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  LD19: Saturday Night Animals 10:28 PM -- Sat December 18, 2010  

So, as Saturday draws to a close, my accomplishments are that I've made all 9 animals! I also made an attempt at a giraffe, which didn't go well at all. I'm not too excited by the snake, either. Non-round animals aren't the best for this setup. But I like the rest (well, the turtle bothers me a bit), so I think this game is looking good for being something solid tomorrow. I am fairly sure it will have some unwinnable levels (they're random, and making a solver is probably too tough for tomorrow), but you just hit retry and try again!
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  LD19: Saturday Critters 05:49 PM -- Sat December 18, 2010  

Well, for the past few hours, I've just been drawing animals! Now the game looks like this (these are all the animals I have, I still have to make about 4 more):

Since the symbols you're manipulating aren't numbers now, I'm going to have to make the rules be written in a symbolic way. I could just use words, but who wants to mentally translate "Panda" into the image? Symbols will be more direct and cuter.
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  LD19: Mid-Saturday Digging 03:16 PM -- Sat December 18, 2010  

The great news is I've raised my Archaeology skill from 48 to 91 (I speak of course of WoW)! And as I was flying around to the various dig sites to do it, I implemented most of the entire core of the game, and it's now playable. It looks a bit like this:

As you can see, it currently tells you the rules. It's fairly difficult even like that... I mean, you win eventually, but it can take a while of back and forth and thinking. So I am pretty sure I'll do two modes: visible and hidden rules. I think hidden rules will be something of a nightmare, like 10 minutes and taking notes to get anywhere on it, unless it's a 3x3 with 2 rules or something. But a pretty solid logic puzzle.

And it mentions animals because the numbers are going to be different animals. The theme will be a zoo, and you have to arrange the cages to make the animals happy. Right now the animals look suspiciously like numbers, though.
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  LD19: Saturday Wake-Up Call 08:42 AM -- Sat December 18, 2010  

Aha! I tossed and turned all night, reeling with the confusion of potential ideas. My wife was playing Bejeweled in bed, and I was thinking about Cluesweeper (flash game, fun, look it up), which crushed me in the monthly Kongregate contest once. Discussing with her the idea of a game that gave you clues via Bejeweled instead of Minesweeper. Thinking that wasn't gonna work. Thinking about a murder simulator (just as Jack Thompson feared!), like it would track where a bunch of people were at a party for a series of hours, where weapons were (like Clue!), and then you could interview the guests, and of course the murderer would lie. I couldn't figure out offhand a way for that to not be trivial and be fun. I slept.

I woke up this morning back on the idea of a game of objects on a board (Bejeweled), and I have the answer! It's a game where the board is filled with runes (or animals, or some other symbols). Lights indicate rows and columns that aren't valid. It's up to you to figure out the (randomly generated) rules that determine validity. Maybe this row isn't valid because every row has to have one of every rune, or maybe it's that you can't have the same rune next to itself. Experiment! As you make changes, the rows get righter and wronger, and you start to discover the pattern. The longer you take to complete it, the more of the rules are shown to you. Solve the board faster for more points. Discover the rules! Easy to have easy/medium/hard with larger board sizes and more rules. Tricky to actually make sure the board is solvable. Will figure that out.
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  LD19: Friday Night 11:32 PM -- Fri December 17, 2010  

I juggled around a pile of Discovery ideas... here's a list of basic ideas I had, steal anything you want:
  • Exploring the ocean, sail around to see what's on different islands
  • Same concept in space
  • Archaeology, dig into the ground and find fossils or gold or something
  • Alchemy, mix together ingredients and see what potions you make
  • Roguelike cave kinda thing, dark, but as you move around it's mapped
  • The "discovery" phase of a trial - that's when you tell the other side what documents they have to share with you. Why that would be interesting is unknown.
  • It COULD be interesting if they refused to provide, and so you broke into their building and snuck around stealing the documents. But that marginally fits the theme only by name.
  • Disco, Very! Don't ask me what that is other than an out-of-sight dance party circa 1978.
  • Science! Research to invent amazing new things.
And last and probably least is the one that came into my head almost fully formed. The problem is only that it is pretty much for 3-year olds. A simple idea is good for LD, because you can get it done. The bad thing is if it's not actually fun. And this isn't yet, but I haven't tried adding the cranky tiger. Have a look at the very rough cut (no win or lose features included) of Cranky Tiger, Hidden Panda:

That is playable! Give it a try. That's all temp art, of course. Pandas aren't just white.
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  LD19 Begins! 08:30 PM -- Fri December 17, 2010  

The theme is Discovery... We are still watching a movie, but then I am going to think all night about what exactly that theme could mean. I kind of like "Disco, Very!" but I don't want to animate dancing.
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  MAD PLANET! 08:27 PM -- Tue December 14, 2010  

Go play Mad Planet on Boyslife.org! It's the great new adventure action excitement craziness from Hamumu! You'll like it. Why not?

Defeat the mad doctor! I am off to go relax and be glad another project is done.
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  December Doings 09:07 PM -- Wed December 8, 2010  

I don't have a lot to blog about which is why this journal is always so quiet lately. I need to stop making top secret projects, and I think I finally am just about getting to that point (despite already having another secret project pre-lined-up for Februaryish). I really want to make some kind of fun little action/RPG for myself sometime soon!

I'm still working on Jungle Game, but it should be released next week! Yikes! I am real close to done, though. I'm working on the last level now.

Other than that, I am playing the new WoW expansion and it is awesome and that's about all. Listening to podcasts. Looking forward to the official Hamumu Christmas Break. And that's that! More info to come when I am more interesting.
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  Beta Testors! 08:10 PM -- Tue November 30, 2010  

We have a winners! I got tons of applicants, and since all I did was say "email me", I didn't have a lot of input on how to choose the winners. I tweeted about it, and somebody said "sort them by games owned, reward loyalty", so I did. There was a 1st place winner, Megadog (who owns everything!), and then a 4-way tie for 2nd place, creating our list of 5 testers! Those 4 people are Mr.Onion, BryanSNK, Seamonkey, and Qwertybub3! Thanks for the assistance-to-be, folks! It's probably not a fair method, but I do appreciate people who buy my games.

Oh, and I removed people who tested Robot Wants Ice Cream first (at least I think I did, I couldn't remember that well), if you're wondering why you're not in when you should be. Sorry! New game to be tested fairly soon again, and another one after that. We're in an age of nearly done stuff. And then a much-needed vacation.

If you are one of the testers, look at the forum and see what there is to see. I did not email anybody in reply, so if you didn't hear from me, you either won or lost. See two paragraphs up to determine which. Thanks for applying either way!
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  Robot Wants Banner, Michael! 09:35 AM -- Tue November 30, 2010  

(That's an Arrested Development reference that we use around this house any time anybody ever uses the word banner for any reason. That's how stupid we are)


What will you see if you click that link? Who knows? It must be good, though.
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