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  Gameplay! 07:32 PM -- Mon August 29, 2011  


It's a lot like a 48-hour contest, only a little slower... I've got the editor loading, saving, and painting on several layers and whatnot. And now at last, Pee Wee is jumping around in a real live level! I also tried something new which works like a charm: there's a duplicate of the solid tile layer, rendered as shadows. Looks nice that way, sort of 3D in a very unrealistic way. I'm full of ideas for this one, the trick is figuring out what I actually want to include.
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