:53 AM -- Sat January 1, 2011  

So, it is the year we expected it would be after 2010. I've been working on some goals/plans/whatever for the coming year, and it's tricky.

This past year, to postmortem it a bit, has been the year I really neglected the site. I was very busy, moreso than ever before, cranking out games (gotta update the History page!), but only loosely keeping in touch with the actual goings-on here at the site itself. It was definitely the most important thing for me to do - I had a massive outgo I needed to plug with some income. But I think we are stabilizing in that regard, and the future looks bright. Part of my plans in the new year involve updating the site and getting involved in what's happening here.

The hard part with plans is crafting something that lasts! Whenever I make some kind of schedule, I stick to it for anywhere from 3 days to 3 weeks, and then it falls apart. So I don't want to actually build myself a strict schedule to adhere to. It just doesn't work. Unfortunately, I've never found anything that works long-term! Human nature is to regress to the mean, aka slobbitude. So rather than a schedule, I'm coming up with things I want to get done each day, each week, and each month. The problem with that kind of planning is that all the day stuff gets put off to day's end, the week stuff gets put off to Saturday, and the month stuff gets done (or tries to) on the 30th (extra troublesome in February)! Procrastination, another key aspect of human nature. Still, I don't have a better idea, and there's no magic trick that will just make it happen.

One thing I have put down for monthly is that I'd like to put out videos. Behind The Dumb is too hard to create, but I happened to log into Youtube the other day to check on something else, and noticed I've got a bunch of "fans" on there, who would probably like to see something come out. And it would make good content for the journal or wherever. Unfortunately, I'm not sure what all I could do. What ideas do you have for things that I could create quickly that would be interesting to you? One obvious and really easy one will be footage from whatever I'm currently developing. A lot of developers are always putting out clips of stuff in development, and that keeps people informed and interested.

Other things I thought I'd like to do include: learning to use Blender (I'm setting up really simple goals each week so I can move ahead in small bits), actually doing website updates like perhaps fixing the chat, reviewing games I play on the journal (maybe books, movies?), and... though it may test my very inner strength, I will struggle to play one hour of a non-WoW game each day! I know, I know! It seems like too much for one man to handle, but I think I can manage to play a game that isn't WoW each day. I just have to focus.

I also want to add tags and/or categories to the journal so you can find specific types of things like Sneak Peeks, Biz Chat, Game Reviews, Announcements, whatever. But that's in the site updates category.

And yes, make games. As usual, there are a few things in the fire: the poem game is just about done (it was resting while Mad Planet was finished and then I took a winter vacation!), should be in the next week or so. The last of the four "games at the same time", my personal project, is pretty far along, but will continue to be pushed around by deadline-related projects. I really want to finish that up though, as it is personal, it means a lot to me to have it out there! Then there's another game for Boy's Life due in February, and I have one major fun-time game concept I hope to be able to create this year, but it's just an idea in my head, nothing at all concrete. There are also a few other projects that aren't solely my own - ports to other platforms, non-games, and other things. Those will be arriving variously throughout the year as well, and should be pretty cool, especially this upcoming port (hopefully in February?), which is a whole lot more than just a port.

And that's a teensy little snippet of news for you! We'll see how the year actually pans out as it gets moving.
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  I'm not a robot, I'm not a monkey 09:59 AM -- Wed December 29, 2010  

Would you believe we're now out of Supreme CDs too? Still lots of Loonyland and a few Kid Mystic CDs... Frankly, I look forward to getting out of the CD business if I can. I don't make any more money doing it, and I have to handle sales tax on California ones, and I have to drive down to the post office, fill out customs forms, deal with shipments that don't get where they're going... I'd like to be all downloads like most indies! Maybe I should look into Cafepress on-demand CDs. Then I don't have to mess with anything, and I could have CD versions of every game. The downside is they're sure to cost a whole lot more, and be lower quality, which is a given with print-on-demand.

There's a certain problem with running Hamumu Software that I don't think people realize. Sure, it's hard to make games, hard to keep people entertained and coming back, hard to get noticed (imposssible) in the great wide internet, and all the usual business things. But there's another challenge. It's not unique to me, though - Linkin Park feels it too, as you can see in this excerpt of When They Come For Me from the amazing A Thousand Suns (Explicit lyrics, but not in what I'm quoting):

And it's seems ugly, but it can get worse,
Cos' even a blueprint is a gift and a curse
Cos' once you got the theory of how the thing works
Everybody wants the next thing to be just like the first

And I'm not a robot
I'm not a monkey
I will not dance even if the beat's funky

Okay, so the last part is not related, but it is the best part. Anyway, the more relevant portion describes something that bites me at both ends. And at other orthogonal ends. Back when I made Loonyland 2 (and to a lesser extent with earlier releases), some people were disappointed that it wasn't like the previous games, it was this big RPG thing. Of course, nowadays people lump it right in with the others, as if all our big games are exactly the same. But at the time, it seemed a horrifying departure. Then Costume Party. How could I make something without 3D graphics, and a platformer? How dare I!

Then here's where the both ends come in - I started making flash platformers, beginning with Robot Wants Kitty. Not only did old-school Hamumu fans flip out that this was not what they were here for, but suddenly, there's a new group. Much less loyal, but immensely larger: fans of the Robot Wants games. These people just want more and more Robot games, no matter how beaten into the ground that concept is. So now, nobody is happy!

Except me, of course. Because I just keep making whichever game I want. And luckily, there have always been, so far, people who really appreciated each new one, even if they're not the same people each time. It feels good to be making a living doing that. Sorry it's upsetting to so many people each time I make something new, but truly, I am not a robot nor a monkey, and it is for sure that I will not dance even if the beat is funky! I am a geek, after all. I work for myself so that I am free to make what I want. If I just made what people told me, it'd be the same soul-numbing grind that I'd get by working for a company. Except without the promise of a paycheck.

As much as it may pain you, your songbird will not sing in captivity. It can't. You can't force it. You have to set it free, then sit in the window and listen. Appreciate the songs that come in, though they startle you with their variety and intensity, they are the songs of a free bird.

FREEBIRD FREEBIRD FREEBIRD!

Hmm, sounds like Skynyrd has the same problem? I bet they're sick of that song.
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  LD19: Victory! 05:30 PM -- Sun December 19, 2010  

I finished my game! I even added a song, which sounds straight out of Charlie Brown.

It's pretty solid! My wife is playing right now and sounds like she is encountering some oddness with the "good/bad" noises it makes, but what are you gonna do? It's an LD game. It seems to work mostly. I never did implement a check to ensure levels are winnable, but I prevented it from using any of the blatantly impossible rules (like "Tiger must be next to Panda" combined with "Panda can't be next to Tiger"). I only encountered one impossible level ever, and it was because of one of those combos I prevented, so maybe it's fine. One thing I never did do was prevent it from starting in a won state... so that may happen to you! Hasn't happened to me yet.

Want to try it? Click here!

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  LD19: Sunday Mornin II 12:14 PM -- Sun December 19, 2010  

Now after having a couple of hours on it, things are going! No screenshot, but there's a title screen with 9 game modes on it, you can pick them, and they are indeed different when played. There's no timer, there's no win/lose, you can't drag & drop as is planned, rules aren't displayed in the format they will be, and the rules can't be hidden which is sort of the point of the game. But aside from those things, looking good.
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  LD19: Sunday Mornin' 10:20 AM -- Sun December 19, 2010  

Nothing to say except that I'm up like 2 hours late because of heartburn or something keeping my up half the night! So there goes good zoo-making time. Now it's time for some good zoo-making!
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  LD19: Saturday Night Animals 10:28 PM -- Sat December 18, 2010  

So, as Saturday draws to a close, my accomplishments are that I've made all 9 animals! I also made an attempt at a giraffe, which didn't go well at all. I'm not too excited by the snake, either. Non-round animals aren't the best for this setup. But I like the rest (well, the turtle bothers me a bit), so I think this game is looking good for being something solid tomorrow. I am fairly sure it will have some unwinnable levels (they're random, and making a solver is probably too tough for tomorrow), but you just hit retry and try again!
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  LD19: Saturday Critters 05:49 PM -- Sat December 18, 2010  

Well, for the past few hours, I've just been drawing animals! Now the game looks like this (these are all the animals I have, I still have to make about 4 more):

Since the symbols you're manipulating aren't numbers now, I'm going to have to make the rules be written in a symbolic way. I could just use words, but who wants to mentally translate "Panda" into the image? Symbols will be more direct and cuter.
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  LD19: Mid-Saturday Digging 03:16 PM -- Sat December 18, 2010  

The great news is I've raised my Archaeology skill from 48 to 91 (I speak of course of WoW)! And as I was flying around to the various dig sites to do it, I implemented most of the entire core of the game, and it's now playable. It looks a bit like this:

As you can see, it currently tells you the rules. It's fairly difficult even like that... I mean, you win eventually, but it can take a while of back and forth and thinking. So I am pretty sure I'll do two modes: visible and hidden rules. I think hidden rules will be something of a nightmare, like 10 minutes and taking notes to get anywhere on it, unless it's a 3x3 with 2 rules or something. But a pretty solid logic puzzle.

And it mentions animals because the numbers are going to be different animals. The theme will be a zoo, and you have to arrange the cages to make the animals happy. Right now the animals look suspiciously like numbers, though.
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  LD19: Saturday Wake-Up Call 08:42 AM -- Sat December 18, 2010  

Aha! I tossed and turned all night, reeling with the confusion of potential ideas. My wife was playing Bejeweled in bed, and I was thinking about Cluesweeper (flash game, fun, look it up), which crushed me in the monthly Kongregate contest once. Discussing with her the idea of a game that gave you clues via Bejeweled instead of Minesweeper. Thinking that wasn't gonna work. Thinking about a murder simulator (just as Jack Thompson feared!), like it would track where a bunch of people were at a party for a series of hours, where weapons were (like Clue!), and then you could interview the guests, and of course the murderer would lie. I couldn't figure out offhand a way for that to not be trivial and be fun. I slept.

I woke up this morning back on the idea of a game of objects on a board (Bejeweled), and I have the answer! It's a game where the board is filled with runes (or animals, or some other symbols). Lights indicate rows and columns that aren't valid. It's up to you to figure out the (randomly generated) rules that determine validity. Maybe this row isn't valid because every row has to have one of every rune, or maybe it's that you can't have the same rune next to itself. Experiment! As you make changes, the rows get righter and wronger, and you start to discover the pattern. The longer you take to complete it, the more of the rules are shown to you. Solve the board faster for more points. Discover the rules! Easy to have easy/medium/hard with larger board sizes and more rules. Tricky to actually make sure the board is solvable. Will figure that out.
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